Melf's Minute Meteors (Spell): Difference between revisions

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This spell creates several small globes of fire which are held in the hand. The meteors can be hurled at targets with great prowess with the caster gaining a bonus of three extra attacks per round for the duration. Each meteor deals 2d6 fire damage to a single target, increasing to 4d6 at level 10, 6d6 at level 20, and 8d6 beyond that.
This spell creates several small globes of fire which are held in the hand. The meteors can be hurled at targets with great prowess with the caster gaining a bonus of three extra attacks per round for the duration. Each meteor deals 2d6 fire damage to a single target, increasing to 4d6 at level 10, 6d6 at level 20, and 8d6 beyond that.
These meteors take effect as a 99999 stack of darts.


Empowered grants the next tier up of fire damage for the caster level.
Empowered grants the next tier up of fire damage for the caster level.

Revision as of 02:26, 14 August 2023

Melf's Minute Meteors
Caster Level(s) Druid 3, Shaman 3, Wizard / Sorcerer 3
Innate Level 3
School Evocation
Descriptor(s) Fire
Component(s) Verbal, Somatic
Range Personal
Area of Effect / Target Single
Duration 1 Round / Level
Additional Counter Spells
Save No
Spell Resistance No

This spell creates several small globes of fire which are held in the hand. The meteors can be hurled at targets with great prowess with the caster gaining a bonus of three extra attacks per round for the duration. Each meteor deals 2d6 fire damage to a single target, increasing to 4d6 at level 10, 6d6 at level 20, and 8d6 beyond that.

These meteors take effect as a 99999 stack of darts.

Empowered grants the next tier up of fire damage for the caster level. Maximize grants the next tier up of fire damage and extends the spell.

A CL 20 using empower or maximize will get the "Beyond" 20 version with 8d6 damage.