Stun Ray (Spell): Difference between revisions
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(Created page with "Category:Spells {| class="toccolours" | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Stun Ray'' |- | colspan="2" | Conjuration (Creation) [Electricity] |- ...") |
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A quick jolt of electricity darts from your raised hand, leaving the slight smell of ozone lingers afterward. You blast an enemy with a scintillating ray of electricity. You must succeed on a ranged touch attack with the ray to strike a target, and the target is stunned for 2d4+1 rounds by the ray of electricity if the subject fails a Fortitude save. If it's successful, it is dazed for only 1 round. The target also takes 10d6 electricity damage, regardless of save. | |||
Latest revision as of 20:49, 23 October 2022
Stun Ray | |
Conjuration (Creation) [Electricity] | |
Level | Sorcerer/wizard 7 |
Components | V, S, M |
Casting Time | 1 standard action |
Range | Close (25 ft. + 5 ft./2 levels) |
Effect | Ray |
Duration | 1d4+1 rounds; see text |
Saving Throw | Fortitude partial; |
see text | |
Spell Resistance | Yes |
A quick jolt of electricity darts from your raised hand, leaving the slight smell of ozone lingers afterward. You blast an enemy with a scintillating ray of electricity. You must succeed on a ranged touch attack with the ray to strike a target, and the target is stunned for 2d4+1 rounds by the ray of electricity if the subject fails a Fortitude save. If it's successful, it is dazed for only 1 round. The target also takes 10d6 electricity damage, regardless of save.