Weapon Master: Difference between revisions
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=Requirements= | =Requirements= | ||
Base Attack Bonus''': + | '''Base Attack Bonus''': +6 | ||
'''Feats''': Dodge, | '''Feats''': Dodge, Blind Fight, Expertise, Cleave, Great Cleave, Weapon Focus (any melee weapon) | ||
=Class Features= | |||
'''Hit Die''': d10 | '''Hit Die''': d10 | ||
'''Proficiencies''': Weapon Masters gain no additional proficiencies | '''Proficiencies''': Weapon Masters gain no additional proficiencies. | ||
'''Skill Points''': 2 + | '''Skill Points''': 2 + intelligence modifier | ||
'''Class Skills''': Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot | '''Class Skills''': Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot | ||
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!rowspan=12 style="background:#ffffff"| | !rowspan=12 style="background:#ffffff"| | ||
!AB bonus | !AB bonus | ||
!rowspan=2|Ki | !rowspan=2|Ki Focus <br>AB | ||
|- style="background:#c0c0c0" | |- style="background:#c0c0c0" | ||
!colspan=2| | !colspan=2| | ||
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! | ! | ||
|- align=center | |- align=center | ||
|1st || +1 || +0 || +2 || +0 ||align=left| | |1st || +1 || +0 || +2 || +0 ||align=left|Ki Focus, [https://nwn.fandom.com/wiki/Weapon_of_choice Weapon of Choice] ||5-10 || - ||1 | ||
|- align=center | |- align=center | ||
|2nd || +2 || +0 || +3 || +0 ||align=left| ||10-20 || - ||2 | |2nd || +2 || +0 || +3 || +0 ||align=left| ||10-20 || - ||2 | ||
|- align=center | |- align=center | ||
|3rd || +3 || +1 || +3 || +1 ||align=left| ||15-30 || - || | |3rd || +3 || +1 || +3 || +1 ||align=left| ||15-30 || - ||2 | ||
|- align=center | |- align=center | ||
|4th || +4 || +1 || +4 || +1 ||align=left| ||20-40 || - || | |4th || +4 || +1 || +4 || +1 ||align=left| ||20-40 || - ||3 | ||
|- align=center | |- align=center | ||
|5th || +5 || +1 || +4 || +1 ||align=left|[ | |5th || +5 || +1 || +4 || +1 ||align=left|[https://nwn.fandom.com/wiki/Increased_multiplier Increased Multiplier], [https://nwn.fandom.com/wiki/Superior_weapon_focus Superior Weapon Focus] (+1 AB) ||25-50 || +1 ||3 | ||
|- align=center | |- align=center | ||
|6th || +6 || +2 || +5 || +2 ||align=left| ||30-60 || +1 || | |6th || +6 || +2 || +5 || +2 ||align=left| ||30-60 || +1 ||4 | ||
|- align=center | |- align=center | ||
|7th || +7 || +2 || +5 || +2 ||align=left|[ | |7th || +7 || +2 || +5 || +2 ||align=left|[https://nwn.fandom.com/wiki/Ki_critical Ki Critical] ||35-70 || +1 ||4 | ||
|- align=center | |- align=center | ||
|8th || +8 || +2 || +6 || +2 ||align=left| ||40-80 || +1 || | |8th || +8 || +2 || +6 || +2 ||align=left| ||40-80 || +1 ||5 | ||
|- align=center | |- align=center | ||
|9th || +9 || +3 || +6 || +3 ||align=left| ||45-90 || +1 || | |9th || +9 || +3 || +6 || +3 ||align=left| ||45-90 || +1 ||5 | ||
|- align=center | |- align=center | ||
|10th || +10 || +3 || +7 || +3 ||align=left| ||50-100|| +1 || | |10th || +10 || +3 || +7 || +3 ||align=left| Double Ki Focus Duration||50-100|| +1 ||6 | ||
|} | |} | ||
'''Ki Focus''' | |||
The Weapon Master has learned to harness their inner ki and channel it through their weapon of choice. While doing so, they gain 1 AB plus an additional AB equal to half their Weapon Master level. This ability lasts one round plus an additional round per Weapon Master level and has three charges each on a five-minute cooldown. At level 10, the duration is instead two rounds per Weapon Master level. | |||
The | |||
==Tip: Becoming a weapon master== | |||
* A [[fighter]] makes a very strong candidate for becoming a weapon master. All of the required feats are on the fighter bonus list, and a dedicated fighter can take his first level in weapon master as early as level 7. | |||
Latest revision as of 17:59, 6 February 2023
For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.
Requirements
Base Attack Bonus: +6
Feats: Dodge, Blind Fight, Expertise, Cleave, Great Cleave, Weapon Focus (any melee weapon)
Class Features
Hit Die: d10
Proficiencies: Weapon Masters gain no additional proficiencies.
Skill Points: 2 + intelligence modifier
Class Skills: Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot
Level progression
Lvl | BAB | Saves | Feats | HP range | AB bonus | Ki Focus AB | |||
---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||
1st | +1 | +0 | +2 | +0 | Ki Focus, Weapon of Choice | 5-10 | - | 1 | |
2nd | +2 | +0 | +3 | +0 | 10-20 | - | 2 | ||
3rd | +3 | +1 | +3 | +1 | 15-30 | - | 2 | ||
4th | +4 | +1 | +4 | +1 | 20-40 | - | 3 | ||
5th | +5 | +1 | +4 | +1 | Increased Multiplier, Superior Weapon Focus (+1 AB) | 25-50 | +1 | 3 | |
6th | +6 | +2 | +5 | +2 | 30-60 | +1 | 4 | ||
7th | +7 | +2 | +5 | +2 | Ki Critical | 35-70 | +1 | 4 | |
8th | +8 | +2 | +6 | +2 | 40-80 | +1 | 5 | ||
9th | +9 | +3 | +6 | +3 | 45-90 | +1 | 5 | ||
10th | +10 | +3 | +7 | +3 | Double Ki Focus Duration | 50-100 | +1 | 6 |
Ki Focus
The Weapon Master has learned to harness their inner ki and channel it through their weapon of choice. While doing so, they gain 1 AB plus an additional AB equal to half their Weapon Master level. This ability lasts one round plus an additional round per Weapon Master level and has three charges each on a five-minute cooldown. At level 10, the duration is instead two rounds per Weapon Master level.
Tip: Becoming a weapon master
- A fighter makes a very strong candidate for becoming a weapon master. All of the required feats are on the fighter bonus list, and a dedicated fighter can take his first level in weapon master as early as level 7.