Detect Evil (Spell): Difference between revisions

From Sigil - Planar Legends
Jump to navigation Jump to search
(Created page with "Category:Spells {| class="toccolours" | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Detect Evil'' |- | '''Caster Level(s)''' || Cleric 1 |- | '''Innate Le...")
 
No edit summary
 
Line 30: Line 30:




As a free action, the caster may spend one round immobilized as they gaze in one direction in an attempt to divine if any individuals are evil. The spell makes a hidden check against each individual will save and bluff rank regardless of alignment. Any evil-aligned characters that fail their checks have their black auras revealed to the caster. The DC to pass is equal to 10 base plus their cha/wis modifier (whichever is higher) and half their caster level.
As a free action, The Caster may spend one round immobilized as they gaze in one direction in an attempt to divine if any individuals are evil. The spell makes a hidden check against each individual Will save and Bluff rank regardless of alignment. Any evil-aligned characters that fail their checks have their profane auras revealed to the caster. The DC to pass is equal to 10 base plus their Cha/Wis modifier (whichever is higher) and half their caster level, and if that save is unsuccessful, the evil-aligned character must roll Bluff vs. the Caster's Sense Motive. Depending on how evil the being is, the Caster senses different auras.

Latest revision as of 20:58, 23 December 2024

Detect Evil
Caster Level(s) Cleric 1
Innate Level 1
School Divination
Descriptor(s)
Component(s)
Range 15 meters
Area of Effect / Target Cone
Duration Instantaneous
Additional Counter Spells Mind Blank
Additional Counters Bluff
Save Will
Spell Resistance No


As a free action, The Caster may spend one round immobilized as they gaze in one direction in an attempt to divine if any individuals are evil. The spell makes a hidden check against each individual Will save and Bluff rank regardless of alignment. Any evil-aligned characters that fail their checks have their profane auras revealed to the caster. The DC to pass is equal to 10 base plus their Cha/Wis modifier (whichever is higher) and half their caster level, and if that save is unsuccessful, the evil-aligned character must roll Bluff vs. the Caster's Sense Motive. Depending on how evil the being is, the Caster senses different auras.