Weapon Master: Difference between revisions

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For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.  
For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.  


'''Requirements'''


'''Base Attack Bonus''': +5
=Requirements=


'''Skills''': Intimidate 4 ranks
'''Base Attack Bonus''': +6


'''Feats''': Dodge, Mobility, Experties, Spring Attack, Weapon Focus (any melee weapon), Whirlwind Attack
'''Feats''': Dodge, Blind Fight, Expertise, Cleave, Great Cleave, Weapon Focus (any melee weapon)


'''Special''': Must visit at least 2 planes of existence other than their native one
=Class Features=


'''Hit Die''': d10  
'''Hit Die''': d10  


'''Proficiencies''': Weapon Masters gain no additional proficiencies  
'''Proficiencies''': Weapon Masters gain no additional proficiencies.


'''Skill Points''': 2 + INT
'''Skill Points''': 2 + intelligence modifier


'''Class Skills''': Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot
'''Class Skills''': Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot  


{| class="wikitable" style="text-align: center; background-color:#d3d3d2;" width="100%"
==Level progression==
!Lvl
 
!BAB
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
!Fort
|- style="background:#c0c0c0"
!Ref
!Lvl
!Will
!BAB
!Special
!colspan=3|Saves
!0
!Feats
!1
!HP range
!2
!rowspan=12 style="background:#ffffff"| 
!3
!AB bonus
!4
!rowspan=2|Ki Focus <br>AB
!5
|- style="background:#c0c0c0"
!6
!colspan=2|
!7
!Fort
!8
!Ref
!9
!Will
|-
!colspan=2|
| 1st
! &nbsp;
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|- align=center
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|1st || +1 || +0 || +2 || +0 ||align=left|Ki Focus, [https://nwn.fandom.com/wiki/Weapon_of_choice Weapon of Choice] ||5-10 || - ||1
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|- align=center
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|2nd || +2 || +0 || +3 || +0 ||align=left| ||10-20 || - ||2
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|- align=center
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|3rd || +3 || +1 || +3 || +1 ||align=left| ||15-30 || - ||2
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|- align=center
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|4th || +4 || +1 || +4 || +1 ||align=left| ||20-40 || - ||3
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|- align=center
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|5th || +5 || +1 || +4 || +1 ||align=left|[https://nwn.fandom.com/wiki/Increased_multiplier Increased Multiplier], [https://nwn.fandom.com/wiki/Superior_weapon_focus Superior Weapon Focus] (+1 AB) ||25-50 || +1 ||3
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|6th || +6 || +2 || +5 || +2 ||align=left| ||30-60 || +1 ||4
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|- align=center
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|7th || +7 || +2 || +5 || +2 ||align=left|[https://nwn.fandom.com/wiki/Ki_critical Ki Critical] ||35-70 || +1 ||4
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|-
|8th || +8 || +2 || +6 || +2 ||align=left| ||40-80 || +1 ||5
| 2nd
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|9th || +9 || +3 || +6 || +3 ||align=left| ||45-90 || +1 ||5
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|10th || +10 || +3 || +7 || +3 ||align=left| Double Ki Focus Duration||50-100|| +1 ||6
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'''Ki Focus'''
The Weapon Master has learned to harness their inner ki and channel it through their weapon of choice. While doing so, they gain 1 AB plus an additional AB equal to half their Weapon Master level. This ability lasts one round plus an additional round per Weapon Master level and has three charges each on a five-minute cooldown. At level 10, the duration is instead two rounds per Weapon Master level.
==Tip: Becoming a weapon master==
* A [[fighter]] makes a very strong candidate for becoming a weapon master. All of the required feats are on the fighter bonus list, and a dedicated fighter can take his first level in weapon master as early as level 7.

Latest revision as of 17:59, 6 February 2023

For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.


Requirements

Base Attack Bonus: +6

Feats: Dodge, Blind Fight, Expertise, Cleave, Great Cleave, Weapon Focus (any melee weapon)

Class Features

Hit Die: d10

Proficiencies: Weapon Masters gain no additional proficiencies.

Skill Points: 2 + intelligence modifier

Class Skills: Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot

Level progression

Lvl BAB Saves Feats HP range   AB bonus Ki Focus
AB
Fort Ref Will  
1st +1 +0 +2 +0 Ki Focus, Weapon of Choice 5-10 - 1
2nd +2 +0 +3 +0 10-20 - 2
3rd +3 +1 +3 +1 15-30 - 2
4th +4 +1 +4 +1 20-40 - 3
5th +5 +1 +4 +1 Increased Multiplier, Superior Weapon Focus (+1 AB) 25-50 +1 3
6th +6 +2 +5 +2 30-60 +1 4
7th +7 +2 +5 +2 Ki Critical 35-70 +1 4
8th +8 +2 +6 +2 40-80 +1 5
9th +9 +3 +6 +3 45-90 +1 5
10th +10 +3 +7 +3 Double Ki Focus Duration 50-100 +1 6


Ki Focus

The Weapon Master has learned to harness their inner ki and channel it through their weapon of choice. While doing so, they gain 1 AB plus an additional AB equal to half their Weapon Master level. This ability lasts one round plus an additional round per Weapon Master level and has three charges each on a five-minute cooldown. At level 10, the duration is instead two rounds per Weapon Master level.


Tip: Becoming a weapon master

  • A fighter makes a very strong candidate for becoming a weapon master. All of the required feats are on the fighter bonus list, and a dedicated fighter can take his first level in weapon master as early as level 7.