Maze (Spell): Difference between revisions
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(Created page with "Category:Spells {| class="toccolours" | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Maze'' |- | '''Caster Level(s)''' || Wizard / Sorcerer 8 |- | '''Innat...") |
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On escaping or leaving the maze, the subject reappears where it had been when the | On escaping or leaving the maze, the subject reappears where it had been when the Maze spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. | ||
Spells and abilities that move a creature within a plane, such as | Spells and abilities that move a creature within a plane, such as Teleport and Dimension Door, do not help a creature escape a Maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell. |
Latest revision as of 14:24, 20 December 2024
Maze | |
Caster Level(s) | Wizard / Sorcerer 8 |
Innate Level | 8 |
School | Conjuration (Teleportation) |
Components | Verbal, Somatic |
Range | Short |
Target | 1 Creature |
Duration | See Text |
Saving Throw | None |
Spell Resistance | Yes |
You banish the subject into an extra dimensional labyrinth of force planes. The duration depends on the subject's intelligence score:
Less than 5: 10d4 rounds
5 to 8: 5d4 rounds
8 to 12: 4d4 rounds
12 to 15: 3d4 rounds
15 to 17: 2d4 rounds
18+: 1d4 rounds
On escaping or leaving the maze, the subject reappears where it had been when the Maze spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space.
Spells and abilities that move a creature within a plane, such as Teleport and Dimension Door, do not help a creature escape a Maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell.