Commoner (Hardcore Only): Difference between revisions
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As the name suggests, the Commoner is not a hero or adventurer but your every day John Sigil. Plucked from amongst the masses he or she has set off to meet their destiny and almost certain death at the hands of the | As the name suggests, the Commoner is not a hero or adventurer but just your every day John Sigil. Plucked from amongst the masses he or she has set off to meet their destiny and almost certain death at the hands of one of the planes' many horrors or just an unfortunate fall. | ||
The Commoner is only available to Hardcore | The Commoner is only available to [[Hardcore Characters]] and Hardcore event characters. There are four prestige classes available to the Commoner also detailed in this article. | ||
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== Commoner Prestige Classes== | == Commoner Prestige Classes== | ||
All Commoner Prestige Classes require 1 commoner level and have no other prerequisites. | |||
== The Warrior == | == The Warrior == | ||
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Hit Dice: d8 | Hit Dice: d8 | ||
Attack Bonus: 1/2 BAB | Attack Bonus: 1/2 BAB | ||
Saves: None/High/None | Saves: None/High/None | ||
Skills: 8 + Int; Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device | Skills: 8 + Int; Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device | ||
Feature: +1d6 Sneak attacks every third level. | Feature: +1d6 Sneak attacks every third level. Also actually having good skills. | ||
== The Priest == | == The Priest == |
Revision as of 17:49, 12 December 2024
As the name suggests, the Commoner is not a hero or adventurer but just your every day John Sigil. Plucked from amongst the masses he or she has set off to meet their destiny and almost certain death at the hands of one of the planes' many horrors or just an unfortunate fall.
The Commoner is only available to Hardcore Characters and Hardcore event characters. There are four prestige classes available to the Commoner also detailed in this article.
Hit Dice: d4
Attack Bonus: 1/2 BAB
Saves: None
Skills: 2 + Int; Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Parry, Persuade, Profession (all), Spellcraft
The Commoner gains no special abilities.
Commoner Prestige Classes
All Commoner Prestige Classes require 1 commoner level and have no other prerequisites.
The Warrior
Hit Dice: d12
Attack Bonus: 4/5 BAB
Saves: High/None/None
Skills: 4 + Int; Concentration, Craft (all), Discipline, Heal, Knowledge (all), Lore, Parry, Profession (all)
Feature: A bonus feat every third level.
The Thief
Hit Dice: d8
Attack Bonus: 1/2 BAB
Saves: None/High/None
Skills: 8 + Int; Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device
Feature: +1d6 Sneak attacks every third level. Also actually having good skills.
The Priest
Hit Dice: d6
Attack Bonus: 1/2 BAB
Saves: None/None/High
Skills: 4 + Int; Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Parry, Persuade, Profession (all), Spellcraft
Special Feature: Divine Spell casting. Attains at maximum 6th level spells, but gains significantly more spells per day.
The Mage
Hit Dice: d4
Attack Bonus: 1/3 BAB
Saves: None/None/High
Skills: 2 + Int; Concentraton, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Profession (all), Spellcraft
Special Feature: Arcane Spell casting. Attains at maximum 6th level spells, but gains significantly more spells per day.