Weird (Spell): Difference between revisions
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(Created page with "Category:Spells {| class="toccolours" | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Weird'' |- | '''Caster Level(s)''' || Wizard / Sorcerer 9 |- | '''Inna...") |
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A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a | A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a will save (DC10 plus Spell Level plus 3). If they fail, the phantasm touches them and they must now make a fortitude saving throw (DC10 plus Spell Level plus 3). If this saving throw fails, the creature dies. Those who succeed the fortitude save still take 1d8 damage per caster level (capped at 30d8). Creatures with less than 4 hit dice automatically die, without any saving throws. |
Latest revision as of 03:21, 4 December 2020
Weird | |
Caster Level(s) | Wizard / Sorcerer 9 |
Innate Level | 9 |
School | Illusion |
Descriptor(s) | Fear, Mind-Affecting |
Component(s) | Verbal, Somatic |
Range | Medium |
Area of Effect / Target | Colossal |
Duration | Instant |
Additional Counter Spells | True Seeing |
Save | Fortitude and Will |
Spell Resistance | Yes |
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a will save (DC10 plus Spell Level plus 3). If they fail, the phantasm touches them and they must now make a fortitude saving throw (DC10 plus Spell Level plus 3). If this saving throw fails, the creature dies. Those who succeed the fortitude save still take 1d8 damage per caster level (capped at 30d8). Creatures with less than 4 hit dice automatically die, without any saving throws.