Greater Magic Weapon (Spell): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
| '''Component(s)''' || Verbal, Somatic | | '''Component(s)''' || Verbal, Somatic | ||
|- | |- | ||
| '''Range''' || | | '''Range''' || Touch | ||
|- | |- | ||
| '''Area of Effect / Target''' || Creature or Melee Weapon | | '''Area of Effect / Target''' || Creature or Melee Weapon |
Latest revision as of 20:32, 20 December 2024
Greater Magic Weapon | |
Caster Level(s) | Bard 3, Cleric 4, Evangelist 4, Paladin 3, Wizard / Sorcerer 3 |
Innate Level | 3 |
School | Transmutation |
Descriptor(s) | Weapon Enchantment |
Component(s) | Verbal, Somatic |
Range | Touch |
Area of Effect / Target | Creature or Melee Weapon |
Duration | 1 Hour / Level |
You empower the touched weapon with a +1 Enhancement Bonus per 5 Caster Levels (maximum of +4 EB at 20 CL). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.
The EB caps at +4, but in order to go above the cap, the caster has to fulfill only one of these criteria:
- At least 8 levels in either Wizard, Cleric or Sorcerer
- At least 12 levels in either Bard or Evangelist
- At least 21 levels in either Paladin or Blackguard
At CL 25 and with at least one of the criteria filled, the EB is +5. Practiced Caster counts for reaching the CL breakpoints, but not for unlocking the base cap.
Racial HD are included as caster levels for the purpose of calculating total caster levels.