Deadfall (Spell): Difference between revisions

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(Created page with "Category:Spells {| class="toccolours" | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Deadfall'' |- | colspan="2" | Deadfall |- | '''Level''' || Druid 8 |- ...")
 
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| colspan="2" | Deadfall
| colspan="2" | Deadfall
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| '''Level''' || Druid 8
| '''Level''' || Druid/Shaman 8, Plant Domain 8
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| '''Components''' || V,S
| '''Components''' || V,S
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Deadfall creates a mass of huge branches, logs and fallen trees above the creature. The deadwood immidiately collapses in on itself with terrific force, crushing any creatures within and dealing 1d6 damage / level (max 20d6), and knocking them down. A successful reflex save cuts damage in half, and allows creatures to retain their footing.
Deadfall creates a mass of huge branches, logs and fallen trees above the creature. The deadwood immediately collapses in on itself with terrific force, crushing any creatures within and dealing 1d6 damage / level (max 20d6), and knocking them down. A successful reflex save cuts damage in half, and allows creatures to retain their footing.

Latest revision as of 13:55, 20 December 2024

Deadfall
Deadfall
Level Druid/Shaman 8, Plant Domain 8
Components V,S
Casting Time 1 standard action
Range Long
Effect Large
Duration Instantaneous
Saving Throw Reflex; Partial
Spell Resistance No


Deadfall creates a mass of huge branches, logs and fallen trees above the creature. The deadwood immediately collapses in on itself with terrific force, crushing any creatures within and dealing 1d6 damage / level (max 20d6), and knocking them down. A successful reflex save cuts damage in half, and allows creatures to retain their footing.