Arcane Archer: Difference between revisions
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Arcane Archer is a warrior skilled in using magic to supplement their combat prowess. Fighters, ranger, paladins and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire. | Arcane Archer is a warrior skilled in using magic to supplement their combat prowess. Fighters, ranger, paladins and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire. | ||
=Requirements= | ==Requirements== | ||
'''Base Attack Bonus''': +6 | '''Base Attack Bonus''': +6 | ||
'''Feats''': Weapon Focus (Longbow or | '''Feats''': Weapon Focus (Longbow, Shortbow, or Crossbow), Point Blank Shot | ||
'''Spellcasting''': Able to cast 1st level Arcane spells | '''Spellcasting''': Able to cast 1st level Arcane spells | ||
'''Hit Die''': | |||
'''Hit Die''': d6 | |||
'''Proficiencies''': Armor (Light, Medium), Shields, Weapons (Simple, Martial) | '''Proficiencies''': Armor (Light, Medium), Shields, Weapons (Simple, Martial) | ||
Line 15: | Line 17: | ||
'''Skill Points''': 4 + INT | '''Skill Points''': 4 + INT | ||
'''Class Skills''': Craft, Heal | '''Class Skills''': Craft, Concentration, Heal, Knowledge (all), Listen, Lore, Profession (all), Ride, Spellcraft, Spot | ||
==Level progression== | ==Level progression== | ||
*Note: A sorcerer or bard will not be able to learn new spells via leveling up Arcane Archer, they will only gain new spells when leveling up in the base class. | |||
| | {| class="wikitable" style="text-align: center; background-color:#d3d3d2;" width="50%" | ||
! | !Lvl | ||
!Fort | !BAB | ||
!Ref | !Fort | ||
!Will | !Ref | ||
! | !Will | ||
|- | !Special | ||
|1st | !Arrow Enchantment | ||
|- | !Imbue Arrow | ||
|2nd | !Caster Progression | ||
|- | |- | ||
|3rd | | 1st | ||
|- | | +1 | ||
|4th | | +2 | ||
|- | | +2 | ||
|5th | | +0 | ||
|- | | [https://nwn.fandom.com/wiki/Enchant_arrow Enchant Arrow] | ||
|6th | | +1 | ||
|- | | | ||
|7th | | +1 level of existing arcane spellcasting class'''*''' | ||
|- | |- | ||
|8th | | 2nd | ||
|- | | +2 | ||
|9th | | +3 | ||
|- | | +3 | ||
|10th | | +0 | ||
| [https://nwn.fandom.com/wiki/Imbue_arrow Imbue Arrow] | |||
| +1 | |||
| 1d6 | |||
| +1 level of existing arcane spellcasting class'''*''' | |||
|- | |||
| 3rd | |||
| +3 | |||
| +3 | |||
| +3 | |||
| +1 | |||
| Enchant Arrow | |||
| +2 | |||
| 1d6 | |||
| +1 level of existing arcane spellcasting class'''*''' | |||
|- | |||
| 4th | |||
| +4 | |||
| +4 | |||
| +4 | |||
| +1 | |||
| [https://nwn.fandom.com/wiki/Seeker_arrow Seeker Arrow] I | |||
| +2 | |||
| 2d6 | |||
| +1 level of existing arcane spellcasting class'''*''' | |||
|- | |||
| 5th | |||
| +5 | |||
| +4 | |||
| +4 | |||
| +1 | |||
| Enchant Arrow | |||
| +3 | |||
| 2d6 | |||
| +1 level of existing arcane spellcasting class'''*''' | |||
|- | |||
| 6th | |||
| +6/+1 | |||
| +5 | |||
| +5 | |||
| +2 | |||
| Seeker Arrow II | |||
| +3 | |||
| 3d6 | |||
| +1 level of existing arcane spellcasting class'''*''' | |||
|- | |||
| 7th | |||
| +7/+2 | |||
| +5 | |||
| +5 | |||
| +2 | |||
| Enchant Arrow | |||
| +4 | |||
| 3d6 | |||
| +1 level of existing arcane spellcasting class'''*''' | |||
|- | |||
| 8th | |||
| +8/+3 | |||
| +6 | |||
| +6 | |||
| +2 | |||
| [https://nwn.fandom.com/wiki/Hail_of_arrows Hail of Arrows] | |||
| +4 | |||
| 4d6 | |||
| +1 level of existing arcane spellcasting class'''*''' | |||
|- | |||
| 9th | |||
| +9/+4 | |||
| +6 | |||
| +6 | |||
| +3 | |||
| Enchant Arrow | |||
| +5 | |||
| 4d6 | |||
| +1 level of existing arcane spellcasting class'''*''' | |||
|- | |||
| 10th | |||
| +10/+5 | |||
| +7 | |||
| +7 | |||
| +3 | |||
| [https://nwn.fandom.com/wiki/Arrow_of_death Arrow of Death] | |||
| +5 | |||
| 5d6 | |||
| +1 level of existing arcane spellcasting class'''*''' | |||
|} | |} | ||
'''Imbue Arrow'''<br> | |||
This ability deals 6d10 + 1d6 per every two AA levels in AoE fireball damage, and to a single target, 6d10 magic damage and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. The reflex vs fireball DC is 10 + AA level + dex modifier. This ability has an unlimited number of uses with a 1 turn cooldown between uses. | |||
''' | '''Seeker Arrow''' | ||
This ability deals 8d10 magic damage, and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. Seeker Arrow has a reflex save vs 1 round of knockdown and 75% movement speed reduction for 2 rounds plus 1 round for every two AA levels. The DC is 10 + AA level + dex modifier. This ability has an unlimited number of uses with a 1 turn cooldown between uses. | |||
''' | '''Hail of Arrows''' | ||
This ability deals 8d8 magic damage, and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. The maximum number of targets is 40. This ability has an unlimited number of uses with a 2 round cooldown between uses. | |||
'''Arrow of Death''' | |||
This ability deals 16d12 magic damage and has a fort vs death save. The vs DC is 20 + dex modifier. This ability has an unlimited number of uses with a 2 turn cooldown between uses. | |||
Latest revision as of 03:18, 6 January 2025
Arcane Archer is a warrior skilled in using magic to supplement their combat prowess. Fighters, ranger, paladins and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire.
Requirements
Base Attack Bonus: +6
Feats: Weapon Focus (Longbow, Shortbow, or Crossbow), Point Blank Shot
Spellcasting: Able to cast 1st level Arcane spells
Hit Die: d6
Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Martial)
Skill Points: 4 + INT
Class Skills: Craft, Concentration, Heal, Knowledge (all), Listen, Lore, Profession (all), Ride, Spellcraft, Spot
Level progression
- Note: A sorcerer or bard will not be able to learn new spells via leveling up Arcane Archer, they will only gain new spells when leveling up in the base class.
Lvl | BAB | Fort | Ref | Will | Special | Arrow Enchantment | Imbue Arrow | Caster Progression |
---|---|---|---|---|---|---|---|---|
1st | +1 | +2 | +2 | +0 | Enchant Arrow | +1 | +1 level of existing arcane spellcasting class* | |
2nd | +2 | +3 | +3 | +0 | Imbue Arrow | +1 | 1d6 | +1 level of existing arcane spellcasting class* |
3rd | +3 | +3 | +3 | +1 | Enchant Arrow | +2 | 1d6 | +1 level of existing arcane spellcasting class* |
4th | +4 | +4 | +4 | +1 | Seeker Arrow I | +2 | 2d6 | +1 level of existing arcane spellcasting class* |
5th | +5 | +4 | +4 | +1 | Enchant Arrow | +3 | 2d6 | +1 level of existing arcane spellcasting class* |
6th | +6/+1 | +5 | +5 | +2 | Seeker Arrow II | +3 | 3d6 | +1 level of existing arcane spellcasting class* |
7th | +7/+2 | +5 | +5 | +2 | Enchant Arrow | +4 | 3d6 | +1 level of existing arcane spellcasting class* |
8th | +8/+3 | +6 | +6 | +2 | Hail of Arrows | +4 | 4d6 | +1 level of existing arcane spellcasting class* |
9th | +9/+4 | +6 | +6 | +3 | Enchant Arrow | +5 | 4d6 | +1 level of existing arcane spellcasting class* |
10th | +10/+5 | +7 | +7 | +3 | Arrow of Death | +5 | 5d6 | +1 level of existing arcane spellcasting class* |
Imbue Arrow
This ability deals 6d10 + 1d6 per every two AA levels in AoE fireball damage, and to a single target, 6d10 magic damage and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. The reflex vs fireball DC is 10 + AA level + dex modifier. This ability has an unlimited number of uses with a 1 turn cooldown between uses.
Seeker Arrow
This ability deals 8d10 magic damage, and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. Seeker Arrow has a reflex save vs 1 round of knockdown and 75% movement speed reduction for 2 rounds plus 1 round for every two AA levels. The DC is 10 + AA level + dex modifier. This ability has an unlimited number of uses with a 1 turn cooldown between uses.
Hail of Arrows
This ability deals 8d8 magic damage, and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. The maximum number of targets is 40. This ability has an unlimited number of uses with a 2 round cooldown between uses.
Arrow of Death
This ability deals 16d12 magic damage and has a fort vs death save. The vs DC is 20 + dex modifier. This ability has an unlimited number of uses with a 2 turn cooldown between uses.