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'''Description:''' ([[prestige class|PRESTIGE CLASS]])
Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.  
Necromancy is usually a poor choice for [[arcane]] spellcasters. Those who really want to master the deathless arts almost always pursue [[divine]] means. However, an alternative exists for those who desire power over [[undead]], without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.


'''[[Hit die]]:''' d6
==Requirements==
 
'''Proficiencies:''' no additional proficiencies are gained


'''[[Skill point]]s:''' 2 + [[int]] modifier
'''Alignment''': Any Non-Good


'''Skills:''' [[concentration]], [[craft armor]], [[craft trap]], [[craft weapon]], [[heal (skill)|heal]], [[hide]], [[listen]], [[lore]], [[move silently]], [[persuade]], [[spellcraft]]
'''Special''': 3 levels in an Arcane spellcasting class (Wizard, Sorcerer, or Bard)  


'''Unavailable feats:'''
[[brew potion]], [[craft wand]], [[curse song]], [[divine might]], [[divine shield]], [[extra music]], [[extra turning]], [[lingering song]], [[quicken spell]], [[scribe scroll]], [[spell focus]], [[two-weapon fighting]], [[weapon proficiency (exotic)]], [[weapon proficiency (martial)]], [[weapon proficiency (simple)]], [[weapon specialization]]
<br />These [[general feat]]s cannot be selected when taking a level of pale master.


'''[[Saving throw|Primary saving throw(s)]]:''' [[fortitude]], [[will]]
'''Hit Die''': d6


'''[[Base attack bonus]]:''' +1/2 levels
'''Proficiencies''': Pale Masters gain no additional proficiencies


==Requirements==
'''Skill Points''': 2 + INT
To qualify as a pale master, a character must fulfill all of the following criteria:


'''Alignment:''' any non-good
'''Class Skills''': Concentration, Craft, Decipher Script, Forgery, Heal, Hide, Knowledge (all), Listen, Lore, Move Silently, Persuade, Profession, Sense Motive, Spellcraft


'''Arcane spellcasting:''' level 3 or higher
'''''*'''Note: Sorcerers and bards will not be able to learn new spells via leveling up as a Pale Master, they must learn new spells from sorcerer or bard levels.''


==Level progression==
==Level progression==
Line 34: Line 27:
!Feats
!Feats
!HP range
!HP range
!rowspan=12 style="background:#ffffff"|&nbsp;
!Caster Progression
!AC bonus
!AC bonus
!Undead summon
!Undead summon
Line 45: Line 38:
!colspan=2|
!colspan=2|
|- align=center
|- align=center
|1st || +0 || +2 || +0 || +2 ||align=left|[[bone skin]] (+2AC) ||3-6 || +2 ||align=left|
|1st || +0 || +2 || +0 || +2 ||align=left|[https://nwn.fandom.com/wiki/Bone_skin Bone Skin] (+2AC) ||3-6 || +1 level of existing arcane spellcasting class|| +2 ||align=left|
|- align=center
|- align=center
|2nd || +1 || +3 || +0 || +3 ||align=left|[[animate dead (feat)|animate dead]] ||6-12 || +2 ||align=left|
|2nd || +1 || +3 || +0 || +3 ||align=left|Animate Dead ||6-12 || || +2 ||align=left|Greater Mummy
|- align=center
|- align=center
|3rd || +1 || +3 || +1 || +3 ||align=left|[[darkvision]] ||9-18 || +2 ||align=left|
|3rd || +1 || +3 || +1 || +3 ||align=left|[https://nwn.fandom.com/wiki/Darkvision Darkvision] ||9-18 || +1 level of existing arcane spellcasting class|| +2 ||align=left|
|- align=center
|- align=center
|4th || +2 || +4 || +1 || +4 ||align=left|[[summon undead]], bone skin (+2AC) ||12-24 || +4 ||align=left|[[ghoul (summon)|ghoul]] (lesser)
|4th || +2 || +4 || +1 || +4 ||align=left|Summon Undead, Bone Skin (+2AC) ||12-24 |||| +4 ||align=left|Abyssal Ghoul
|- align=center
|- align=center
|5th || +2 || +4 || +1 || +4 ||align=left|[[deathless vigor]] (+3HP) ||18-33 || +4 ||align=left|
|5th || +2 || +4 || +1 || +4 ||align=left|[https://nwn.fandom.com/wiki/Deathless_vigor Deathless Vigor] (+3HP) ||18-33 || +1 level of existing arcane spellcasting class|| +4 ||align=left|
|- align=center
|- align=center
|6th || +3 || +5 || +2 || +5 ||align=left|[[undead graft]], deathless vigor (+3HP) ||24-42 || +4 ||align=left|[[shadow]] (lesser)
|6th || +3 || +5 || +2 || +5 ||align=left|Undead Graft, Deathless Vigor (+3HP) ||24-42 || || +4 ||align=left|Doom Knight, Vampire Warrior
|- align=center
|- align=center
|7th || +3 || +5 || +2 || +5 ||align=left|[[tough as bone]], deathless vigor (+3HP) ||30-51 || +4 ||align=left|[[ghast (summon)|ghast]] (lesser)
|7th || +3 || +5 || +2 || +5 ||align=left|[https://nwn.fandom.com/wiki/Tough_as_bone Tough As Bone], Deathless Vigor (+3HP) ||30-51 || +1 level of existing arcane spellcasting class|| +4 ||align=left|
|- align=center
|- align=center
|8th || +4 || +6 || +2 || +6 ||align=left|undead graft II, bone skin (+2AC), deathless vigor (+3HP) ||36-60 || +6 ||align=left|[[wight]] (lesser)
|8th || +4 || +6 || +2 || +6 ||align=left|Bone Skin (+2AC), Deathless Vigor (+3HP) ||36-60 || || +6 ||align=left|Vampire Mage
|- align=center
|- align=center
|9th || +4 || +6 || +3 || +6 ||align=left|[[summon greater undead]], deathless vigor (+3HP) ||42-69 || +6 ||align=left|[[wraith]] (lesser), [[mummy (pale master)|mummy warrior]] (greater)&nbsp;
|9th || +4 || +6 || +3 || +6 ||align=left|Summon Greater Undead, Deathless Vigor (+3HP) ||42-69 || +1 level of existing arcane spellcasting class|| +6 ||align=left|Bloated Abomination
|- align=center
|- align=center
|10th || +5 || +7 || +3 || +7 ||align=left|[[deathless master touch]], [[deathless mastery]], deathless vigor (+3HP)&nbsp; ||48-78 || +6 ||align=left|[[spectre (pale master)|spectre]] (greater)
|10th || +5 || +7 || +3 || +7 ||align=left|Deathless Master Touch, [https://nwn.fandom.com/wiki/Deathless_mastery Deathless Mastery], Deathless Vigor (+3HP)&nbsp; ||48-78 |||| +6 ||align=left|Skeletal Knight, Cursed Warrior, Dread Bone Horror
|}
|}


===Bonus spells===


Upon reaching pale master levels 1, 3, 5, 7, and 9, the character gains new [[spell slot|spells per day]] as if he had also gained a level in his highest caster class (bard, sorcerer or wizard). He does not learn any new spells through this ability, but for wizards it can allow higher-level spells to be learned through other means (i.e. from scrolls or later leveling as a wizard).
'''Animate Dead'''
 
The pale master may summon forth a loyal undead servant to aid them until slain or dismissed. The undead acts as a henchman, but only one henchman across summoning abilities may be active at a time. This ability is on a 1-minute cooldown.
 
Level 2: Greater Mummy<br>
Level 6: Doom Knight<br>
Level 10: Skeletal Knight<br>
 
 
'''Summon Undead'''


==Tip: becoming a pale master==
The pale master may summon forth a loyal undead servant to aid them until slain or dismissed. The undead acts as a henchman, but only one henchman across summoning abilities may be active at a time. This ability is on a 5-minute cooldown.
*[[Sorcerer]]s and [[wizard]]s make powerful pale masters. Additional spellcasting effectiveness ([[caster level]]) is sacrificed for a stronger defense ([[armor class]] and [[hit point]]s).


[[Image:ife x2eppalema.gif|right|Epic pale master]]
Level 4: Abyssal Ghoul<br>
Level 6: Vampire Warrior<br>
Level 8: Vampire Mage<br>
Level 10: Cursed Warrior<br>


==Epic pale master==
The pale master's bond with the undead continues to grow, as she becomes the epic pale master.


'''Hit die:''' d6
'''Summon Greater Undead'''


'''Skill points:''' 2 + int modifier
The pale master may summon forth a far more powerful undead servant to aid them until slain or dismissed. This ability is on a 10-minute cooldown.


'''Bonus feats:''' The epic pale master gains a bonus feat every three levels (i.e., at levels 13, 16, 19, 22, 25, and 28).
Level 9: Bloated Abomination<br>
Level 10: Dread Bone Horror<br>


'''Epic bonus feats:''' [[automatic quicken spell]], [[automatic silent spell]], [[automatic still spell]], [[epic energy resistance]], [[epic spell focus]], [[epic spell penetration]], [[epic spell: dragon knight]], [[epic spell: epic mage armor]], [[epic spell: epic warding]], [[epic spell: greater ruin]], [[epic spell: hellball]], [[epic spell: mummy dust]], [[improved combat casting]]


'''Bonus spells:''' The character continues to gain additional spells per day in his highest caster class at every odd pale master level, up to the maximum spells per day (at caster class level 20).
'''Undead Graft'''


'''Unavailable epic feats:'''
Grants a +4 strength bonus. A pale master may use their undead arm to paralyze foes with a touch attack. The DC vs fortitude is equal to 10 + pale master level + strength modifier. The paralysis lasts for d6 +4 rounds. This ability is on a 2-minute cooldown. '''The strength bonus is now granted automatically.  Any relevels or rebuilds after March 1st 2021 should reduce strength by 4 and remove the special graft token.'''
[[bane of enemies]],
[[construct shape]], [[dragon shape]],
[[epic weapon specialization]], [[great smiting]],
[[improved ki strike 4]], [[improved ki strike 5]], [[improved sneak attack]],
[[improved spell resistance]], [[improved stunning fist]],
[[lasting inspiration]], [[mighty rage]], [[outsider shape]],
[[planar turning]], [[terrifying rage]], [[thundering rage]], [[undead shape]]
<br />These general [[epic feat]]s cannot be selected when taking a level of pale master.


===Epic pale master level progression===


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
'''Deathless Master Touch'''
|- style="background:#c0c0c0"
!&nbsp;Lvl&nbsp;
!Feats
!HP range
!rowspan=21 style="background:#ffffff"|&nbsp;
!AC Bonus
!Undead Summon
|- align=center
|11th
|align=left|
|51-84
| +6
|align=left|
|- align=center
|12th
|align=left|[[bone skin]] (+2AC)
|54-90
| +8
|align=left|[[vampire rogue (summon)|vampire rogue]]
|- align=center
|13th
|align=left|bonus feat
|57-96
| +8
|align=left|
|- align=center
|14th
|align=left|
|60-102
| +8
|align=left|[[greater bodak]]
|- align=center
|15th
|align=left|[[deathless vigor]] (+5HP)
|68-113
| +8
|align=left|
|- align=center
|16th
|align=left|bonus feat, bone skin (+2AC)
|71-119
| +10
|align=left|[[ghoul king]]
|- align=center
|17th
|align=left|
|74-125
| +10
|align=left|
|- align=center
|18th
|align=left|
|77-131
| +10
|align=left|[[vampire mage (summon)|vampire mage]]
|- align=center
|19th
|align=left|bonus feat
|80-137
| +10
|align=left|
|- align=center
|20th
|align=left|bone skin (+2AC), deathless vigor (+5HP)&nbsp;
|88-148
| +12
|align=left|[[skeleton blackguard]]
&nbsp;
|- align=center
|21th
|align=left|
|91-154
| +12
|align=left|
|- align=center
|22th
|align=left|bonus feat
|94-160
| +12
|align=left|[[lich (pale master)|lich]]
|- align=center
|23th
|align=left|
|97-166
| +12
|align=left|
|- align=center
|24th
|align=left|bone skin (+2AC)
|100-172
| +14
|align=left|[[lich lord]]
|- align=center
|25th
|align=left|bonus feat, deathless vigor (+5HP)
|108-183
| +14
|align=left|
|- align=center
|26th
|align=left|
|111-189
| +14
|align=left|[[alhoon (summon)|alhoon]]
|- align=center
|27th
|align=left|
|114-195
| +14
|align=left|
|- align=center
|28th
|align=left|bonus feat, bone skin (+2AC)
|117-201
| +16
|align=left|[[alhoon elder]]
|- align=center
|29th
|align=left|
|120-207
| +16
|align=left|
|- align=center
|30th
|align=left|deathless vigor (+5HP)
|128-218
| +16
|align=left|[[lesser demilich]]
|}


==Special==
At 10th level, a pale master's touch attack becomes deadly, instantly killing unless a fortitude save vs death is made. The DC is equal to 10 + pale master level + strength modifier and creates a Skeletal Knight henchman on a successful kill that serves loyally until slain or dismissed. Creating a henchman with this ability ''after'' a henchman summon is already active allows the Pale Master to have both, for a maximum of two. This ability is on a 5-minute cooldown.
'''Boneskin''': AC improves by +2 for every four levels past level 8.


'''Undead graft''': Can use this supernatural attack an additional time per day for every 3 epic levels gained.


'''Deathless vigor''': Every five epic levels an additional +5 permanent hit points are gained.
'''Bonus Spells'''


==Notes==
Upon reaching pale master levels 1, 3, 5, 7, and 9, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through this ability, but for wizards it can allow higher-level spells to be learned through other means (i.e. from scrolls or later leveling as a wizard).
*Requires [[Hordes of the Underdark]].
*The spellcasting requirement refers to the caster level required, not the level of spell that can be cast. Three levels of [[bard]], [[sorcerer]], or [[wizard]] fulfills this requirement.
*Pale masters can take [[epic spell]]s at level 15, regardless of spell casting ability, provided they meet the [[spellcraft]] requirements. The duration of the spells chosen while leveling as a pale master will be based on pale master levels.
*Pale master levels augment spell slots, but otherwise do not affect spellcasting. Thus, a level 10 sorcerer / 19 pale master has the same spells per day as a level 20 sorcerer, but has a [[caster level]] of only 10 and only knows as many spells as a level 10 sorcerer.
**The only way a bard or sorcerer may make use of the higher-level spell slots granted by pale master levels is through [[metamagic]]. (Wizards can learn spells for these higher levels from [[scroll]]s.)
*Gaining a pale master level does not allow a character to change his known spells.
*The actual effect of the darkvision feat is not applied when gained as a class feat. The benefits of the feat are only applied when gained as a racial bonus.

Latest revision as of 18:05, 3 June 2024

Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

Requirements

Alignment: Any Non-Good

Special: 3 levels in an Arcane spellcasting class (Wizard, Sorcerer, or Bard)


Hit Die: d6

Proficiencies: Pale Masters gain no additional proficiencies

Skill Points: 2 + INT

Class Skills: Concentration, Craft, Decipher Script, Forgery, Heal, Hide, Knowledge (all), Listen, Lore, Move Silently, Persuade, Profession, Sense Motive, Spellcraft

*Note: Sorcerers and bards will not be able to learn new spells via leveling up as a Pale Master, they must learn new spells from sorcerer or bard levels.

Level progression

Lvl BAB Saves Feats HP range Caster Progression AC bonus Undead summon
Fort Ref Will
1st +0 +2 +0 +2 Bone Skin (+2AC) 3-6 +1 level of existing arcane spellcasting class +2
2nd +1 +3 +0 +3 Animate Dead 6-12 +2 Greater Mummy
3rd +1 +3 +1 +3 Darkvision 9-18 +1 level of existing arcane spellcasting class +2
4th +2 +4 +1 +4 Summon Undead, Bone Skin (+2AC) 12-24 +4 Abyssal Ghoul
5th +2 +4 +1 +4 Deathless Vigor (+3HP) 18-33 +1 level of existing arcane spellcasting class +4
6th +3 +5 +2 +5 Undead Graft, Deathless Vigor (+3HP) 24-42 +4 Doom Knight, Vampire Warrior
7th +3 +5 +2 +5 Tough As Bone, Deathless Vigor (+3HP) 30-51 +1 level of existing arcane spellcasting class +4
8th +4 +6 +2 +6 Bone Skin (+2AC), Deathless Vigor (+3HP) 36-60 +6 Vampire Mage
9th +4 +6 +3 +6 Summon Greater Undead, Deathless Vigor (+3HP) 42-69 +1 level of existing arcane spellcasting class +6 Bloated Abomination
10th +5 +7 +3 +7 Deathless Master Touch, Deathless Mastery, Deathless Vigor (+3HP)  48-78 +6 Skeletal Knight, Cursed Warrior, Dread Bone Horror


Animate Dead

The pale master may summon forth a loyal undead servant to aid them until slain or dismissed. The undead acts as a henchman, but only one henchman across summoning abilities may be active at a time. This ability is on a 1-minute cooldown.

Level 2: Greater Mummy
Level 6: Doom Knight
Level 10: Skeletal Knight


Summon Undead

The pale master may summon forth a loyal undead servant to aid them until slain or dismissed. The undead acts as a henchman, but only one henchman across summoning abilities may be active at a time. This ability is on a 5-minute cooldown.

Level 4: Abyssal Ghoul
Level 6: Vampire Warrior
Level 8: Vampire Mage
Level 10: Cursed Warrior


Summon Greater Undead

The pale master may summon forth a far more powerful undead servant to aid them until slain or dismissed. This ability is on a 10-minute cooldown.

Level 9: Bloated Abomination
Level 10: Dread Bone Horror


Undead Graft

Grants a +4 strength bonus. A pale master may use their undead arm to paralyze foes with a touch attack. The DC vs fortitude is equal to 10 + pale master level + strength modifier. The paralysis lasts for d6 +4 rounds. This ability is on a 2-minute cooldown. The strength bonus is now granted automatically. Any relevels or rebuilds after March 1st 2021 should reduce strength by 4 and remove the special graft token.


Deathless Master Touch

At 10th level, a pale master's touch attack becomes deadly, instantly killing unless a fortitude save vs death is made. The DC is equal to 10 + pale master level + strength modifier and creates a Skeletal Knight henchman on a successful kill that serves loyally until slain or dismissed. Creating a henchman with this ability after a henchman summon is already active allows the Pale Master to have both, for a maximum of two. This ability is on a 5-minute cooldown.


Bonus Spells

Upon reaching pale master levels 1, 3, 5, 7, and 9, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through this ability, but for wizards it can allow higher-level spells to be learned through other means (i.e. from scrolls or later leveling as a wizard).