Druid: Difference between revisions

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*[[Cure minor wounds]]
*[[Cure Minor Wounds]]
*[[Flare]]
*[[Light]]
*[[Light]]
*[[Resistance]]
*[[Resistance]]
*[[Virtue]]
*[[Virtue]]
*[[Flare]]
*[[Assess Creature]]
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*[[Camouflage]]
*[[Cure Light Wounds]]
*[[Cure light wounds]]
*[[Endure Elements]]
*[[Endure elements]]
*[[Entangle (spell)|Entangle]]
*[[Entangle (spell)|Entangle]]
*[[Grease]]
*[[Grease]]
*[[Magic fang]]
*[[Sleep (spell)|Sleep]]
*[[Sleep (spell)|Sleep]]
*[[Summon creature I]]
*[[Summon creature I]]
*[[Ultravision]]
*[[Ultravision]]
*[[Camouflage]]
*[[Magic fang]]
*[[Longstrider]]
*[[Sunscorch]]
*[[Sandblast]]
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|
*[[Barkskin]]
*[[Barkskin]]
*[[Blood frenzy]]
*[[Bull's Strength]]
*[[Bull's strength]]
*[[Cat's Grace]]
*[[Charm person or animal]]
*[[Charm Person or Animal]]
*[[Flame lash]]
*[[Endurance]]
*[[Hold animal]]
*[[Flame Lash]]
*[[Lesser dispel]]
*[[Hold Animal]]
*[[Lesser restoration]]
*[[Lesser Dispel]]
*[[One with the land]]
*[[Lesser Restoration]]
*[[Resist elements]]
*[[Resist Elements]]
*[[Summon creature II]]
*[[Summon Creature II]]
*[[Eagle's Splendor]]
*[[Owl's Wisdom]]
*[[Fox's Cunning]]
*[[One With the Land]]
*[[Blood Frenzy]]
*[[Flame Weapon]]
*[[Heat Metal]]
*[[Chill Metal]]
*[[Frost Weapon]]
*[[Acid Weapon]]
*[[Lightning Weapon]]
*[[Resist Fire and Cold]]
*[[Giant Insect]]
*[[Binding Winds]]
*[[Frost Breath]]
*[[Master Air]]
*[[Saltray]]
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*[[Call lightning]]
*[[Call Lightning]]
*[[Contagion]]
*[[Contagion]]
*[[Cure moderate wounds]]
*[[Cure Moderate Wounds]]
*[[Dominate animal]]
*[[Dominate Animal]]
*[[Greater magic fang]]
*[[Neutralize Poison]]
*[[Healing sting]]
*[[Infestation of maggots]]
*[[Neutralize poison]]
*[[Poison (spell)|Poison]]
*[[Poison (spell)|Poison]]
*[[Protection from elements]]
*[[Protection From Elements]]
*[[Remove Disease]]
*[[Summon Creature III]]
*[[Quillfire]]
*[[Quillfire]]
*[[Remove disease]]
*[[Greater Magic Fang]]
*[[Spike growth]]
*[[Spike Growth]]
*[[Summon creature III]]
*[[Infestation of Maggots]]
*[[Healing Sting]]
*[[Water Breathing]]
*[[Spiderskin]]
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*[[Cure serious wounds]]
*[[Cure Serious Wounds]]
*[[Dispel magic]]
*[[Dispel Magic]]
*[[Flame strike]]
*[[Flame Strike]]
*[[Freedom of movement]]
*[[Freedom of Movement]]
*[[Hold monster]]
*[[Hold Monster]]
*[[Mass camouflage]]
*[[Stoneskin]]
*[[Stoneskin]]
*[[Summon creature IV]]
*[[Summon Creature IV]]
*[[Mass Camouflage]]
*[[Vitriolic Sphere]]
*[[Languor]]
*[[Sheltered Vitality]]
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*[[Cure Critical Wounds]]
*[[Death Ward]]
*[[Slay Living]]
*[[Spell Resistance (spell)|Spell Resistance]]
*[[Summon Creature V]]
*[[Wall of Fire]]
*[[Awaken]]
*[[Awaken]]
*[[Cure critical wounds]]
*[[Ice Storm]]
*[[Death ward]]
*[[Owl's Insight]]
*[[Ice storm]]
*[[Inferno]]
*[[Inferno]]
*[[Monstrous regeneration]]
*[[Monstrous Regeneration]]
*[[Owl's insight]]
*[[Vine Mine]]
*[[Slay living]]
*[[Trollish Fortitude]]
*[[Spell resistance (spell)|Spell resistance]]
*[[Baleful Polymorph]]
*[[Summon creature V]]
*[[Rejuvenation Cocoon]]
*[[Wall of fire]]
*[[Vine mine]]
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*[[Greater Dispelling]]
*[[Greater Stoneskin]]
*[[Healing Circle]]
*[[Summon Creature VI]]
*[[Energy Buffer]]
*[[Regenerate (spell)|Regenerate]]
*[[Drown]]
*[[Crumble]]
*[[Crumble]]
*[[Drown]]
*[[Energy buffer]]
*[[Greater dispelling]]
*[[Greater stoneskin]]
*[[Healing circle]]
*[[Regenerate (spell)|Regenerate]]
*[[Stonehold]]
*[[Stonehold]]
*[[Summon creature VI]]
*[[Wall of Stone]]
*[[Mist of Eldath]]
*[[Stormshield]]
*[[Freeze]]
*[[Tortoise Shell]]
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*[[Aura of vitality]]
*[[Fire Storm]]
*[[Creeping doom]]
*[[Fire storm]]
*[[Harm]]
*[[Harm]]
*[[Heal (spell)|Heal]]
*[[Heal (spell)|Heal]]
*[[Summon creature VII]]
*[[Summon Creature VII]]
*[[True seeing (spell)|True seeing]]
*[[True Seeing (spell)|True Seeing]]
*[[Creeping Doom]]
*[[Aura of Vitality]]
*[[Control Weather]]
*[[Nature's Beauty]]
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*[[Bombardment]]
*[[Bombardment]]
*[[Finger of death]]
*[[Finger of death]]
*[[Nature's balance]]
*[[Premonition]]
*[[Premonition]]
*[[Summon creature VIII]]
*[[Summon creature VIII]]

Revision as of 19:06, 19 February 2020

Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.

The forces of nature, both subtle and grand, are manifestations of a deeper reality, where cosmic spheres revolve about each other in an awesome celestial dance. That dance generates the energy behind the fury of a storm, the brilliant sun, and even the vitality of life. The druid who understands the ecological connections between the seen and unseen is more capable, more knowledgeable, and more tuned into the events that move in all realms of existence.


Hit Die: d8

Proficiencies: Armor (Light, Medium), Shields, Weapons (Druid)

Skill Points: 4 + INT

Class Skills: Animal Empathy, Concentration, Craft (all but Building), Heal, Knowledge (Arcana, Geography, Religion, Planes, Psionic), Lore, Parry, Persuade, Profession (all but Merchant, Lumberjack, Miner, Stablehand), Spellcraft, Wilderness Lore

Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation.

Spells

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells
 
5th level spells 6th level spells 7th level spells 8th level spells 9th level spells

Level progression

Lvl BAB Saves Feats HP range   Base spells per day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 animal companion, nature sense 4-8 3 1 - - - - - - - -
2nd +1 +3 +0 +3 woodland stride 8-16 4 2 - - - - - - - -
3rd +2 +3 +1 +3 trackless step 12-24 4 2 1 - - - - - - -
4th +3 +4 +1 +4 resist nature's lure 16-32 5 3 2 - - - - - - -
5th +3 +4 +1 +4 wild shape, animal (1x/day) 20-40 5 3 2 1 - - - - - -
6th +4 +5 +2 +5 wild shape (2x/day) 24-48 5 3 3 2 - - - - - -
7th +5 +5 +2 +5 wild shape (3x/day) 28-56 6 4 3 2 1 - - - - -
8th +6/+1 +6 +2 +6 32-64 6 4 3 3 2 - - - - -
9th +6/+1 +6 +3 +6 venom immunity 36-72 6 4 4 3 2 1 - - - -
10th +7/+2 +7 +3 +7 wild shape (4x/day) 40-80 6 4 4 3 3 2 - - - -
11th +8/+3 +7 +3 +7 44-88 6 5 4 4 3 2 1 - - -
12th +9/+4 +8 +4 +8 druid wildshape (animal), improved forms 48-96 6 5 4 4 3 3 2 - - -
13th +9/+4 +8 +4 +8 52-104 6 5 5 4 4 3 2 1 - -
14th +10/+5 +9 +4 +9 wild shape (5x/day) 56-112 6 5 5 4 4 3 3 2 - -
15th +11/+6/+1 +9 +5 +9 60-120 6 5 5 5 4 4 3 2 1 -
16th +12/+7/+2 +10 +5 +10 elemental shape, huge (1x/day) 64-128 6 5 5 5 4 4 3 3 2 -
17th +12/+7/+2 +10 +5 +10 elemental shape (2x/day) 68-136 6 5 5 5 5 4 4 3 2 1
18th +13/+8/+3 +11 +6 +11 wild shape (6x/day) 72-144 6 5 5 5 5 4 4 3 3 2
19th +14/+9/+4 +11 +6 +11 elemental shape (3x/day) 76-152 6 5 5 5 5 5 4 4 3 3
20th +15/+10/+5 +12 +6 +12 improved elemental shape, elder 80-160 6 5 5 5 5 5 4 4 4 4

Bonus spell slots come from items and high wisdom.

As a rule of thumb, druids can cast spell levels up to half their class level rounded up.

Epic druid

Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly.

Hit die: d8

Skill points: 4 + int modifier

Bonus feats: The epic druid gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.

Epic druid bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, dragon shape, epic energy resistance, epic spell focus, epic spell penetration, great wisdom, greater spell focus, improved combat casting

Unavailable epic feats: bane of enemies, construct shape, epic spell: epic mage armor, epic spell: epic warding, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of druid.

Epic druid level progression

  Lvl   Feats HP range
21st 84-168
22nd infinite wildshape 88-176
23rd 92-184
24th bonus feat 96-192
25th 100-200
26th infinite elemental shape 104-208
27th 108-216
28th bonus feat 112-224
29th 116-232
30th 120-240
31st 124-248
32nd bonus feat 128-256
33rd 132-264
34th 136-272
35th 140-280
36th bonus feat 144-288
37th 148-296
38th 152-304
39th 156-312
40th bonus feat 160-320

Notes