Psionicist: Difference between revisions
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DEVELOPER NOTE: The Psionicist class is in need of a true rework, but it has been given a bandaid update that has given it a breath of life, allowing it to use a variety of Gems and Runes, as well as making many powers a lot more viable. It functions and is playable, but you've should be aware of its lack of interactions with some Runes and Gems, among other systems (and it is a bit janky). Additionally, the Psionicist does not use Power Scores here, only the standard Will, Fortitude and Reflex saves. You can safely ignore that and you should NOT pick up any feats that boost Power Scores, as they will be removed in the distant future. If you are planning on playing a pure manifester Psionicist, it is HIGHLY recommended that you pick up Magnify. | |||
WIKI NOTE: The Psionicist page and the subpages are in need of updates due to the Psionicist Bandaid 2025 Update. If uncertain, always grab Magnify! | |||
More than a character of any other class, the psionicist is self-contained. Unlike the fighter and thief, he needs no weapons or tools to practice his art. Unlike the priest, he needs no deity. Unlike the wizard, he relies on no outside energies. His power comes from within, and he alone gives it shape. The psionicist strives to unite every aspect of his self into a single, powerful whole. He looks inward to the essence of his own being, and gains control of his subconscious. Through extraordinary discipline, contemplation, and self-awareness, he unlocks the full potential of his mind. | More than a character of any other class, the psionicist is self-contained. Unlike the fighter and thief, he needs no weapons or tools to practice his art. Unlike the priest, he needs no deity. Unlike the wizard, he relies on no outside energies. His power comes from within, and he alone gives it shape. The psionicist strives to unite every aspect of his self into a single, powerful whole. He looks inward to the essence of his own being, and gains control of his subconscious. Through extraordinary discipline, contemplation, and self-awareness, he unlocks the full potential of his mind. | ||
Latest revision as of 19:46, 20 March 2025
DEVELOPER NOTE: The Psionicist class is in need of a true rework, but it has been given a bandaid update that has given it a breath of life, allowing it to use a variety of Gems and Runes, as well as making many powers a lot more viable. It functions and is playable, but you've should be aware of its lack of interactions with some Runes and Gems, among other systems (and it is a bit janky). Additionally, the Psionicist does not use Power Scores here, only the standard Will, Fortitude and Reflex saves. You can safely ignore that and you should NOT pick up any feats that boost Power Scores, as they will be removed in the distant future. If you are planning on playing a pure manifester Psionicist, it is HIGHLY recommended that you pick up Magnify.
WIKI NOTE: The Psionicist page and the subpages are in need of updates due to the Psionicist Bandaid 2025 Update. If uncertain, always grab Magnify!
More than a character of any other class, the psionicist is self-contained. Unlike the fighter and thief, he needs no weapons or tools to practice his art. Unlike the priest, he needs no deity. Unlike the wizard, he relies on no outside energies. His power comes from within, and he alone gives it shape. The psionicist strives to unite every aspect of his self into a single, powerful whole. He looks inward to the essence of his own being, and gains control of his subconscious. Through extraordinary discipline, contemplation, and self-awareness, he unlocks the full potential of his mind.
The striking fist or flashing sword pales beside a psion's focused stare. Psionic powers arise from a regimen of strict mental discipline developed over months and years of selfscrutiny and subconscious discovery. Those who overcome their personal demons, fears, and other pitfalls of intense self-reflection learn to call upon an internal reservoir of psionic power. Psions depend on a continual study of their own minds to discover an ever wider range of mental powers. They meditate on memories and the nature of memory itself, debate with their own fragment personalities, and delve into the dark recesses of their minds' convoluted corridors. "Know thyself" is not just a saying for a psion - it's the road to power.
The psion draws real power from his mind. His power is a logical expression of lore attained through ongoing self-study. His aggressive powers do not freely scale as do the spells of arcane and divine casters, but he enjoys supreme flexibility in accessing those powers. A psion often chooses one discipline in which to focus. Examples are a shaper (a psion who has selected metacreativity as her discipline) or a telepath (a psion whose discipline is telepathy).
Those destined to be psions may show signs of mental powers from the time they are just a few years old, but manifestations become especially noticeable at puberty. Unexplained noises and lights, crockery flying through the air of its own accord, and the appearance of small items out of thin air are common occurrences. Many who have the gift grow out of it, turning away from their potential. However, a few embrace their newfound special powers. Psions are often on their own, misunderstood and feared by friends and family. Sometimes, psions find others with similar abilities and form informal networks, small societies, or even tiny communes populated with individuals who all possess some psionic ability.
The inborn gift for psionics is unpredictable, and it can show up in any of the common races. Of the races with a penchant for psionic ability, githyanki and githzerai are most likely to take up the psion mantle. Mind flayers are especially likely to become psions, since their abilities are actually components of a deeper psionic nature.
Hit Die: d6
BAB Progression: 3/4
Proficiencies: Armor (Light, Medium), Weapons (Simple, Rogue)
Skill Points: 4+ INT
Class Skills: Bluff, Concentration, Craft, Discipline, Disguise, Escape Artist, Heal, Intimidate, Knowledge (all), Listen, Lore, Persuade, Profession, Sense Motive, Spellcraft, Spot, Taunt
Psionicist Abilities
Psionics on SPL have been developed from particular reference to two 2nd Edition AD&D sources: The Complete Psionics Handbook & The Will and The Way, and adjusted to function appropriately for the server.
Psionic Powers
- Psionic powers are implemented as feats. Some are passive (e.g.: Expansive Mind), but most are active. They allow the psion to manifest a power. This is like a spell, and is implemented in NWN in much the same way.
- In order to manifest a power, a Psionicist needs to have enough PSP (Psionic Strength Points), which is similar to the Mana system of a Sorcerer. A power drains the Psionicist's PSP, and can be manifested up until there is not enough PSP to manifest anything. Psionic powers no longer have a power score-tied failure chance, they are entirely tied to DCs.
- Powers which affect another entity allow a save to avoid or reduce the effects, and have a Difficulty Class (DC) that determines how hard that save is to make.
- For a list of passive psionic powers, check the page on Psionic Feats.
Power Checks
- Psionicists do not currently have power checks on the server and can be ignored. They are on the powers' pages but are purely historical.
DCs for Powers
- (Between 8 to 12) + 1/2 Psion Level + applicable stat modifier
Psionic Strength Points
As mentioned earlier, PSP is very similar to the Mana system of the Sorcerer, but it relies entirely on the Psionicist's level, as well as Intelligence, Constitution, Wisdom and some specific feats.
PSP = (INT + WIS + CON) * Psion Level + PSP Feats
- Note, the INT, WIS and CON values are the actual number, not modifiers.
- As an example, a level 20 Psionicist, who had drank potions to buff him without any feats for PSP, with 15 Intelligence, 32 Wisdom and 27 Constitution would have (15+32+27)*20=1480 PSP.
- There are ways to regenerate PSP, such as resting which regenerates one's PSP to the maximum value, but also via psionic powers, especially Psionic Residue, a staple for any Psionicist.
Practical Differences between PnP and SPL Psionicist
Psionic items, items which affect manifesting, psionic specific items and so forth currently do not exist on SPL. Your manifestation powers directly benefit only from your own psionic feats and INT, WIS and CON items you find; and as such choose your feats carefully (as compared to eg. a Wizard who can wear a Spell Focus staff or a Greater Spell Penetration robe).
Psionic Powers
Power name | Power score | Cost | Discipline | Range | Area of effect | Duration | Save | Save DC | Prerequisites | Required for |
---|---|---|---|---|---|---|---|---|---|---|
Clairvoyance/Clairaudience | WIS-3 | 6 | Clairsentience | 0 | Personal | 1 turn / level | - | - | - | See invisibility, Psychic clone |
Combat Mind | INT-4 | 9 | Clairsentience | 0 | Personal | 1 turn/level | - | - | - | - |
Danger Sense | WIS-3 | 7 | Clairsentience | 0 | Personal | 4 rounds + 1 round/level | - | - | - | - |
Object Reading | INT-2 | 8 | Clairsentience | 0 | Personal | 5 rounds + 1 round/level | - | - | - | - |
See Invisibility | WIS-4 | 9 | Clairsentience | 0 | Personal | 1 turn/level | - | - | Clairaudience/Clairvoyance | - |
True Sight | WIS-4 | 15 | Clairsentience | 0 | Personal | 1 turn/level | - | - | See invisibility | - |
Cannibalize | CON | 0 | Metapsionics | 0 | Personal | Instant | - | - | 5th level | - |
Empower | WIS-2 | 16 | Metapsionics | Short | 1 Weapon | 1 hour/level | - | - | 15th level, Receptacle | - |
Psionic Residue | WIS-3 | 4 | Metapsionics | 0 | Personal | Instant | - | - | 5th level | - |
Psionic Vampirism | WIS-3 | 0 | Metapsionics | Short | 1 Creature | Instant | Will 1/2 | WIS | Psychic Drain | - |
Psychic Clone | WIS-6 | 50 | Metapsionics | 0 | Personal | 1 turn/2 levels | - | - | 5th level, Clairaudience/Clairvoyance | - |
Psychic Drain | WIS-6 | 10 | Metapsionics | 0 | Personal | Instant | - | - | 6th level, Contact | Psionic Vampirism |
Receptacle | WIS-5 | 9 | Metapsionics | Touch | 1 Sapphire | Instant | - | - | - | Empower |
Stasis Field | INT-8 | 45 | Metapsionics | 0 | Personal | 1 round + 1 round/10 levels | - | - | 17th level, Time Shift | - |
Ultrablast | WIS-10 | 75 | Metapsionics | 0 | 30-foot radius | Instant | Will negates | WIS* | 10th level, Psionic Blast | - |
Wrench | WIS-4 | 15 | Metapsionics | Medium | 1 Creature | 1 round + 1 round/level | Fortitude negates | WIS | - | - |
Animate Shadow | WIS-3 | 16 | Psychokinesis | Short | 1 Shadow | 1 day | - | - | - | - |
Ballistic Attack | CON-2 | 5 | Psychokinesis | Long | 1 Object | Instant | - | - | Telekinesis | - |
Detonate | CON-3 | 18 | Psychokinesis | Medium | 1 Object | Instant | Reflex 1/2 | CON | Molecular Agitation | - |
Disintegrate | WIS-4 | 25 | Psychokinesis | Medium | 1 Object | Instant | Fortitude 1/2 | WIS | Molecular Agitation | - |
Molecular Agitation | WIS | 19 | Psychokinesis | Medium | 1 Object | 4 rounds | Fortitude 1/2 | WIS | Telekinesis | Detonate, Disintegrate |
Project Force | CON-2 | 10 | Psychokinesis | Medium | 1 Object | Instant | Reflex negates | CON | Telekinesis | - |
Telekinesis | WIS-3 | 8 | Psychokinesis | Medium | 1 Object | Instant / 4 rounds + 1 round/2 levels | Reflex negates | WIS | - | Molecular Agitation, Project Force, Ballistic Attack |
Accelerate | CON-2 | 20 | Psychometabolism | 0 | Personal | 1 round/level | - | - | Adrenaline Control | - |
Adrenaline Control | CON-3 | 12 | Psychometabolism | 0 | Personal | 1 turn/level | - | - | - | Complete Healing, Accelerate |
Biofeedback | CON-2 | 10 | Psychometabolism | 0 | Personal | 1 turn/level | - | - | - | - |
Catfall | CON-2 | 8 | Psychometabolism | 0 | Personal | 1 turn/level | - | - | - | - |
Cause Sleep | WIS-2 | 11 | Psychometabolism | Medium | 1 Creature | 3 rounds + 1 round/level | Will negates | WIS | - | - |
Cell Adjustment | CON-3 | 12 | Psychometabolism | Touch | 1 Creature | Instant | - | - | - | Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate |
Chameleon Power | CON-1 | 10 | Psychometabolism | 0 | Personal | 1 turn/level | - | - | - | Displacement |
Complete Healing | CON | 40 | Psychometabolism | 0 | Personal | Instant | - | - | Adrenaline Control, Cell Adjustment | - |
Death Field | CON-8 | 40 | Psychometabolism | 0 | 10-meter radius | 2 rounds + 1 round/2 levels | Fortitude 1/2 | CON | Life Draining | - |
Displacement | CON-3 | 12 | Psychometabolism | 0 | Personal | 3 + 1round/level | - | - | Chameleon Power | - |
Ectoplasmic Form | CON-4 | 18 | Psychometabolism | 0 | Personal | 1 round/level | Will negates | CON | Cell Adjustment | - |
Enhanced Strength | WIS-3 | Varies | Psychometabolism | 0 | Personal | 1 turn/level | - | - | - | Strength of the Land |
Flesh Armor | CON-3 | 12 | Psychometabolism | 0 | Personal | 1 turn/level | - | - | - | - |
Lend Health | CON-1 | 5 | Psychometabolism | Touch | 1 Creature | Instant | - | - | - | - |
Life Draining | CON-3 | 9 | Psychometabolism | Touch | 1 Creature | Instant | Fortitude negates | CON | - | Death Field |
Metamorphosis | CON-6 | 25 | Psychometabolism | 0 | Personal | 1 turn/2 levels | - | - | Cell Adjustment | Transformation |
Photosynthesis | CON | 11 | Psychometabolism | 0 | Personal | 1 round/level | - | - | - | - |
Regenerate | CON-4 | 24 | Psychometabolism | 0 | Personal | 1 turn/level | - | - | Cell Adjustment | - |
Strength of the Land | CON-2 | 18 | Psychometabolism | 0 | Personal | 1 turn/2 levels | - | - | Enhanced Strength | - |
Transformation | CON-6 | 64 | Psychometabolism | 0 | Personal | 1 turn/2 levels | - | - | Metamorphosis | - |
Banishment | INT-1 | 20 | Psychoportation | Short | 1 Object | 1 round + 1 round/2 levels | Will returns | INT | Dimension Door | - |
Dimension Door | CON-1 | 6 | Psychoportation | Long | Personal | Instant | - | - | - | Banishment, Summon Planar Creature, Summon Planar Energy |
Psychic Blade | INT-4 | 20 | Psychoportation | Personal | Personal | 1 turn/level | - | - | One of (Ego Whip, Id Insinuation, Mind Thrust or Psychic Crush | - |
Summon Planar Creature | INT-4 | 15 | Psychoportation | Short | 1 Creature | 1 turn/level | - | - | Dimension Door | - |
Summon Planar Energy: Fire | INT | 16 | Psychoportation | Medium | 12-feet radius | Instant | Reflex 1/2 | INT | Dimension Door | - |
Summon Planar Energy: Negative | INT | 16 | Psychoportation | Medium | 1 Object | Instant | Fortitude negates | INT | Dimension Door | - |
Summon Planar Energy: Positive | INT | 16 | Psychoportation | Medium | 1 Object | Instant | - | INT | Dimension Door | - |
Summon Planar Energy: Salt | INT | 16 | Psychoportation | Medium | 10-foot radius | Instant | Reflex 1/2 | INT | Dimension Door | - |
Summon Planar Energy: Water | INT | 16 | Psychoportation | Medium | 1 Creature | 4 rounds | Fortitude negates | INT | Dimension Door | - |
Teleport | Wis +1/-3 | 32 | Psychoportation | Unlimited | Personal | Instant | - | - | - | Group Teleport |
Group Teleport | Wis -8 | 48 | Psychoportation | Unlimited | 5 meters | Instant | - | - | Teleport, 15th level | - |
Planeshift | Con -8 | 60 | Psychoportation | Unlimited | 5 meters | Instant | - | - | Teleport, 11th level | - |
Time Shift | INT | 30 | Psychoportation | 0 | Personal | 2 rounds | - | - | - | Stasis Field |
Attraction | WIS-4 | 12 | Telepathy | Long | 1 Creature | 1 round + 1 round/level | Will negates | WIS | - | Domination, Aversion |
Aversion | WIS-4 | 12 | Telepathy | Long | 1 Creature | 2 rounds + 1 round/level | Will negates | WIS | Attraction | - |
Contact | WIS | 3 | Telepathy | Long | 1 Creature | 4 rounds + 2 rounds/level | Will negates | WIS** | - | Mind Wipe, Hallucinations, Daydream, Inflict Pain, Sensory Suppression, Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Psychic Drain |
Daydream | WIS | 9 | Telepathy | Long | 1 Creature | 4 rounds + 1 round/level | Will negates | WIS | Contact | - |
Domination | WIS-4 | 14 | Telepathy | Medium | 1 Creature | 3 rounds + 1 round/level | Will negates | WIS | Attraction | Mass Domination |
Ego Whip | WIS-3 | 4 | Telepathy | Medium | 1 Creature | 1 round + 1 round/2 levels | Will negates | WIS | Contact | Psionic Blast (one of any four required) |
ESP | WIS-4 | 6 | Telepathy | 0 | Personal | 5 roundss + 1 round/level | - | - | - | - |
Hallucinations | INT-3 | 20 | Telepathy | Long | 1 Creature | Instant | Will negates*** | WIS | Contact | - |
Id Insinuation | WIS-4 | 5 | Telepathy | Long | 1 Creature | 4 rounds | Will negates | WIS | Contact | Mind Blast, Psionic Blast (one of any four required) |
Inflict Pain | WIS-4 | 8 | Telepathy | Touch | 1 Creature | 2 rounds + 1 round/2 levels | Will negates | WIS | Contact | - |
Intellect Fortress | WIS-3 | 4 | Telepathy | 0 | 12-feet radius | 1 turn/2 levels | - | - | - | - |
Mass Domination | WIS-6 | 36 | Telepathy | Medium | 4-meter radius | 3 rounds + 1 round/level | Will negates | WIS | Domination | - |
Mental Barrier | WIS-2 | 3 | Telepathy | 0 | Personal | 1 turn/level | - | - | - | - |
Mind Blank | WIS | 0 | Telepathy | 0 | Personal | 1 turn/level | - | - | - | - |
Mind Blast | WIS-5 | 21 | Telepathy | Short | Cone | 3d3 rounds | Will negates | WIS | 5th level, Id Insinuation | - |
Mind Thrust | WIS-2 | 2 | Telepathy | Medium | 1 Creature | 1 round + 1 round/level | Will negates | WIS | Contact | Psionic Blast (one of any four required) |
Mind Wipe | INT-6 | 16 | Telepathy | Touch | 1 Creature | Instant | Fortitude negates | INT | Contact | - |
Psionic Blast | WIS-5 | 10 | Telepathy | Medium | 1 Creature | 1 round + 1 round/2 levels | Will negates | WIS | One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush) | Ultrablast |
Psychic Crush | WIS-4 | 30 | Telepathy | Medium | 1 Creature | Instant | Will negates | WIS | Contact | Psionic Blast (one of any four required) |
Sensory Suppression | INT-2 | 8 | Telepathy | Long | 1 Creature | 2 rounds + 1 round/2 levels | Will negates | INT | Contact | - |
Suppress Fear | WIS | 5 | Telepathy | Short | 1 Creature | 3 rounds + 1 round/level | - | - | - | - |
Thought Shield | WIS-3 | 1 | Telepathy | 0 | Personal | 1 turn/level | - | - | - | - |
Tower of Iron Will | WIS-2 | 35 | Telepathy | 0 | Personal | 1 turn/level | - | - | One of (Mind Blank, Mental Barrier, Intellect Fortress, or Thought Shield) | - |