Melf's Minute Meteors (Spell): Difference between revisions
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(Created page with "Category:Spells {| class="toccolours" | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Melf's Minute Meteors'' |- | '''Caster Level(s)''' || Druid 3, Shaman 3, Wizard / Sorcerer 3 |- | '''Innate Level''' || 3 |- | '''School''' || Evocation |- | '''Descriptor(s)''' || Fire |- | '''Component(s)''' || Verbal, Somatic |- | '''Range''' || Personal |- | '''Area of Effect / Target''' || Single |- | '''Duration''' || 1 Round / Level |- | '''Additional Counter S...") |
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This spell creates several small globes of fire which are held in the hand. The meteors can be hurled at targets with great prowess with the caster gaining a bonus of three extra attacks per round for the duration. Each meteor deals 2d6 fire damage to a single target, increasing to 4d6 at level 10, 6d6 at level 20, and 8d6 beyond that. | This spell creates several small globes of fire which are held in the hand. The meteors can be hurled at targets with great prowess with the caster gaining a bonus of three extra attacks per round for the duration. Each meteor deals 2d6 fire damage to a single target, increasing to 4d6 at level 10, 6d6 at level 20, and 8d6 beyond that. | ||
These meteors take effect as a 99999 stack of darts and offer +20 soft ab | |||
Empowered grants the next tier up of fire damage for the caster level. | |||
Maximize grants the next tier up of fire damage and extends the spell. | |||
A CL 20 using empower or maximize will get the "Beyond" 20 version with 8d6 damage. |
Latest revision as of 03:07, 14 August 2023
Melf's Minute Meteors | |
Caster Level(s) | Druid 3, Shaman 3, Wizard / Sorcerer 3 |
Innate Level | 3 |
School | Evocation |
Descriptor(s) | Fire |
Component(s) | Verbal, Somatic |
Range | Personal |
Area of Effect / Target | Single |
Duration | 1 Round / Level |
Additional Counter Spells | |
Save | No |
Spell Resistance | No |
This spell creates several small globes of fire which are held in the hand. The meteors can be hurled at targets with great prowess with the caster gaining a bonus of three extra attacks per round for the duration. Each meteor deals 2d6 fire damage to a single target, increasing to 4d6 at level 10, 6d6 at level 20, and 8d6 beyond that.
These meteors take effect as a 99999 stack of darts and offer +20 soft ab
Empowered grants the next tier up of fire damage for the caster level. Maximize grants the next tier up of fire damage and extends the spell.
A CL 20 using empower or maximize will get the "Beyond" 20 version with 8d6 damage.