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Upon the completion of a full set of artifacts and 1 million gold one of the following items may be created in lieu of a Combat Technique or Epic Spell:
Upon the completion of a full set of artifact shards and 1 million jink (gold) one of the following items may be created in lieu of a [[Combat Techniques|Combat Technique]] or [[Epic Spells|Epic Spell]]:


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| Bracelets of True Divine Acuity|| Spellslots: Cleric/Druid/Shaman 4/5/5/6/6/7
| Bracelets of True Divine Acuity|| Spellslots: Cleric/Druid/Shaman 4/5/5/6/6/7
|-
|-
| True Bracers of the Mystic|| Combat Casting, Extend Spell, Spell Focus (Abjuration) ; Immunity: Greater/Lesser Spell, Breach, Mordenkainen's Disjunction ; +10 Spellcraft
| True Bracers of the Mystic|| Combat Casting, Extend Spell, Spell Focus (Abjuration) ; Immunity: Greater/Lesser Spell, Breach, Mordenkainen's Disjunction (''Mord immunity against NPCs, NOT PCs''); +10 Spellcraft
Usable by: Druid, Shaman, Sorcerer, Wizard
Usable by: Druid, Shaman, Sorcerer, Wizard
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|-

Latest revision as of 15:53, 25 March 2025

Upon the completion of a full set of artifact shards and 1 million jink (gold) one of the following items may be created in lieu of a Combat Technique or Epic Spell:

Misc. Items
Name Effect
Token of Augmentation Might - Gr. Bull's ∞/day ; Finnese - Gr. Cat's ∞/day ; Intellect - Gr Fox's ∞/day ; Glamour - Gr. Eagles ∞/day ; Intuition - Gr. Owls ∞/day ; Tenacity - Gr. Endurance ∞/day
Lexicons of Augmentation Single use tomes that grant a permanent +2 to an ability. Each type is useable once ever per character.
Ioun - Golden Dodecagon +1 Enhancement to all ability points, Attack rolls, Saving Throw rolls, and Proficiency Check rolls.
Ioun - True Red Sphere +2 to Caster Level ; +2 Dexterity
Ioun - True Purple Prism +2 Uni Saves ; +3 Regeneration
Ioun - True Blue Rhomboid +2 AB ; +5 Magical Damage


0 AC Armor
Name Effect
Silks of Perfect Movement +5 AC ; +4 Dex ; Dodge, Mobility, Opportunist, Spring Attack, Uncanny Dodge 1
Legendary Scaleskin +5 AC Piercing/Slashing ; -/10 Piercing/Slashing Resist ; 5% Piercing/Slashing Immunity
Legendary Robes of The Dark Moon +5 AC ; +2 Dexterity ; +2 Wisdom ; +4 Regeneration ; +4 Discipline ; Haste (10) 3/Day

Usable by: Monk ((NO UMD))

Legendary Yukata of The Storm +5 AC ; +4 Dexterity ; 20/- Electric Resist ; 25% Electrical Immunity ; Haste (10) 5/Day ; Immunity: Hold Person, Hold Monster ; On-Hit Gedlee's Electric Loop CL10

Usable by: Chaotic, NG, TN, NE

Legendary Black Robes of The Baernoloth +5 AC/+6 AC vs Good ; +4 Regeneration ; +2 Dexterity ; +2 Charisma ; Usable by: Evil
True Spellguard Surcoat Spellslots; Bard/Cleric/Druid/Paladin/Ranger/Sorcerer/Wizard 1; +20/5 DR ; Spell Resistance 30

Usable by: Good, CN, TN, LN

Gorona's Legendary Tunic +5 AC ; Energy Buffer (15) 5/Day; 25% Cold Vulnerability ; 25% Fire Immunity ; +4 Regeneration
Grandmaster Scout's Gambeson +4 Dexterity ; +4 Regeneration ; +8 Hide/Move Silently/Wilderness Lore
Epic Soulstring Tunic +4 Dexterity ; +20/5 DR ; +5 Regeneration

Usable by: Evil, CN, TN, LN

True Robes of the Precursors Spellslots: Cleric/Druid/Shaman/Sorcerer/Wizard 5/6/7/8 ; Immunity: Greater Spell Breach, Lesser Spell Breach ; -2 Constitution ; -2 Dodge AC ; +10 Spellcraft
True Robes of the Old Order +5 AC ; -/5 Bludgeoning/Piercing/Slashing Resist ; 10% Bludgeoning/Piercing/Slashing Immunity

Usable by: Monk, Chaos Monk

Last Rites (Artifact) +5 AC ; -/5 Piercing/Slashing Resist ; +6 Escape Artist / Hide / Move Silently
Robes of True Arcane Might Spellslots: Bard/Wizard/Sorcerer 1/2/3/4/5/6 ; +15 Spellcraft
True Robes of the Divinely Blessed Spellslots: Cleric/Druid/Evangelist/Shaman 1/2/3/4/5/6 ; +15 Spellcraft
Epic Trollskin Coat +5 AC ; +6 Regeneration ; +5 Discipline ; Trollish Fortitude 5/day
True Mending Spirit +2 Constitution ; Healing Domain ; +5 Regeneration ; +1 Fortitude ; 30 Spell Resistance
Robes of the Grandmaster +5 AC ; -/10 Magical Resist ; +20 Spellcraft


5 AC Armor
Name Effect
Epic Adamantine Breastplate +5 AC ; -/5 Bludgeoning/Piercing/Slashing Resist ; 5% Bludgeoning/Piercing/Slashing Immunity
Armor of Arvandor +3 AC/+5 vs Piercing/Slashing ; 0 ASF ; +2 Regeneration ; -/10 Piercing/Slashing Resist ; +2 Conc/Disc/Escape/Hide/MS/Parry/Tumble
Epic Glowsteel Chainmail +5 AC Piercing/Slashing ; 0 ASF ; -/5 Piercing/Slashing Resist ; +5 Regeneration ; +3 Escape/Hide/MS/Parry/Tumble

Usable by: Good, LN, TN, CN

Warlord's Legendary Breastplate +5 AC ; +3 Constitution ; +3 Strength ; +3 Regeneration ; On-Hit Vampiric Touch (5)
Legendary Bloodrind +4 Strength ; 0ASF ; +5 Regeneration ; On-Hit Vampiric Touch (4) ; Usable by: Evil
True Praetorian Spellplate +4 Constitution ; 0ASF ; +5 Regeneration ; Immunity: Dimensional Anchor ; +5 Concentration/Discipline


8 AC Armor
Name Effect
Godsteel Fullplate +5 AC ; 10% Bludgeoning/Piercing/Slashing Immunity ; +2 Regen
Stoneplate of The Mountain +5 AC ; Bludgeoning/Piercing/Slashing Immunity 5% ; Unique Effect: 1/Day, Activate to add 50% Max HP as Temporary HP
True Armor of the Green Wyrm -/20 Acid Resist ; +25% Acid Immunity ; -/5 Slashing & Piercing Resist ; +2 Regeneration ; +10 Discipline
True Armor of The Heart +5 AC ; +3 Constitution ; +2 Regeneration ; +2 Will
Legendary Wind Spirit +5 AC/+6 AC vs Piercing ; Flight ∞/day ; Lightning Weapon 5/Day ; -/10 Electric/Piercing/Sonic Resist

Usable by: Chaotic, True Neutral, Neutral Good, Neutral Evil

Legendary Crimson Shibboleth +5 AC/+6 AC vs Good & Chaos ; +4 Wisdom ; +3 Regeneration ; Greater Owl's Wisdom (11) 3/Day ; +10 Discipline

Usable by: Lawful Neutral, Lawful Evil, True Neutral, Neutral Evil

Legendary Plate of The God Turtle +5 AC ; +20/5 DR ; Immunity: Knockdown ; 160 lb
Armor of True Decay +5 AC Piercing/Slashing ; -/10 Negative/Piercing/Slashing Resist ; 100% Positive Vuln. ; -2 Charisma ; -2 Reflex ; -10 Appraise/Persuade ; +4 Death/Disease/Fear/Poison +5 Discipline/Intimidate ; On-Hit Vampiric Touch (1)

Usable by: Evil, CN, TN, LN

True Silverblood Plate +5 AC/+6 AC vs Evil ; +4 Strength ; -/15 Cold Resist

Usable by: Cleric, Fighter, Paladin, Planar Champion, Stalwart Defender, Divine Champion, Lawful Good, Neutral Good

Legendary Runic Spellplate +2 Constitution ; 0ASF ; -/5 Bludgeoning/Piercing/Slashing Resist; +10 Concentration ; 5% Bludgeoning/Piercing/Slashing Immunity
Legendary Shadowplate +5 Constitution ; 0ASF ; 10% Bludgeoning/Piercing/Slashing Immunity
Epic Warden's Plate +5 AC ; 5% Bludgeoning/Piercing/Slashing Immunity ; +4 Regeneration ; +4 Fear

Usable: Blackguard, Divine Champion, Paladin, Planar Champion, Shield Warden, Stalwart Defender, Stonelord

True Red Dragon Plate +4 AC/+5 vs Piercing/Slashing ; -/25 Fire Resist ; +25% Fire Immunity ; +2 Regeneration


Amulet
Name Effect
Epic Amulet of Planar Travel Mass Teleport 3/Day ; Planeshift 3/Day
Shadowswyft Amulet Shadowshield (13) 5/Day ; +4 Regeneration ; +2 Universal Saves
Legendary Ysgardian Tooth +5 AC ; +2 Spell Saves ; 30 Spell Resistance

Usable by: Barbarian, Fighter, Ranger, Good, Chaotic Neutral, Lawful Neutral, True Neutral

True Heart of Twilight +5 AC ; +3 Universal Saves ; +1 Regeneration
True Mending Breath Healing Domain ; Cure Critical Wounds (15) ∞/day ; Heal (11) 1/day ; +6 Regeneration ; +2 Fortitude +10 Heal

Usable by: Good, Lawful Neutral, True Neutral, Chaotic Neutral

Epic Talisman of the Barbarian +5 Strength ; +1 Constitution/Dexterity/Strength ; -1 Intelligence/Wisdom/Charisma ; -1 Will ; +4 Regeneration ; +1 Reflex/Fortitude

Usable by: Barbarian Ranger Stonelord / Chaotic NE NG TN

True Medallion of the Enlightened Heart +4 Wisdom ; +4 Regeneration ; +2 Universal ; +10 Heal ; +10 Sense Motive
Legendary Locket of The Iron Body +6 AC ; 5% Bludgeoning/Piercing/Slashing Immunity ; -/5 Bludgeoning/Piercing/Slashing Resist
True Talisman of the Stone Gatherer +5 AC ; +6 Regeneration ; +10 Heal ; Healing Circle (16) 5/day ; Cleansing Mist 3/day ; Trollish Fortitude 5/day


Belt
Name Effect
True Belt of X Giant's Strength +5 Strength ; -/30 Fire OR Cold OR Acid OR Electric
True Sash of the Philosopher +2 Intelligence ; Spellslots: Wizard 3/4/5/6/7 ; +6 K: Arcane ; +6 Spellcraft
True Sash of Inspiration +2 Charisma ; Spellslots: Bard 3/4/5/6/7, Sorcerer 3/4/5/6/7 ; +6 Perform ; +6 Persuade/Spellcraft
True Belt of The God Serpent +5 Dexterity ; +5 Regeneration ; +2 Reflex ; Greater Cat's (11) 3/Day
Quickest and Quietest +5 Dexterity ; +20 Move Silently
True Belt of the Minotaur +5 Strength ; + 5 Regeneration ; Improved Critical (Greataxe), Weapon Focus (Greataxe), Weapon Spec. (Greataxe) ; Immunity: Maze ; +5 Streetwise/Wilderness Lore
True Belt of the Gargoyle +5 Constitution ; +20/5 DR ; +4 Fortitude
True Belt of the Killing Blow +5 Dexterity ; Tenser's Transformation (11) 1/Day ; +10 Hide ; +10 Move Silently

Usable by: Bard, Druid, Monk, Ranger, Rogue, Sorcerer, Wizard

Belt of True Arcane Acuity Spellslots: Wizard/Sorcerer 5/6/6/7/8
Belt of True Divine Acuity Spellslots: Cleric/Druid/Shaman 5/6/6/7/7/8
Belt of the Legendary Bull +2 Constitution, +2 Strength ; +6 Regeneration ; Greater Bull's Strength (11) 1/day ; +5 Discipline/Intimidate ; -2 Charisma ; -4 Persuade
Epic Girdle of Stone Troll Flesh +10% Bludgeoning/Piercing/Slashing Immunity ; +6 Regeneration ; +25% Acid Immunity ; -1 Charisma/Intelligence

Usable: Stalwart, Stonelord


Boots
Name Effect
Boots of Ultimate Footwork +4 AC ; Bonus Feats: Defensive Roll, Improved Evasion, Spring Attack, Uncanny Dodge ; +4 Discipline ; +4 Move Silently ; +4 Perform ; +4 Tumble
Epic Nimbus Boots +5 AC ; Flight ∞/day ; Freedom of Movement (7) 5/day ; +5 Dexterity ; +5 Discipline ; +5 Escape Artist
True Swiftstrider Boots +5 AC ; +5 Dexterity ; +2 Reflex ; Spring Attack ; Haste (10) 5/Day
True Warmonger's Greaves +5 AC ; +6 Regeneration ; +5 Discipline
Legendary Boots of Hardiness +5 AC ; +5 Constitution ; +2 Regeneration
True Boots of the Troll Hunter +1 Constitution ; +1 Strength ; +5 AC ; +5 Regeneration ; - 1 Charisma ; -1 Intelligence ; Trollish Fortitude 5/Day

Usable by: Barbarian, Druid, Shaman, Ranger

True Soles of Enlightenment +5 AC ; +2 Dexterity ; +2 Wisdom ; +4 Regeneration ; +6 Discipline

Usable by: Monk ((NO UMD))

Legendary Enchanted Ruby Sandals +4 Constitution ; Improved Evasion ; Longstrider ∞/day ; Word of Recall ∞/day
Epic Boots of Burglary +5 AC ; Dimension Door 5/Day ; Gaseous Form 5/Day ; +20 Move Silently ; Immunity: Dimensional Anchor
Legendary Witchhunter Boots +4 Dexterity ; +4 AC (+6 vs Evil) ; Mobility, Opportunist, Spring Attack, Uncanny Dodge 1 ; Reflex +2


Bracers
Name Effect
Bracers of Epic Health +6 Constitution ; +6 Regeneration
Epic Bracers of the Prepared Rogue +6 Dexterity ; +6 Open Lock ; +7 Forgery ; +7 Escape Artist ; +6 Disable Trap
Legendary Bracers of Atlas +5 Strength ; +5 Regeneration ; Greater Endurance (11) 1/Day ; +10 Discipline
Legendary Rager's Bracers Blind Fight, Dodge ; -/10 Bludgeoning Resist ; +5 Regeneration

Usable by: Barbarian, Fighter, Chaotic

True Bracers of The Troll Trollish Fortitude 5/Day ; +9 Regeneration ; +10 Discipline ; +10 Intimidate
Bell's Legendary Bracelet +5 Wisdom ; Zen Archery ; Spellslots: Cleric 2/3/4/5/6
Legendary Bracers of Perserverence +5 Constitution ; +6 Regeneration ; +5 Discipline
True Bracers of Locking Grip +6 Dexterity ; Ambidexterity, Two-Weapon Fighting, Improved Two-Weapon Fighting ; +10 Discipline
Bracelets of True Arcane Might Spellslots: Wizard/Sorcerer 4/5/5/6/6/7/8
Bracelets of True Divine Acuity Spellslots: Cleric/Druid/Shaman 4/5/5/6/6/7
True Bracers of the Mystic Combat Casting, Extend Spell, Spell Focus (Abjuration) ; Immunity: Greater/Lesser Spell, Breach, Mordenkainen's Disjunction (Mord immunity against NPCs, NOT PCs); +10 Spellcraft

Usable by: Druid, Shaman, Sorcerer, Wizard

True Ionian Bracers +5 AC ; +2 Constitution ; +4 Regeneration ; +1 Universal ; -1 Dexterity


Gauntlets
Name Effect
Gauntlets of Primordial Power +6 Strength ; Power Attack ; Improved Power Attack ; +5 Discipline
True Titanstone Gauntlets +5 AC (Shield) ; +4 Strength ; +3 Regeneration
Legendary Gauntlets of Adonis +3 Charisma ; +3 Strength ; + 4 Regeneration ; +10 Perform ; +10 Persuade ; Mass Charm (15) 3/Day ; -6 Animal Empathy
Epic Stoneheart Gauntlets +5 AC ; +3 Constitution ; +5 Regeneration
Legendary Gauntlets of the Warders +5 AC ; +5 Regeneration ; +5% Bludgeoning/Piercing/Slashing Immunity
Epic Gloves of Spellcraft Bonus Feats: Empower Spell, Maximize Spell, Extend Spell ; Greater Spell Penetration, Greater Spell Focus (ALL) ; +20 Spellcraft
Agile Gloves of True Force Shielding +5 AC (Shield) ; +4 Dexterity ; +3 Regeneration
Platinum Gloves of Spellcasting +3 Constitution ; +3 Charisma ; Spellslots: Bard 5/5/6/6, Evangelist 5/5/6/6, Shaman 5/6/7, Sorcerer 5/6/7
Velvet Gloves of the Epic Magi +2 Charisma ; +2 Intelligence ; Empower Spell, Maximize Spell, Spell Focus: Conjuration ; Spellslots: Sorcerer 5/6/7, Wizard 5/6/7 ; +5 K: Arcane/Spellcraft

Usable by: Sorcerer, Wizard, Bard

True Warmaster's Gloves +2 Strength; Weapon Proficiency (ALL) ; Weapon Specialization (ALL) ; Weapon Focus (ALL) ; Improved Critical (ALL)
Epic Magus Aegis +6 AC (Shield) ; +20/5 DR
Epic Gloves of Magic Nullification -/5 Magic Resist ; Immunity: Spells 3rd or Lower ; +4 Spell Saves ; Spell Resistance 30
True Sharpshooter's Gloves +5 Dexterity ; Bonus Feat: Weapon Specialization (Heavy/Light Crossbow, Long/Short Bow) ; +10 Hide/Move Silently


Cloaks
Name Effect
Epic Cape of Earthmeld +6 Constitution ; +6 Regeneration
Legendary Mantle of Spell Resistance -/10 Magic Resistance ; +4 Spell Saves ; 30 Spell Resistance
Legendary Mantle of Shadows +20 Hide ; Camouflage (5) ∞/day ; Mass Camouflage 5/day ; Shades (11) 5/day ; Immunity: Glitterdust, Searing Light, Sunbeam, Sunburst, Sunscorch
True Cloak of Fortification +5 AC ; +4 Universal Saving Throws
True Shaed +5 AC ; +2 Universal Saves ; 30 Spell Resistance
Legendary Cloak of The Canny Brawler +3 Constitution ; +3 Intelligence ; Spellslots: Wizard 5/6/7
Cloak of the Black Barons (Bard/Cleric/Druid/Ranger/Sorcerer/Wizard) Spellslots: Class 3/3/3/4/4/5/5/6/7
Cloak of the White Baron Spellslots: Paladin 2/2/3/3/3/3/4/4/4/5
Prismatic Cloak of Draconic Might +2 Constitution ; +2 Strength ; +2 Wisdom ; -/5 Acid/Cold/Electric/Fire/Sonic Resist; 10% Bludgeoning/Piercing/Slashing Immunity
Regency of Lords (v1) +4 Charisma ; +2 Constitution ; +4 Regeneration ; Extra Turning
Regency of Lords (v2) +2 Charisma ; -/15 Slashing Resist ; +3 Regeneration ; +5 Spot
True Stormshroud 100% Electric Immunity ; +6 vs Electrical ; Ball Lightning (20) 3/Day ; Chain Lightning (20) 3/Day ; Call Lightning (10) 3/Day
True Flamedrinker 100% Fire Immunity, +8 vs Fire
Epic Cape of Winter 100% Cold Immunity ; +8 vs Cold
The Indominable Spirit's Shroud +3 Constitution ; +3 Wisdom ; Defensive Roll, Uncanny Dodge 1, +2 Regeneration ; +2 Universal ; +5 Discipline

Usable by: Monk ((NO UMD))

True Ysgardian Furs +4 AC/+5 AC vs Piercing & Slashing ; -/5 Bludgeoning Resist ; -/10 Piercing/Slashing Resist

Usable by: Barbarian, Fighter, Ranger, Non-lawful

True Vestment of Memory +4 Intelligence ; Spellslots: Wizard 3/4/5/6/7 ; +5 K: Arcane ; +5 K: Planes ; +5 Spellcraft

Usable by: Wizard

Legendary Arcane Cloak BF: Extned Spell ; Spellslots: Bard/Sorcerer/Wizard - 2/3/4/5/6/7 ; +10 K: Arcane ; +10 Spellcraft

Usable by: Bard, Sorcerer, Wizard

Legendary Bearskin +5 AC ; +4 Constitution ; +4 Regeneration
True Cloak of Mist +5 AC ; +4 Dexterity ; BF: Dodge, Uncanny Dodge 1 ; +2 Reflex
Legendary Brightwood Warden Cloak +4 Wisdom ; Spellslots: Druid/Shaman/Ranger 2/3/4/5 ; Dimensional Anchor 1/day ; Gust of Wind 1/day ; Stonehold 1/day ; Vine Mine 1/day ; +4 Hide/MS/K:Planes/Listen/Search/Sense Motive/Spot/Streetwise/Wilderness Lore

Usable by: Druid, Ranger, Shaman, Shifter, Stonelord

Legendary Cloak of Rejuvenation +8 Regeneration ; Nature Sense, Plant Domain, Trackless Step ; Greater Restoration 1/Day ; Regenerate 5/day ; Restoration 3/day ; Immunity: Vine Mine, Entangle
True Cape of the Prism +4 Charisma ; Spellslots: Bard 4/5/5/6/6/6 , Sorcerer 4/5/6/7/8
Whispers of Silence +5 Dexterity ; Immunity: Invisibility Purge ; +15 Disguise ; +15 Move Silently
Legendary Mantle of The King +4 Strength ; +5 Regeneration ; -/10 Piercing Resist

Usable by: Barbarian, Druid, Ranger, Shaman, Stonelord

Extremely Fancy Wizard's Hat +2 Intelligence; Bonus Feat: Empower Spell , Extend Spell, Greater Spell Penetration, Maximize Spell ; +15 K: Arcane ; +15 Spellcraft


Helmets
Name Effect
Eyes of Impending Doom +5 AC ; +2 Charisma ; 30 Spell Resistance

Usable By: Evil only

Godsteel Helmet +5 AC ; 10% Bludgeoning/Piercing/Slashing Immunity ; +2 Regen
Enlightenment +5 Wisdom ; +5 Will ; +8 Concentration
Crown of Eminence +5 Charisma ; +5 Regeneration ; Greater Eagle's (11) 3/Day

Usable by: Good only

Helm of Arvandor +4 Universal Saves ; +2 Dexterity ; +2 Charisma ; +5 Concentration
Rhapsody +3 Regeneration ; +4 Universal Saves ; -/10 Magical Resist
Epic Oak Garland +4 Constitution ; -/10 Magic Resist ; +1 Regeneration ; +2 Universal ; +6 Intimidate

Usable by: Neutral

The Horns of True Power +2 Constitution ; +3 Strength ; +5 Regeneration ; +8 Intimidate ; Warcry (7) ∞/day

Usable by: Barbarian, Blackguard, Doomlord, Fighter, Weaponmaster, CN, CE, TN, NE

Legendary Cowl of Combat Focus +4 Dexterity ; +5 AC ; Ambidexterity, Two-Weapon Fighting, Improved Two-Weapon Fighting
True Cowl of Elegance +2 Charisma ; +2 Constitution ; +2 Wisdom ; +3 Universal Saves
Legendary Hood of The Fallen Wyrm +5 Constitution ; -/10 Acid Resist ; 25% Sonic Vulnerability ; 10% Acid Immunity ; +4 Regeneration ; +5 Listen
True Mask of Intellect +4 Intelligence ; Spellslots: Wizard3/4/5/6/7
Legendary Helmet of Gehenna +3 Strength ; +20/5 DR ; +5 Regeneration

Usable by: Evil

Legendary Mask of Sun Chiang +3 Constitution ; +3 Dexterity ; +4 Regeneration ; +10 Disable Lock / Open Lock
Circlet of Epic Wisdom +6 Wisdom ; Immunity: Charm Monster, Charm Person, Charm Animal, Dominate Monster, Dominate Person, Insanity ; +5 vs Fear ; +5 Will ; +5 Sense Motive
Legendary Visage of War +5 AC ; 3 Strength ; +3 Regeneration ; +1 Universal ; +10 Intimidate
Spellbinder's Legendary Cowl Spellslots: Bard/Sorcerer/Wizard 2/3/4/5/6 ; +15 Spellcraft
Diviner's Legendary Helm Spellslots: Cleric/Druid/Evangelist/Shaman 2/3/4/5/6 ; +15 Spellcraft
Helm of True Brilliance +5 Charisma ; +4 Will ; +6 Bluff/Persuade ; +4 Intimidate/K:Factions ; Maximize Spell
Helm of True Glory +5 AC ; +3 Regeneration ; +6 K:Factions ; Blind-Fight ; Immunity to Fear ; Greater Eagle's Splendor 3/day
Legendary Helm of Valhalla +5 AC ; +5 Regeneration ; Immunity to Fear


Rings
Name Effect
Ring of Mindshielding +8 Will, Lesser Mindblank (9) ∞/day ; Mind Blank (15) 5/day
Brawler's Bloodbath 5% Bludgeoning Immunity ; -/15 Bludgeoning Resist ; +3 Regeneration ; +8 Discipline ; Bonus Feat: Improved Unarmed Strike
Epic Truebark 5% Slashing Immunity ; -/15 Slashing Resist ; +3 Regeneration ; +6 Discipline ; Barkskin (12) 1/Day
Ring of Divine Service +2 Charisma ; +4 Wisdom ; +6 Heal ; +6 K: Religion ; +6 Concentration ; Cleric Spellslots 5/6/7 ; Paladin Spellslots 2/3/3/4/4 ; Evangelist 3/4/5/6
Ring of Epic Spellcasting Sorcerer/Wizard/Druid/Shaman/Cleric Spellslots 7/8/9 ; +20 Spellcraft
Epic Ring of Alacrity +5 Dexerity ; +5 Reflex Saves ; Bonus Feats: Great Cleave, Mobility, Opportunist, Spring Attack
Leaf In A Hurricane +5 Dexterity ; +4 Reflex ; Woodland Stride ; Expeditious Retreat ∞/day ; Longstrider ∞/day ; Haste (10) 5/Day
Legendary Amethyst Spellstone +3 Constitution ; +3 Wisdom ; Spellslots: Cleric 5/6/7, Druid 5/6/7
Legendary Emerald Spellstone +3 Constitution ; +3 Intelligence ; Spellslots: Wizard 5/6/7
Legendary Ruby Spellstone +3 Constitution ; +3 Charisma ; Spellslots: Bard 5/5/6/6, Evangelist 5/5/6/6, Shaman 5/6/7, Sorcerer 5/6/7
True Scaleband 100% Acid Immunity ; +8 vs Acid
Zephyr's Gale -/10 Piercing Resist ; +4 Regeneration ; +2 Universal Saves

Usable by: Dread Pirate, Duelist Dungeon Delver, Rogue

Unbreakable Stone Band +3 Constitution ; -1 Dexterity ; -1 Intelligence ; +4 Regeneration ; +2 Universal ; +10 Discipline

Usable by: Barbarian, Fighter, Ranger, Stalwart Defender, Stonelord

Epic Spellshield +4 Spell Saves ; Bonus Feat: Arcane Defense (ALL) ; Immunity: Spells 5th or Lower
Knight's Keep +5 Constitution ; +5 Regeneration ; +10 Heal ; Heal (11) 1/Day

Usable by: Cleric, Divine Agent, Divine Champion, Eldritch Knight, Fighter, Paladin, Planar Champion, Stalwart Defender, Weapon Master

Legendary Ring of Night +4 Dexterity ; +10 Move Silently ; +10 Hide
True Band of Soaring Spirit +3 Dexterity ; +3 Wisdom ; BF: Improved Critical (Unarmed), Weapon Specialization (Unarmed)+5 Regeneration ; +5 Discipline

Usable by: Monk ((NO UMD))

True Ring of the Timberland Bandits +6 Dexterity ; Bonus Feats: Spring Attack, Woodland Stride ; Spellslots: Bard/Ranger 2/3/4

Usable by: Arcane Archer, Arcane Trickster, Bard, Duelist, Peerless Archer, Ranger, Rogue, Chaotic Good, Chaotic Neutral, Neutral Good, True Neutral

True Ring of Thex +5 AC ; +3 Universal Saves
True Ring of Elder Roots Spellslots: Druid/Shaman 3/4/5/6/7/8 ; +8 K: Planes ; +8 Wilderness Lore

Usable by: Druid, Shaman

True Ring of Magnetism +6 Charisma ; Extra Turning ; +10 Bluff/Taunt
Ring of True Arcane Acuity Spellslots: Wizard/Sorcerer 1/2/3/4/5/6/7/8/9
Ring of True Divine Acuity Spellslots: Cleric/Druid/Shaman 1/2/3/4/5/6/7/8/9
True Spellsword's Repetoire +4 Regeneration ; +3 Universal Saves ; Armor Proficiency (ALL) , Shield Proficiency ; Immunity: Greater Spell Breach, Lesser Spell Breach
True Ring of Assurance Immunity: Sleep ; Spell Resistance 30 ; +4 Universal Saves
Blood Ronin Guild Leader Ring +4 Dexterity ; +4 Regeneration ; +2 Universal
Epic Wartorn Insignia +3 Constitution ; +3 Strength ; Cleave, Power Attack, Improved Power Attack ; +4 Regeneration
Epic Marcher Ring +4 Constitution ; +4 Regeneration ; +2 Uni Saves ; +5 Discipline ; Blood Frenzy ∞/day
Ring of Epic Health +6 Constitution ; +6 Regeneration


Large Shield
Name Effect
True Arcane Runeshield +5 AC ; 0 ASF ; Immunity: Knockdown ; +3 Regeneration

Usable By: Bard, Arcane Trickster, Eldritch Knight, Pale Master

True Shield of The Protector 0 ASF ; BF: Dodge, Mobility, Spring Attack ; +5 Regeneration ; +8 Concentration/Discipline

Usable by: Arcane Trickster, Bard, Eldritch Knight, Pale Master

Legendary Ysgardian Roundshield +5 AC ; +20/5 DR ; -/5 Bludgeon/Pierce/Slash Resist ; -2 Dexterity ; -1 Reflex

Usable by: Barbarian, Fighter, Ranger ; Usable by: Chaotic, NG, TN, NE

Epic Ironfeather +4 Dexterity ; 0ASF ; Evasion, Uncanny Dodge 1 ; +2 Reflex
True Arcane Shield of Blocking +3 Constitution ; 0 ASF ; +3 Regeneration ; +20 Block
Legendary Ysgardian Barrier 5% Bludgeoning/Piercing/Slashing Immunity ; +5 Regeneration ; +15 Block


Tower Shield
Name Effect
True Aegis of the Grey Apostle Combat Casting, Dodge ; +5 Regeneration ; +2 Universal ; +10 Concencration

Usable by: Lawful , Neutral ; Usable by: Cleric

Epic Darksteel Rampart +5 AC ; -/15 Acid/Electric Resist ; 25% Acid/Electric Immunity
Godsteel Towershield +5 AC ; 10% Bludgeoning/Piercing/Slashing Immunity ; +2 Regen
Portable Garrison 10% Bludgeoning/Piercing/Slashing Immunity ; -/10 Bludgeoning/Piercing/Slashing Resist ; Immunity: Knockdown ; -2 Dodge AC ; -2 Dexterity

Usable by: Blackguard, Doomlord, Fighter, Stalwart, Weapon Master

Thuldanin Greatshield +6 AC ; -/20 Piercing Resist ; -4 Dexterity ; -2 Reflex ; Immunity: Knockdown ; Immunity: Paralysis ; 345 Carry Weight
True Crystalline Aegis +5 AC ; +5 Regeneration ; +8 Discipline
Bertha's Legendary Bastion +5 AC ; +5 Regeneration ; +4 Will

Usable by: Paladin, Divine Champion

Epic Bulwark +4 Constitution ; -1 Dexterity ; +4 Regeneration ; +2 Spell Saves ; +10 Discipline
Epic Shield of Burning Rage +5 AC ; Power Attack, Improved Power Attack ; On-Hit Chaos Shield (level 8)
True Defender's Bulwark +2 Constitution ; 10% Bludgeoning/Piercing/Slashing Immunity ; +6 Regeneration

Usable: Stalwart Defender

Legendary Golden Aegis 5% Bludgeoning/Piercing/Slashing Immunity  ; -/5 Bludgeoning/Piercing/Slashing Resist ; +3 Universal