Temporal Stasis (Spell): Difference between revisions

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(Created page with "Category:Spells {| class="toccolours" | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Time Stop'' |- | '''Caster Level(s)''' || Wizard / Sorcerer 9 |- | '''Innate Level''' || 9 |- | '''School''' || Transmutation |- | '''Descriptor(s)''' || |- | '''Component(s)''' || Verbal |- | '''Range''' || Touch |- | '''Area of Effect / Target''' || Single |- | '''Duration''' || 30 seconds* |- | '''Additional Counter Spells''' || |- | '''Save''' || Will Special |-...")
 
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| '''Descriptor(s)''' ||  
| '''Descriptor(s)''' ||  
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| '''Component(s)''' || Verbal
| '''Component(s)''' || Somatic
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| '''Range''' || Touch
| '''Range''' || Medium
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| '''Area of Effect / Target''' || Single
| '''Area of Effect / Target''' || Single
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Put the target touched creature into a state of Stasis for 30 seconds, reduced by the target's Will save (a Will save of 21 would reduce the duration by 21%, while a Will save of 38 would reduce the duration by 38%, etc.) While in Stasis, the target cannot move, act or be affected in any actions. When the creature comes out of Stasis, they aware that time has passed and of any actions that had transpired which they could perceive while in Stasis.
Put the target creature into a state of Stasis for 30 seconds, reduced by the target's Will save (a Will save of 21 would reduce the duration by 21%, while a Will save of 38 would reduce the duration by 38%, etc.) While in Stasis, the target cannot move, act or be affected in any actions. When the creature comes out of Stasis, they aware that time has passed and of any actions that had transpired which they could perceive while in Stasis.




  OOC Note: This ability follows the same rules for Time Stop, meaning you cannot take hostile actions against the target in Stasis.
  OOC Note: This ability follows the same rules for Time Stop, meaning you cannot take hostile actions against the target in Stasis.

Latest revision as of 19:52, 20 December 2024

Time Stop
Caster Level(s) Wizard / Sorcerer 9
Innate Level 9
School Transmutation
Descriptor(s)
Component(s) Somatic
Range Medium
Area of Effect / Target Single
Duration 30 seconds*
Additional Counter Spells
Save Will Special
Spell Resistance No


Put the target creature into a state of Stasis for 30 seconds, reduced by the target's Will save (a Will save of 21 would reduce the duration by 21%, while a Will save of 38 would reduce the duration by 38%, etc.) While in Stasis, the target cannot move, act or be affected in any actions. When the creature comes out of Stasis, they aware that time has passed and of any actions that had transpired which they could perceive while in Stasis.


OOC Note: This ability follows the same rules for Time Stop, meaning you cannot take hostile actions against the target in Stasis.