Commoner (Hardcore Only): Difference between revisions

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As the name suggests, the Commoner is not a hero or adventurer but just your every day John Sigil.  Plucked from amongst the masses he or she has set off to meet their destiny and almost certain death at the hands of one of the planes' many horrors or just an unfortunate fall.
As the name suggests, the Commoner is not a hero or adventurer but just your every day John Sigil.  Plucked from amongst the masses he or she has set off to meet their destiny and almost certain death at the hands of one of the planes' many horrors or just an unfortunate fall.


The Commoner is only available to Hardcore characters and Hardcore event characters.  There are four prestige classes available to the Commoner also detailed in this article.
The Commoner is only available to [[Hardcore Characters]] and Hardcore event characters.  There are four prestige classes available to the Commoner also detailed in this article.




Hit Dice: d4
Hit Dice: d4


Attack Bonus: 1/2 BAB
Attack Bonus: 1/3 BAB


Saves:  None
Saves:  None
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All Commoner Prestige Classes require 1 commoner level and have no other prerequisites.
All Commoner Prestige Classes require 1 commoner level and have no other prerequisites.


== The Warrior ==
== The Warrior ==




Hit Dice: d12
Hit Dice: d6


Attack Bonus: 4/5 BAB
Attack Bonus: 4/5 BAB
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Saves: High/None/None
Saves: High/None/None


Skills: 4 + Int; Concentration, Craft (all), Discipline, Heal, Knowledge (all), Lore, Parry, Profession (all)
Skills: 2 + Int; Concentration, Craft (all), Discipline, Heal, Knowledge (all), Lore, Parry, Profession (all)


Feature: A bonus feat every third level.
Feature: A bonus feat every third level.




== The Thief ==
== The Thief ==


Hit Dice: d8
Hit Dice: d4


Attack Bonus: 1/2 BAB
Attack Bonus: 1/2 BAB
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Skills: 8 + Int; Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device  
Skills: 8 + Int; Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device  


Feature: +1d6 Sneak attacks every third level. Also actually having good skills.
Feature: +1d6 Sneak attacks every third level.
 


== The Priest ==
== The Priest ==


Hit Dice: d6
Hit Dice: d4


Attack Bonus: 1/2 BAB
Attack Bonus: 1/2 BAB


Saves: None/None/High
Saves: High/None/High


Skills: 4 + Int; Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Parry, Persuade, Profession (all), Spellcraft  
Skills: 2 + Int; Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Parry, Persuade, Profession (all), Spellcraft  


Special Feature:  Divine Spell casting.  Attains at maximum 6th level spells, but gains significantly more spells per day.
Special Feature:  Turn Undead




== The Mage ==
== The Mage ==


Hit Dice: d4
Hit Dice: d2


Attack Bonus: 1/3 BAB
Attack Bonus: 1/3 BAB
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Saves: None/None/High
Saves: None/None/High


Skills: 2 + Int; Concentraton, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Profession (all), Spellcraft  
Skills: 2 + Int; Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Profession (all), Spellcraft  
 
Special Feature:  Mage Bolt
 
 
== The Hermit ==
 
Hit Dice: d4
 
Attack Bonus: 1/2 BAB
 
Saves: High/None/High
 
Skills: 4 + Int; Animal Empathy, Concentration, Craft (all but Building), Heal, Knowledge (Arcana, Geography, Religion, Planes, Psionic), Lore, Parry, Persuade, Profession (all but Merchant, Lumberjack, Miner, Stablehand), Spellcraft, Wilderness Lore


Special Feature:  Arcane Spell casting.  Attains at maximum 6th level spells, but gains significantly more spells per day.
Special Feature:  Wild Shape and Animal Companion

Latest revision as of 01:49, 2 April 2025

As the name suggests, the Commoner is not a hero or adventurer but just your every day John Sigil. Plucked from amongst the masses he or she has set off to meet their destiny and almost certain death at the hands of one of the planes' many horrors or just an unfortunate fall.

The Commoner is only available to Hardcore Characters and Hardcore event characters. There are four prestige classes available to the Commoner also detailed in this article.


Hit Dice: d4

Attack Bonus: 1/3 BAB

Saves: None

Skills: 2 + Int; Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Parry, Persuade, Profession (all), Spellcraft


The Commoner gains no special abilities.


Commoner Prestige Classes

All Commoner Prestige Classes require 1 commoner level and have no other prerequisites.


The Warrior

Hit Dice: d6

Attack Bonus: 4/5 BAB

Saves: High/None/None

Skills: 2 + Int; Concentration, Craft (all), Discipline, Heal, Knowledge (all), Lore, Parry, Profession (all)

Feature: A bonus feat every third level.


The Thief

Hit Dice: d4

Attack Bonus: 1/2 BAB

Saves: None/High/None

Skills: 8 + Int; Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device

Feature: +1d6 Sneak attacks every third level.


The Priest

Hit Dice: d4

Attack Bonus: 1/2 BAB

Saves: High/None/High

Skills: 2 + Int; Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Parry, Persuade, Profession (all), Spellcraft

Special Feature: Turn Undead


The Mage

Hit Dice: d2

Attack Bonus: 1/3 BAB

Saves: None/None/High

Skills: 2 + Int; Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Profession (all), Spellcraft

Special Feature: Mage Bolt


The Hermit

Hit Dice: d4

Attack Bonus: 1/2 BAB

Saves: High/None/High

Skills: 4 + Int; Animal Empathy, Concentration, Craft (all but Building), Heal, Knowledge (Arcana, Geography, Religion, Planes, Psionic), Lore, Parry, Persuade, Profession (all but Merchant, Lumberjack, Miner, Stablehand), Spellcraft, Wilderness Lore

Special Feature: Wild Shape and Animal Companion