Temporal Stasis (Spell): Difference between revisions
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(Created page with "Category:Spells {| class="toccolours" | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Time Stop'' |- | '''Caster Level(s)''' || Wizard / Sorcerer 9 |- | '''Innate Level''' || 9 |- | '''School''' || Transmutation |- | '''Descriptor(s)''' || |- | '''Component(s)''' || Verbal |- | '''Range''' || Touch |- | '''Area of Effect / Target''' || Single |- | '''Duration''' || 30 seconds* |- | '''Additional Counter Spells''' || |- | '''Save''' || Will Special |-...") |
(Range is, unintentionally or intentionally, not touch.) |
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| '''Component(s)''' || Verbal | | '''Component(s)''' || Verbal | ||
|- | |- | ||
| '''Range''' || | | '''Range''' || Medium | ||
|- | |- | ||
| '''Area of Effect / Target''' || Single | | '''Area of Effect / Target''' || Single | ||
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Put the target | Put the target creature into a state of Stasis for 30 seconds, reduced by the target's Will save (a Will save of 21 would reduce the duration by 21%, while a Will save of 38 would reduce the duration by 38%, etc.) While in Stasis, the target cannot move, act or be affected in any actions. When the creature comes out of Stasis, they aware that time has passed and of any actions that had transpired which they could perceive while in Stasis. | ||
OOC Note: This ability follows the same rules for Time Stop, meaning you cannot take hostile actions against the target in Stasis. | OOC Note: This ability follows the same rules for Time Stop, meaning you cannot take hostile actions against the target in Stasis. |
Revision as of 18:49, 2 July 2024
Time Stop | |
Caster Level(s) | Wizard / Sorcerer 9 |
Innate Level | 9 |
School | Transmutation |
Descriptor(s) | |
Component(s) | Verbal |
Range | Medium |
Area of Effect / Target | Single |
Duration | 30 seconds* |
Additional Counter Spells | |
Save | Will Special |
Spell Resistance | No |
Put the target creature into a state of Stasis for 30 seconds, reduced by the target's Will save (a Will save of 21 would reduce the duration by 21%, while a Will save of 38 would reduce the duration by 38%, etc.) While in Stasis, the target cannot move, act or be affected in any actions. When the creature comes out of Stasis, they aware that time has passed and of any actions that had transpired which they could perceive while in Stasis.
OOC Note: This ability follows the same rules for Time Stop, meaning you cannot take hostile actions against the target in Stasis.