Greater Magic Weapon (Spell): Difference between revisions

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| '''Component(s)''' || Verbal, Somatic
| '''Component(s)''' || Verbal, Somatic
|-
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| '''Range''' || Short
| '''Range''' || Touch
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| '''Area of Effect / Target''' || Creature or  Melee Weapon
| '''Area of Effect / Target''' || Creature or  Melee Weapon

Latest revision as of 20:32, 20 December 2024

Greater Magic Weapon
Caster Level(s) Bard 3, Cleric 4, Evangelist 4, Paladin 3, Wizard / Sorcerer 3
Innate Level 3
School Transmutation
Descriptor(s) Weapon Enchantment
Component(s) Verbal, Somatic
Range Touch
Area of Effect / Target Creature or Melee Weapon
Duration 1 Hour / Level


You empower the touched weapon with a +1 Enhancement Bonus per 5 Caster Levels (maximum of +4 EB at 20 CL). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.

The EB caps at +4, but in order to go above the cap, the caster has to fulfill only one of these criteria:

  • At least 8 levels in either Wizard, Cleric or Sorcerer
  • At least 12 levels in either Bard or Evangelist
  • At least 21 levels in either Paladin or Blackguard


At CL 25 and with at least one of the criteria filled, the EB is +5. Practiced Caster counts for reaching the CL breakpoints, but not for unlocking the base cap.

Racial HD are included as caster levels for the purpose of calculating total caster levels.