Detect Evil (Spell): Difference between revisions
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(Created page with "Category:Spells {| class="toccolours" | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Detect Evil'' |- | '''Caster Level(s)''' || Cleric 1 |- | '''Innate Le...") |
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As a free action, | As a free action, The Caster may spend one round immobilized as they gaze in one direction in an attempt to divine if any individuals are evil. The spell makes a hidden check against each individual Will save and Bluff rank regardless of alignment. Any evil-aligned characters that fail their checks have their profane auras revealed to the caster. The DC to pass is equal to 10 base plus their Cha/Wis modifier (whichever is higher) and half their caster level, and if that save is unsuccessful, the evil-aligned character must roll Bluff vs. the Caster's Sense Motive. Depending on how evil the being is, the Caster senses different auras. |
Latest revision as of 20:58, 23 December 2024
Detect Evil | |
Caster Level(s) | Cleric 1 |
Innate Level | 1 |
School | Divination |
Descriptor(s) | |
Component(s) | |
Range | 15 meters |
Area of Effect / Target | Cone |
Duration | Instantaneous |
Additional Counter Spells | Mind Blank |
Additional Counters | Bluff |
Save | Will |
Spell Resistance | No |
As a free action, The Caster may spend one round immobilized as they gaze in one direction in an attempt to divine if any individuals are evil. The spell makes a hidden check against each individual Will save and Bluff rank regardless of alignment. Any evil-aligned characters that fail their checks have their profane auras revealed to the caster. The DC to pass is equal to 10 base plus their Cha/Wis modifier (whichever is higher) and half their caster level, and if that save is unsuccessful, the evil-aligned character must roll Bluff vs. the Caster's Sense Motive. Depending on how evil the being is, the Caster senses different auras.