Melf's Minute Meteors (Spell): Difference between revisions
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(Created page with "Category:Spells {| class="toccolours" | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Melf's Minute Meteors'' |- | '''Caster Level(s)''' || Druid 3, Shaman 3, Wizard / Sorcerer 3 |- | '''Innate Level''' || 3 |- | '''School''' || Evocation |- | '''Descriptor(s)''' || Fire |- | '''Component(s)''' || Verbal, Somatic |- | '''Range''' || Personal |- | '''Area of Effect / Target''' || Single |- | '''Duration''' || 1 Round / Level |- | '''Additional Counter S...") |
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This spell creates several small globes of fire which are held in the hand. The meteors can be hurled at targets with great prowess with the caster gaining a bonus of three extra attacks per round for the duration. Each meteor deals 2d6 fire damage to a single target, increasing to 4d6 at level 10, 6d6 at level 20, and 8d6 beyond that. | This spell creates several small globes of fire which are held in the hand. The meteors can be hurled at targets with great prowess with the caster gaining a bonus of three extra attacks per round for the duration. Each meteor deals 2d6 fire damage to a single target, increasing to 4d6 at level 10, 6d6 at level 20, and 8d6 beyond that. | ||
Empowered grants the next tier up of fire damage for the caster level. | |||
Maximize grants the next tier up of fire damage and extends the spell. | |||
A CL 20 using empower or maximize will get the "Beyond" 20 version with 8d6 damage. |
Revision as of 02:23, 14 August 2023
Melf's Minute Meteors | |
Caster Level(s) | Druid 3, Shaman 3, Wizard / Sorcerer 3 |
Innate Level | 3 |
School | Evocation |
Descriptor(s) | Fire |
Component(s) | Verbal, Somatic |
Range | Personal |
Area of Effect / Target | Single |
Duration | 1 Round / Level |
Additional Counter Spells | |
Save | No |
Spell Resistance | No |
This spell creates several small globes of fire which are held in the hand. The meteors can be hurled at targets with great prowess with the caster gaining a bonus of three extra attacks per round for the duration. Each meteor deals 2d6 fire damage to a single target, increasing to 4d6 at level 10, 6d6 at level 20, and 8d6 beyond that.
Empowered grants the next tier up of fire damage for the caster level. Maximize grants the next tier up of fire damage and extends the spell.
A CL 20 using empower or maximize will get the "Beyond" 20 version with 8d6 damage.