Evangelist (Open Beta (July 2021)): Difference between revisions
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WORK IN PROGRESS | WORK IN PROGRESS | ||
Typically hailing from a mundane pastime and shaped by some dramatic or traumatic event, the Evangelist is so fanatically devoted to their God that they are directly granted power by them, or at least they claim. Recognized as a necessity by some priests, an inevitablity by others, and a liability by the rest, the evangelist typically picks just a few aspects of their chosen deity's portfolio and follows them zealously and to the letter. The foremost goal and greatest accomplishment for an evangelist would be someone's conversion from beliefs they view as false to acceptance of their own. To such an end the evangelist is capable of casting powerful boons on their allies, and bringing terrible punishment on their enemies. | Typically hailing from a mundane pastime and shaped by some dramatic or traumatic event, the Evangelist is so fanatically devoted to their God that they are directly granted power by them, or at least they claim. Recognized as a necessity by some priests, an inevitablity by others, and a liability by the rest, the evangelist typically picks just a few aspects of their chosen deity's portfolio and follows them zealously and to the letter. The foremost goal and greatest accomplishment for an evangelist would be someone's conversion from beliefs they view as false to acceptance of their own. To such an end the evangelist is capable of casting powerful boons on their allies, and bringing terrible punishment on their enemies. | ||
(Requires DM interview and unlock) | |||
Hit Dice: d6 | Hit Dice: d6 | ||
Proficiencies: Light, Medium Armor. Shields. Simple Weapons. | Proficiencies: Light, Medium Armor. Shields. Simple Weapons. | ||
Skill Points: 6+Int (x4 at first level) | Skill Points: 6+Int (x4 at first level) | ||
Class Skills: Appraise, Bluff, Concentration, Craft, Decipher Script, Discipline, Forgery, Heal, Knowledge (All), Listen, Lore, Perform, Parry, Persuade, Profession (All), Sense Motive, Speak Language, Spellcraft, Taunt | Class Skills: Appraise, Bluff, Concentration, Craft, Decipher Script, Discipline, Forgery, Heal, Knowledge (All), Listen, Lore, Perform, Parry, Persuade, Profession (All), Sense Motive, Speak Language, Spellcraft, Taunt | ||
Spellcasting: Divine, Charisma based as a sorcerer. | Spellcasting: Divine, Charisma based as a sorcerer. | ||
Alignment:The Evangelist must be the same alignment as their chosen deity. | Alignment:The Evangelist must be the same alignment as their chosen deity. |
Latest revision as of 23:41, 16 September 2021
WORK IN PROGRESS
Typically hailing from a mundane pastime and shaped by some dramatic or traumatic event, the Evangelist is so fanatically devoted to their God that they are directly granted power by them, or at least they claim. Recognized as a necessity by some priests, an inevitablity by others, and a liability by the rest, the evangelist typically picks just a few aspects of their chosen deity's portfolio and follows them zealously and to the letter. The foremost goal and greatest accomplishment for an evangelist would be someone's conversion from beliefs they view as false to acceptance of their own. To such an end the evangelist is capable of casting powerful boons on their allies, and bringing terrible punishment on their enemies.
(Requires DM interview and unlock)
Hit Dice: d6
Proficiencies: Light, Medium Armor. Shields. Simple Weapons.
Skill Points: 6+Int (x4 at first level)
Class Skills: Appraise, Bluff, Concentration, Craft, Decipher Script, Discipline, Forgery, Heal, Knowledge (All), Listen, Lore, Perform, Parry, Persuade, Profession (All), Sense Motive, Speak Language, Spellcraft, Taunt
Spellcasting: Divine, Charisma based as a sorcerer.
Alignment:The Evangelist must be the same alignment as their chosen deity.