Anhur: Difference between revisions
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| valign="top"| '''Symbol:''' || Bird of prey | | valign="top"| '''Symbol:''' || Bird of prey | ||
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| valign="top"| '''Alignment:''' || CG | |||
|- | |||
| valign="top"| '''Worshiper Alignment:''' || CG, CN, NG | |||
|- | |- | ||
| valign="top"| '''Home P/L/R:''' || [[Ysgard]]/[[Ysgard (Layer)|Ysgard]]/<br>[[Netaph]] | | valign="top"| '''Home P/L/R:''' || [[Ysgard]]/[[Ysgard (Layer)|Ysgard]]/<br>[[Netaph]] | ||
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| valign="top"| '''Know Proxies:''' || Montju Human; Tiamhotep Human | |||
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Anhur, the most warlike of the Egyptians, is also one of the wiser powers of the pantheon. He's slow to anger, which is surprising, given both his chaotic nature and his portfolio. Nonetheless, the other gods often seek out his advice and his counsel. | Anhur, the most warlike of the Egyptians, is also one of the wiser powers of the pantheon. He's slow to anger, which is surprising, given both his chaotic nature and his portfolio. Nonetheless, the other gods often seek out his advice and his counsel. | ||
Anhur likes on the same Ysgardian earthberg as [[Bast]], but the two rarely have anything to do with each other. Bast's dominion is trickery and the subtleties of felines; Anhur's is that of war and carefully crafted wisdom. His realm is one of adobe and narrow canyons, where chariots race through the streets and defiles. The land is cool and temperate, ideal for fighting. But Anhur's followers don't struggle against each other, preferring instead to storm [[the Gray Waste]] and [[the Abyss]] to wage war on evil. They don't even have the assurance that Anhur will save them from permanent dissolution. | Anhur likes on the same Ysgardian earthberg as [[Bast]], but the two rarely have anything to do with each other. Bast's dominion is trickery and the subtleties of felines; Anhur's is that of war and carefully crafted wisdom. His realm is one of adobe and narrow canyons, where chariots race through the streets and defiles. The land is cool and temperate, ideal for fighting. But Anhur's followers don't struggle against each other, preferring instead to storm [[the Gray Waste]] and [[the Abyss]] to wage war on evil. They don't even have the assurance that Anhur will save them from permanent dissolution. | ||
On the other hand, Anhur and his proxy Montju struggle for dominance constantly. Chant is the two of 'em take turns being the war god, and though they always advance the cause of battle, they look out for their own interests as well. They can't kill each other, and so they've made each other into proxies so each can keep an eye on his foe. | On the other hand, Anhur and his proxy Montju struggle for dominance constantly. Chant is the two of 'em take turns being the war god, and though they always advance the cause of battle, they look out for their own interests as well. They can't kill each other, and so they've made each other into proxies so each can keep an eye on his foe. | ||
Only ancient equipment is available in Netaph. However, it's finely crafted and durable. Birds of prey constantly wheel through the air here, waiting for the moment to strike - an apt metaphor for the charged tension that fills the realms of Ysgard. | Only ancient equipment is available in Netaph. However, it's finely crafted and durable. Birds of prey constantly wheel through the air here, waiting for the moment to strike - an apt metaphor for the charged tension that fills the realms of Ysgard. |
Latest revision as of 16:43, 12 December 2023
"The Falcon of War" | |
Pantheon: | Egyptian |
AoC: | War |
Symbol: | Bird of prey |
Alignment: | CG |
Worshiper Alignment: | CG, CN, NG |
Home P/L/R: | Ysgard/Ysgard/ Netaph |
Know Proxies: | Montju Human; Tiamhotep Human |
Anhur, the most warlike of the Egyptians, is also one of the wiser powers of the pantheon. He's slow to anger, which is surprising, given both his chaotic nature and his portfolio. Nonetheless, the other gods often seek out his advice and his counsel.
Anhur likes on the same Ysgardian earthberg as Bast, but the two rarely have anything to do with each other. Bast's dominion is trickery and the subtleties of felines; Anhur's is that of war and carefully crafted wisdom. His realm is one of adobe and narrow canyons, where chariots race through the streets and defiles. The land is cool and temperate, ideal for fighting. But Anhur's followers don't struggle against each other, preferring instead to storm the Gray Waste and the Abyss to wage war on evil. They don't even have the assurance that Anhur will save them from permanent dissolution.
On the other hand, Anhur and his proxy Montju struggle for dominance constantly. Chant is the two of 'em take turns being the war god, and though they always advance the cause of battle, they look out for their own interests as well. They can't kill each other, and so they've made each other into proxies so each can keep an eye on his foe.
Only ancient equipment is available in Netaph. However, it's finely crafted and durable. Birds of prey constantly wheel through the air here, waiting for the moment to strike - an apt metaphor for the charged tension that fills the realms of Ysgard.