Weaponsmithing: Difference between revisions
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|Kings Tears ||Greater Spell Focus: Divination, Greater Spell Focus: Abjuration. Point Value +35 ||Greater Spell Focus: Enchantment. Point Value +35 ||Greater Spell Focus: Necromancy. Point Value +35 | |Kings Tears ||Greater Spell Focus: Divination, Greater Spell Focus: Abjuration. Point Value +35 ||Greater Spell Focus: Enchantment. Point Value +35 ||Greater Spell Focus: Necromancy. Point Value +35 | ||
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[[Category:Crafting]] | [[Category:Crafting]] |
Latest revision as of 00:45, 17 December 2023
Primary Material
Material | Low Quality | Average Quality | High Quality |
---|---|---|---|
Copper | Acid Damage 1d4. Point Value +15 | Acid Damage 1d6. Point Value +25 | Acid Damage 1d8. Point Value +40 |
Iron | 2 EB. Point Value +20 | 3 EB. Point Value +30 | 4 EB. Point Value +50 |
Silver | 3 EB vs Undead. Point Value +15 | 4 EB vs Undead. Point Value +25 | 5 EB vs Undead. Point Value +40 |
Gold | Magic Damage 1d4. Point Value +20 | Magic Damage 1d6. Point Value +30 | Magic Damage 1d8. Point Value +40 |
Adamantine | Blundgeoning Damage 1d4. Point Value +15 | Blundgeoning Damage 1d6. Point Value +25 | Blundgeoning Damage 1d8. Point Value +40 |
Mithril (temp) | 10 Uses of Planeshift. Point Value +50 | 20 Uses of Planeshift. Point Value +70 | 30 Uses of Planeshift. Point Value +90 |
Cold Iron | 3 EB vs Chaos. Point Value +20 | 4 EB vs Chaos. Point Value +30 | 5 EB vs Chaos. Point Value +50 |
Starmetal | Cosmic Damage 1. Point Value +20 | Cosmic Damage 2. Point Value +30 | Cosmic Damage 3. Point Value +40 |
Celestial Iron | Empyreal Damage 1. Regen 1. Point Value +30 | Empyreal Damage 2. Regen 1. Point Value +40 | Empyreal Damage 3. Regen 1. Point Value +50 |
Axiomatic Iron | Law Damage 1. Point Value +20 | Law Damage 2. Point Value +30 | Law Damage 3. Point Value +40 |
Celestial Mithril | 1 Charisma, Weight Reduced +20%. Point Value +10 | 1 Charisma, Weight Reduced +60%. +1 Regen Point Value +20 | 2 Charisma, Weight Reduced +80%. Regen +2. Point Value +50 |
Warpstone | Chaos Damage 1. Point Value +20 | Chaos Damage 2. Point Value +30 | Chaos Damage 3. Point Value +40 |
Smokesteel | 3 to Skills Hide and Move Silently. Point Value +20 | 5 to Skills Hide and Move Silently. Point Value +36 | 7 to Skills Hide and Move Silently. Point Value +50 |
Wastesteel | Evil Damage 1. Point Value +20 | Evil Damage 2. Point Value +30 | Evil Damage 3. Point Value +40 |
Greensteel | 3 EB vs Chaos. 2 EB vs Good. 1 EB vs Neutral. Point Value +35 | 4 EB vs Chaos. 3 EB vs Good. 2 EB vs Neutral. Point Value +45 | 5 EB vs Chaos. 4 EB vs Good. 3 EB vs Neutral. Point Value +60 |
Bloodiron | 3 EB vs Law. 2 EB vs Good. 1 EB vs Neutral. Point Value +35 | 4 EB vs Law. 3 EB vs Good. 2 EB vs Neutral. Point Value +45 | 5 EB vs Law. 4 EB vs Good. 3 EB vs Neutral. Point Value +60 |
Mindsilver | Force Damage 1. Point Value +20 | Force Damage 2. Point Value +30 | Force Damage 3. Point Value +40 |
Mechanus | Brass Wizard Spell Slot 4. Point Value +15 | Wizard Spell Slot 5. Point Value +20 | Wizard Spell Slot 6. Point Value +25 |
Breezesteel | Sonic Damage 1d4. Point Value +15 | Sonic Damage 1d6. Point Value +25 | Sonic Damage 1d8. Point Value +40 |
Hardened Clay | Spell Resist 18. Point Value +15 | Spell Resist 22. Point Value +20 | Spell Resist 26. Point Value +25 |
Flaemsteel | Fire Damage 1d4. Point Value +15 | Fire Damage 1d6. Point Value +25 | Fire Damage 1d8. Point Value +40 |
Wetsilver | Cold Damage 1d4. Point Value +15 | Cold Damage 1d6. Point Value +25 | Cold Damage 1d8. Point Value +40 |
Petrified Wood | Evangelist and Shaman Spell Slot 4. Point Value +15 | Evangelist and Shaman Slot 5. Point Value +20 | Evangelist and Shaman Slot 6. Point Value +25 |
Snake Wood | Sorcerer and Bard Spell Slot 4. Point Value +15 | Sorcerer and Bard Slot 5. Point Value +20 | Sorcerer and Bard Slot 6. Point Value +25 |
Blessed Birchwood | Cleric and Druid Spell Slot 4. Point Value +15 | Cleric and Druid Slot 5. Point Value +20 | Cleric and Druid Slot 6. Point Value +25 |
Blood Oak | Sorcerer Spell Slot 5. Point Value +20 | Sorcerer Spell Slot 6. Point Value +25 | Sorcerer Spell Slot 7. Point Value +30 |
Bleeding Bonewood | Curse Damage 1. Point Value +20 | Curse Damage 2. Point Value +30 | Curse Damage 3. Point Value +40 |
Flamepine | Hellfire Damage 1. Point Value +20 | Hellfire Damage 2. Point Value +30 | Hellfire Damage 3. Point Value +40 |
Twelvetree Splinter | Corruption Damage 2. Point Value +30 | Corruption Damage 3. Point Value +40 | Corruption Damage 5. Point Value +60 |
Microgears | Freedom of Movement 1/day. Point Value +30 | Ethereal Visage 1/day. Point Value +40 | Heal 1/day. Point Value +45 |
Bugbear Pincers | Piercing Damage 1d4. Point Value +20 | Piercing Damage 1d6. Point Value +30 | Piercing Damage 1d8. Point Value +40 |
Minotaur Horns | Keen. Point Value +30 | Keen. Point Value +25 | Keen. Point Value +20 |
Ogre Teefs | Slashing Damage 1d4. Point Value +20 | Slashing Damage 1d6. Point Value +30 | Slashing Damage 1d8. Point Value +40 |
Spider Fangs | Poison Damage 1. Point Value +20 | Poison Damage 2. Point Value +30 | Poison Damage 3. Point Value +40 |
Secondary Material
Material | Low Quality | Average Quality | High Quality |
---|---|---|---|
Copper | Acid Damage 1d4. Point Value +15 | Acid Damage 1d6. Point Value +25 | Acid Damage 1d8. Point Value +40 |
Iron | 2 EB. Point Value +20 | 3 EB. Point Value +30 | 4 EB. Point Value +50 |
Silver | 3 EB vs Undead. Point Value +15 | 4 EB vs Undead. Point Value +25 | 5 EB vs Undead. Point Value +40 |
Gold | Magic Damage 1d4. Point Value +20 | Magic Damage 1d6. Point Value +30 | Magic Damage 1d8. Point Value +40 |
Adamantine | Blundgeoning Damage 1d4. Point Value +15 | Blundgeoning Damage 1d6. Point Value +25 | Blundgeoning Damage 1d8. Point Value +40 |
Mithril (temp) | 10 Uses of Planeshift. Point Value +50 | 20 Uses of Planeshift. Point Value +70 | 30 Uses of Planeshift. Point Value +90 |
Cold Iron | 3 EB vs Chaos. Point Value +20 | 4 EB vs Chaos. Point Value +30 | 5 EB vs Chaos. Point Value +50 |
Starmetal | Cosmic Damage 1. Point Value +20 | Cosmic Damage 2. Point Value +30 | Cosmic Damage 3. Point Value +40 |
Celestial Iron | Empyreal Damage 1. Regen 1. Point Value +30 | Empyreal Damage 2. Regen 1. Point Value +40 | Empyreal Damage 3. Regen 1. Point Value +50 |
Axiomatic Iron | Law Damage 1. Point Value +20 | Law Damage 2. Point Value +30 | Law Damage 3. Point Value +40 |
Celestial Mithril | 1 Charisma, Weight Reduced +20%. Point Value +10 | 1 Charisma, Weight Reduced +60%. +1 Regen Point Value +20 | 2 Charisma, Weight Reduced +80%. Regen +2. Point Value +50 |
Warpstone | Chaos Damage 1. Point Value +20 | Chaos Damage 2. Point Value +30 | Chaos Damage 3. Point Value +40 |
Smokesteel | 3 to Skills Hide and Move Silently. Point Value +20 | 5 to Skills Hide and Move Silently. Point Value +36 | 7 to Skills Hide and Move Silently. Point Value +50 |
Wastesteel | Evil Damage 1. Point Value +20 | Evil Damage 2. Point Value +30 | Evil Damage 3. Point Value +40 |
Greensteel | 3 EB vs Chaos. 2 EB vs Good. 1 EB vs Neutral. Point Value +35 | 4 EB vs Chaos. 3 EB vs Good. 2 EB vs Neutral. Point Value +45 | 5 EB vs Chaos. 4 EB vs Good. 3 EB vs Neutral. Point Value +60 |
Bloodiron | 3 EB vs Law. 2 EB vs Good. 1 EB vs Neutral. Point Value +35 | 4 EB vs Law. 3 EB vs Good. 2 EB vs Neutral. Point Value +45 | 5 EB vs Law. 4 EB vs Good. 3 EB vs Neutral. Point Value +60 |
Mindsilver | Force Damage 1. Point Value +20 | Force Damage 2. Point Value +30 | Force Damage 3. Point Value +40 |
Mechanus Brass | Wizard Spell Slot 4. Point Value +15 | Wizard Spell Slot 5. Point Value +20 | Wizard Spell Slot 6. Point Value +25 |
Breezesteel | Sonic Damage 1d4. Point Value +15 | Sonic Damage 1d6. Point Value +25 | Sonic Damage 1d8. Point Value +40 |
Hardened Clay | Spell Resist 18. Point Value +15 | Spell Resist 22. Point Value +20 | Spell Resist 26. Point Value +25 |
Flaemsteel | Fire Damage 1d4. Point Value +15 | Fire Damage 1d6. Point Value +25 | Fire Damage 1d8. Point Value +40 |
Wetsilver | Cold Damage 1d4. Point Value +15 | Cold Damage 1d6. Point Value +25 | Cold Damage 1d8. Point Value +40 |
Petrified Wood | Evangelist and Shaman Spell Slot 4. Point Value +15 | Evangelist and Shaman Slot 5. Point Value +20 | Evangelist and Shaman Slot 6. Point Value +25 |
Snake Wood | Sorcerer and Bard Spell Slot 4. Point Value +15 | Sorcerer and Bard Slot 5. Point Value +20 | Sorcerer and Bard Slot 6. Point Value +25 |
Blessed Birchwood | Cleric and Druid Spell Slot 4. Point Value +15 | Cleric and Druid Slot 5. Point Value +20 | Cleric and Druid Slot 6. Point Value +25 |
Blood Oak | Vampiric Regen +2. Point Value +10 | Vampiric Regen +4. Point Value +20 | Vampiric Regen +6. Point Value +30 |
Bleeding Bonewood | Curse Damage 1. Point Value +20 | Curse Damage 2. Point Value +30 | Curse Damage 3. Point Value +40 |
Flamepine | Hellfire Damage 1. Point Value +20 | Hellfire Damage 2. Point Value +30 | Hellfire Damage 3. Point Value +40 |
Twelvetree Splinter | Corruption Damage 2. Point Value +30 | Corruption Damage 3. Point Value +40 | Corruption Damage 5. Point Value +60 |
Oak | Cure Moderate Wounds 3, 30 Charges. Point Value +25 | Cure Moderate Wounds 6, 30 Charges. Point Value +30 | Cure Moderate Wounds 10, 30 Charges. Point Value +35 |
Cedar | Bless, 30 Charges. Point Value +20 | Bless, 30 Charges. Point Value +15 | Bless, 30 Charges. Point Value +10 |
Mahogany | Endurance, 30 Charges. Point Value +20 | Endurance, 30 Charges. Point Value +15 | Endurance, 30 Charges. Point Value +10 |
Walnut | Bull's Strength, 30 Charges. Point Value +20 | Bull's Strength, 30 Charges. Point Value +15 | Bull's Strength, 30 Charges. Point Value +10 |
Cherry | Haste, 30 Charges. Point Value +20 | Haste, 30 Charges. Point Value +15 | Haste, 30 Charges. Point Value +10 |
Greenwood | Restoration, 30 Charges. Point Value +20 | Restoration, 30 Charges. Point Value +15 | Restoration, 30 Charges. Point Value +10 |
Snakewood | Summon Creature IV, 30 Charges. Point Value +15 | Summon Creature V, 30 Charges. Point Value +25 | Summon Creature VI, 30 Charges. Point Value +25 |
Weirwood | Weird, 30 Charges. Point Value +20 | Weird, 30 Charges. Point Value +15 | Weird, 30 Charges. Point Value +10 |
Joywood | Prayer, 30 Charges. Point Value +20 | Prayer, 30 Charges. Point Value +15 | Prayer, 30 Charges. Point Value +10 |
Platonic Wood | Law Damage 1. Point Value +20 | Law Damage 2. Point Value +30 | Law Damage 3. Point Value +40 |
Twintree | Electric Damage 1, Acid Damage 1. Point Value +15 | Electric Damage 2 Acid Damage 2. Point Value +30 | Electric Damage 3, Acid Damage 3. Point Value +55 |
Paradise Palm | Regen +1. Point Value +10 | Regen +2. Point Value +20 | Regen +3. Point Value +35 |
Beast Tree Hearts | Summon Monster VII, 30 Charges. Point Value +40 | Summon Monster VIII, 30 Charges. Point Value +50 | Summon Monster IX 30 Charges. Point Value +60 |
Lifewood | Regen +2. Point Value +20 | Regen +3. Point Value +30 | Regen +4. Point Value +40 |
Arborean Stormwood | Electrical Damage 1d4. Point Value +15 | Electrical Damage 1d6. Point Value +25 | Electrical Damage 1d8. Point Value +40 |
Wastewood | Blight Damage 1. Point Value +20 | Blight Damage 2. Point Value +30 | Blight Damage 3. Point Value +40 |
Shadow Trunk | Negative Damage 1d4. Point Value +20 | Negative Damage 1d6. Point Value +30 | Negative Damage 1d8. Point Value +40 |
Thuldanin Petrified Wood | Piercing Immunity +10%. Point Value +20 | Piercing Immunity +15%. Point Value +30 | Piercing Immunity +20%. Point Value +40 |
Bloodbark | Bleed Damage 1. Point Value +20 | Bleed Damage 2. Point Value +30 | Bleed Damage 3. Point Value +40 |
Cold Wood | Cold DR 5/-. Point Value +15 | Cold DR 10/-. Point Value +25 | Cold DR 10/-. Cold Damage 1d4. Point Value +40 |
Pandemonic Stormwood | Sonic Damage 1d4. Point Value +15 | Sonic Damage 1d6. Point Value +25 | Sonic Damage 1d8. Point Value +40 |
Morphhwood | Polymorph Self, 30 Charges. Point Value +15 | Shapechange, 30 Charges. Point Value +40 | Tenser's Transformation, 30 Charges. Point Value +55 |
Gearwood | Energy Buffer 11, 30 Charges. Point Value +20 | Energy Buffer 15, 30 Charges. Point Value +30 | Energy Buffer 20, 30 Charges. Point Value +40 |
Driftwood | Gust of Wind, 30 Charges. Point Value +15 | Dirge, 30 Charges. Point Value +25 | Wounding Whispering, 30 Charges. Point Value +45 |
Deeproot | Stoneskin, 30 Charges. Point Value +25 | Greater Stoneskin, 30 Charges. Point Value +40 | Greater Endurance, 30 Charges. Point Value +60 |
Ash Willow | Mind Fog, 30 Charges. Point Value +15 | Evard's Black Tentacles, 30 Charges. Point Value +25 | Shadow Shield, 30 Charges. Point Value +50 |
Blue Leaf | Healing Circle, 30 Charges. Point Value +25 | Drown, 30 Charges. Point Value +30 | Greater Restoration, 30 Charges. Point Value +70 |
Bugbear Pincers | Piercing Damage 1d4. Point Value +20 | Piercing Damage 1d6. Point Value +30 | Piercing Damage 1d8. Point Value +40 |
Minotaur Horns | Keen. Point Value +30 | Keen. Point Value +25 | Keen. Point Value +20 |
Ogre Teefs | Slashing Damage 1d4. Point Value +20 | Slashing Damage 1d6. Point Value +30 | Slashing Damage 1d8. Point Value +40 |
Spider Fangs | Poison Damage 1. Point Value +20 | Poison Damage 2. Point Value +30 | Poison Damage 3. Point Value +40 |
Tertiary Material
Material | Low Quality | Average Quality | High Quality |
---|---|---|---|
Silver | 3 EB vs Undead. Point Value +15 | 4 EB vs Undead. Point Value +25 | 5 EB vs Undead. Point Value +40 |
Gold | Massive Critical 2d6. Point Value +10 | Massive Critical 2d10. Point Value +15 | Massive Critical 2d12. Point Value +20 |
Mithril (Temp) | 10 Uses of Planeshift. Point Value +50 | 20 Uses of Planeshift. Point Value +70 | 30 Uses of Planeshift. Point Value +90 |
Celestial Mithril | 1 Charisma, Weight Reduced +20%. Point Value +10 | 1 Charisma, Weight Reduced +60%. +1 Regen Point Value +20 | 2 Charisma, Weight Reduced +80%. Regen +2. Point Value +50 |
Fadesteel | 3 to Skills Hide and Move Silently. Point Value +20 | 5 to Skills Hide and Move Silently. Point Value +36 | 7 to Skills Hide and Move Silently. Point Value +50 |
Greensteel | 3 EB vs Chaos. 2 EB vs Good. 1 EB vs Neutral. Point Value +35 | 4 EB vs Chaos. 3 EB vs Good. 2 EB vs Neutral. Point Value +45 | 5 EB vs Chaos. 4 EB vs Good. 3 EB vs Neutral. Point Value +60 |
Bloodiron | 3 EB vs Law. 2 EB vs Good. 1 EB vs Neutral. Point Value +35 | 4 EB vs Law. 3 EB vs Good. 2 EB vs Neutral. Point Value +45 | 5 EB vs Law. 4 EB vs Good. 3 EB vs Neutral. Point Value +60 |
Oak | Cure Moderate Wounds 3, 30 Charges. Point Value +25 | Cure Moderate Wounds 6, 30 Charges. Point Value +30 | Cure Moderate Wounds 10, 30 Charges. Point Value +35 |
Cedar | Bless, 30 Charges. Point Value +20 | Bless, 30 Charges. Point Value +15 | Bless, 30 Charges. Point Value +10 |
Mahogany | Endurance, 30 Charges. Point Value +20 | Endurance, 30 Charges. Point Value +15 | Endurance, 30 Charges. Point Value +10 |
Walnut | Bull's Strength, 30 Charges. Point Value +20 | Bull's Strength, 30 Charges. Point Value +15 | Bull's Strength, 30 Charges. Point Value +10 |
Cherry | Haste, 30 Charges. Point Value +20 | Haste, 30 Charges. Point Value +15 | Haste, 30 Charges. Point Value +10 |
Greenwood | Restoration, 30 Charges. Point Value +20 | Restoration, 30 Charges. Point Value +15 | Restoration, 30 Charges. Point Value +10 |
Snakewood | Summon Creature IV, 30 Charges. Point Value +15 | Summon Creature V, 30 Charges. Point Value +25 | Summon Creature VI, 30 Charges. Point Value +25 |
Weirwood | Weird, 30 Charges. Point Value +20 | Weird, 30 Charges. Point Value +15 | Weird, 30 Charges. Point Value +10 |
Beast Tree Hearts | Summon Monster VII, 30 Charges. Point Value +40 | Summon Monster VIII, 30 Charges. Point Value +50 | Summon Monster IX 30 Charges. Point Value +60 |
Blue Leaf | Healing Circle, 30 Charges. Point Value +25 | Drown, 30 Charges. Point Value +30 | Greater Restoration, 30 Charges. Point Value +70 |
Bugbear Pincers | Block & Parry Skills +5 Point Value +20 | Block & Parry Skills +7 Point Value +30 | Block & Parry Skills +10 Point Value +40 |
Minotaur Horns | Keen. Point Value +30 | Keen. Point Value +25 | Keen. Point Value +20 |
Ogre Teefs | Strength +1, Constitution +1 Point Value +20 | Strength +1, Constitution +2 Point Value +30 | Strength +1, Constitution +3 Point Value +40 |
Spider Fangs | Acid Immunity 5% Point Value +20 | Acid Immunity 7% Point Value +30 | Acid Immunity 10% Point Value +40 |
Dwarf Beards | Constitution +1, Wisdom +1. Point Value +20 | Constitution +2, Wisdom +2. Point Value +45 | Constitution +2, Wisdom +2. Strength +1, Point Value +55 |
Fey Dust | Charisma+1, Intellect +1. Point Value +20 | Charisma +2, Wisdom +1 Point Value +30 | Charisma +2, Intellect+2. Strength +1, Point Value +45 |
Orc Topknots | Strength +2, Constituion +1, Intellect -2. Point Value +25 | Strength +2, Constituion +2, Intellect -2, -2 Wisdom. Point Value +35 | Strength +3, Constituion +2, Intellect -2, Wisdom -2, Charsima -2 Point Value +25 |
Bugbear Pincers | Block and Parry Skills +5. Point Value +20 | Block and Parry Skills +7. Point Value +30 | Block and Parry Skills +10. Point Value +40 |
Goblin Scrotes | Dexterity +2, Intellect+1, Charisma -2. Point Value +25 | Dexterity+2, Intellect +2, Charsiam -2, Wisdom -2. Point Value +45 | Dexterity +3, Intellect +2, Charsiam -2, Wisdom -2. Point Value +45 |
Machined Parts | Fortitude and Will Saves +1. Point Value +20 | Fortitude +2 and Will Saves +1. Point Value +30 | Fortitude and Will Saves +2. Point Value +40 |
Ruby | Strength +1. Point Value +10 | Strength +1. Fire Immunity +5%. Point Value +15 | Strength +2. Fire Immunity +5%. Point Value +25 |
Sapphire | Wisdom +1. Point Value +10 | Wisdom+1. Cold Immunity +5%. Point Value +15 | Wisdom +2. Cold Immunity +5%. Point Value +25 |
Emerald | Intellect +1. Point Value +10 | Intellect +1. Acid Immunity +5%. Point Value +15 | Intellect +2. Acid Immunity +5%. Point Value +20 |
Topaz | Charisma +1. Point Value +10 | Charisma +1. Electricity Immunity +5%. Point Value +15 | Charisma +2. Electricty Immunity +5%. Point Value +20 |
Diamond | EB +2. Point Value +25 | EB +3. Point Value +35 | EB +4. Point Value +50 |
Black Sapphire | Dexterity +1. Point Value +10 | Dexterity +1. Negative Energy Immunity +5%. Point Value +15 | Dexterity +2. Negative Energy Immunity +5%. Point Value +20 |
Jade | Constitution +1. Point Value +10 | Constitution +1. Poison Immunity +5%. Point Value +15 | Constitution +2. Poison Immunity +5%. Point Value +20 |
Opal | Spell Resist 18. Point Value +20 | Spell Resist 22. Point Value +25 | Spell Resist 26. Point Value +30 |
Fire Opal | Greater Spell Focus: Illusion, Greater Spell Focus: Transmutation. Point Value +35 | Greater Spell Focus: Evocation. Point Value +35 | Greater Spell Focus: Conjuration. Point Value +35 |
Kings Tears | Greater Spell Focus: Divination, Greater Spell Focus: Abjuration. Point Value +35 | Greater Spell Focus: Enchantment. Point Value +35 | Greater Spell Focus: Necromancy. Point Value +35 |