Storm Avatar (Spell): Difference between revisions
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| colspan="2" style="text-align: center; font-size: 1.2em;"| ''Storm Avatar'' | | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Storm Avatar'' | ||
|- | |- | ||
| '''Caster Level(s)''' || Druid 8 | | '''Caster Level(s)''' || Druid / Shaman 8 | ||
|- | |- | ||
| '''Innate Level''' || 8 | | '''Innate Level''' || 8 | ||
|- | |- | ||
| '''School''' || | | '''School''' || Transmutation | ||
|- | |- | ||
| '''Descriptor(s)''' || | | '''Descriptor(s)''' || Electricity | ||
|- | |- | ||
| '''Component(s)''' || Verbal, Somatic | | '''Component(s)''' || Verbal, Somatic | ||
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| '''Area of Effect / Target''' || Single | | '''Area of Effect / Target''' || Single | ||
|- | |- | ||
| '''Duration''' || | | '''Duration''' || 2 Rounds / Level | ||
|- | |- | ||
| '''Additional Counter Spells''' || | | '''Additional Counter Spells''' || | ||
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You become empowered with the swift strength and destructive fury of a fierce storm, lightning crackles around you for the duration of this spell. Wind under your feat enables you to travel at 200% normal speed (does not stack with other movement speed effects such as haste) and prevents you from being knocked down. Missile weapons fired at you are deflected harmlessly by the harsh winds, and the storm around you causes all melee attacks to do 2d10 additional electrical damage. | |||
Additionally, if the area is outdoors, a storm gathers and it starts raining. | |||
Revision as of 21:31, 23 December 2024
Storm Avatar | |
Caster Level(s) | Druid / Shaman 8 |
Innate Level | 8 |
School | Transmutation |
Descriptor(s) | Electricity |
Component(s) | Verbal, Somatic |
Range | Self |
Area of Effect / Target | Single |
Duration | 2 Rounds / Level |
Additional Counter Spells | |
Save | Harmless |
Spell Resistance | No |
You become empowered with the swift strength and destructive fury of a fierce storm, lightning crackles around you for the duration of this spell. Wind under your feat enables you to travel at 200% normal speed (does not stack with other movement speed effects such as haste) and prevents you from being knocked down. Missile weapons fired at you are deflected harmlessly by the harsh winds, and the storm around you causes all melee attacks to do 2d10 additional electrical damage.
Additionally, if the area is outdoors, a storm gathers and it starts raining.