Gedlee's Electric Loop (Spell): Difference between revisions

From Sigil - Planar Legends
Jump to navigation Jump to search
(Created page with "Category:Spells {| class="toccolours" | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Gedlee's Electric Loop'' |- | '''Caster Level(s)''' || Wizard / Sorcer...")
 
No edit summary
 
(One intermediate revision by one other user not shown)
Line 3: Line 3:
| colspan="2" style="text-align: center; font-size: 1.2em;"| ''Gedlee's Electric Loop''
| colspan="2" style="text-align: center; font-size: 1.2em;"| ''Gedlee's Electric Loop''
|-
|-
| '''Caster Level(s)''' || Wizard / Sorcerer 2
| '''Caster Level(s)''' || Wizard / Sorcerer 2, Druid / Shaman 2
|-
|-
| '''Innate Level''' || 2
| '''Innate Level''' || 2
Line 13: Line 13:
| '''Component(s)''' || Verbal, Somatic
| '''Component(s)''' || Verbal, Somatic
|-
|-
| '''Range''' || Short
| '''Range''' || Medium
|-
|-
| '''Area of Effect / Target''' || Small
| '''Area of Effect / Target''' || Medium
|-
|-
| '''Duration''' || Instantaneous
| '''Duration''' || Instantaneous
Line 28: Line 28:




You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.
You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels (maximum 8d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.

Latest revision as of 18:01, 23 December 2024

Gedlee's Electric Loop
Caster Level(s) Wizard / Sorcerer 2, Druid / Shaman 2
Innate Level 2
School Evocation
Descriptor(s) Electrical
Component(s) Verbal, Somatic
Range Medium
Area of Effect / Target Medium
Duration Instantaneous
Additional Counter Spells
Save Reflex 1/2 (See Below)
Spell Resistance Yes


You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels (maximum 8d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.