Storm Avatar (Spell): Difference between revisions

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| colspan="2" style="text-align: center; font-size: 1.2em;"| ''Storm Avatar''
| colspan="2" style="text-align: center; font-size: 1.2em;"| ''Storm Avatar''
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|-
| '''Caster Level(s)''' || Druid 8
| '''Caster Level(s)''' || Druid / Shaman 8
|-
|-
| '''Innate Level''' || 8
| '''Innate Level''' || 8
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|-
| '''School''' ||  
| '''School''' || Transmutation
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|-
| '''Descriptor(s)''' ||  
| '''Descriptor(s)''' || Electricity
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|-
| '''Component(s)''' || Verbal, Somatic
| '''Component(s)''' || Verbal, Somatic
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| '''Area of Effect / Target''' || Single
| '''Area of Effect / Target''' || Single
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|-
| '''Duration''' || rounds / 2 x Level
| '''Duration''' || 2 Rounds / Level
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|-
| '''Additional Counter Spells''' ||  
| '''Additional Counter Spells''' ||  
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Duration can't be extended
You become empowered with the swift strength and destructive fury of a fierce storm, lightning crackles around you for the duration of this spell.  Wind under your feat enables you to travel at 200% normal speed (does not stack with other movement speed effects such as haste) and prevents you from being knocked down.  Missile weapons fired at you are deflected harmlessly by the harsh winds, and the storm around you causes all melee attacks to do 2d10 additional electrical damage.


99% Movement Speed Increase, Knockdown Immunity, 100% range concealment, 2d10 Electrical Damage on Main Hand Weapon.
Additionally, if the area is outdoors, a storm gathers and it starts raining.
 
If in a natural, outdoor area, sets the weather to raining.

Revision as of 21:31, 23 December 2024

Storm Avatar
Caster Level(s) Druid / Shaman 8
Innate Level 8
School Transmutation
Descriptor(s) Electricity
Component(s) Verbal, Somatic
Range Self
Area of Effect / Target Single
Duration 2 Rounds / Level
Additional Counter Spells
Save Harmless
Spell Resistance No

You become empowered with the swift strength and destructive fury of a fierce storm, lightning crackles around you for the duration of this spell. Wind under your feat enables you to travel at 200% normal speed (does not stack with other movement speed effects such as haste) and prevents you from being knocked down. Missile weapons fired at you are deflected harmlessly by the harsh winds, and the storm around you causes all melee attacks to do 2d10 additional electrical damage.

Additionally, if the area is outdoors, a storm gathers and it starts raining.