Shaman: Difference between revisions
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At level 20 the bolts coalesce into a single bolt which has had it's damage increased to 1d6 per caster level and the damage type changes to always be Cosmic damage. The damage of this bolt is modified by the average value of the target's saves (EG: A target with 15 Fort, 30 Reflex, and 15 Will would take 20% less damage from this ability). In addition, this single bolt now applies 10% vulnerability to fire, acid, cold, electrical, and cosmic damage to the target stacking up to two times. This effect lasts 60 seconds. This ability does increased damage against bosses and reduced damage against players. | At level 20 the bolts coalesce into a single bolt which has had it's damage increased to 1d6 per caster level and the damage type changes to always be Cosmic damage. The damage of this bolt is modified by the average value of the target's saves (EG: A target with 15 Fort, 30 Reflex, and 15 Will would take 20% less damage from this ability). In addition, this single bolt now applies 10% vulnerability to fire, acid, cold, electrical, and cosmic damage to the target stacking up to two times. This effect lasts 60 seconds. This ability does increased damage against bosses and reduced damage against players. | ||
''' Animal Companion ''' | ''' Animal Companion ''' |
Revision as of 05:56, 7 July 2023
The Shaman is a caster that harnesses the raw power of the inner planes to their will. Empowered by their worship and reverence of the elements, they are bestowed great power at their ready call. Though considerably more limited in their options than their druidic and clerical brethren, they nonetheless prove powerful allies or dangerous foes from the strength and quantity of their powerful spells.
Hit Die: d8
Proficiencies: Armor (Light, Medium), Shields, Weapons (Druid)
Skill Points: 2 + INT
Class Skills: Animal Empathy, Concentration, Craft (all but Building), Heal, Knowledge (Arcana, Geography, Religion, Planes, Psionic), Lore, Parry, Persuade, Profession (all but Merchant, Lumberjack, Miner, Stablehand), Spellcraft, Wilderness Lore
Spellcasting: Divine (spell failure from armor is ignored), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell difficulty class).
Spells
Level progression
Lvl | BAB | Saves | Feats | HP range | Base spells per day | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||
1st | +0 | +2 | +0 | +2 | Nature Sense | 4-8 | 3 | 1 | - | - | - | - | - | - | - | - | |
2nd | +1 | +3 | +0 | +3 | Weapon Finesse, Woodland Stride | 8-16 | 4 | 2 | - | - | - | - | - | - | - | - | |
3rd | +2 | +3 | +1 | +3 | Trackless Step | 12-24 | 4 | 2 | 1 | - | - | - | - | - | - | - | |
4th | +3 | +4 | +1 | +4 | Resist Nature's Lure | 16-32 | 5 | 3 | 2 | - | - | - | - | - | - | - | |
5th | +3 | +4 | +1 | +4 | 20-40 | 5 | 3 | 2 | 1 | - | - | - | - | - | - | ||
6th | +4 | +5 | +2 | +5 | Planar Survival | 24-48 | 5 | 3 | 3 | 2 | - | - | - | - | - | - | |
7th | +5 | +5 | +2 | +5 | 28-56 | 6 | 4 | 3 | 2 | 1 | - | - | - | - | - | ||
8th | +6/+1 | +6 | +2 | +6 | 32-64 | 6 | 4 | 3 | 3 | 2 | - | - | - | - | - | ||
9th | +6/+1 | +6 | +3 | +6 | Venom Immunity | 36-72 | 6 | 4 | 4 | 3 | 2 | 1 | - | - | - | - | |
10th | +7/+2 | +7 | +3 | +7 | Elemental Incarnate | 40-80 | 6 | 4 | 4 | 3 | 3 | 2 | - | - | - | - | |
11th | +8/+3 | +7 | +3 | +7 | 44-88 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | - | - | - | ||
12th | +9/+4 | +8 | +4 | +8 | 48-96 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | - | - | - | ||
13th | +9/+4 | +8 | +4 | +8 | 52-104 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | - | ||
14th | +10/+5 | +9 | +4 | +9 | 56-112 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - | - | ||
15th | +11/+6/+1 | +9 | +5 | +9 | Greater Elemental Incarnate | 60-120 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | |
16th | +12/+7/+2 | +10 | +5 | +10 | 64-128 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - | ||
17th | +12/+7/+2 | +10 | +5 | +10 | 68-136 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | - | ||
18th | +13/+8/+3 | +11 | +6 | +11 | 72-144 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | ||
19th | +14/+9/+4 | +11 | +6 | +11 | 76-152 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | ||
20th | +15/+10/+5 | +12 | +6 | +12 | Cosmic Elemental Incarnate | 80-160 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
Bonus spell slots come from items and high charisma.
As a rule of thumb, shamans can cast spell levels up to half their class level rounded up.
Planar Survival
The Shaman has adapted and is not subject to the natural hazards of the plane they're on, such as the fires of the elemental plane of fire, the diseases and apathy of Hades, the acidic rain of Gehenna, the carelessness of Elysium, etc. They are still subject to any other fire damage, diseases, acid damage, and so on.
Elemental Incarnate
The shaman has learned to harness the raw elemental might of nature in its most deadly form. They may hurl damaging bolts of random elemental energy to strike enemies in an area for 1d4 damage per missile per level. Each missile has a 20% + Dexterity Modifier chance of doing 150% damage. For each bolt that strikes a target, it increases the vulnerability to that element to that target by 2%, up to a maximum of 30% vulnerability. This effect lasts 60 seconds.
At level 20 the bolts coalesce into a single bolt which has had it's damage increased to 1d6 per caster level and the damage type changes to always be Cosmic damage. The damage of this bolt is modified by the average value of the target's saves (EG: A target with 15 Fort, 30 Reflex, and 15 Will would take 20% less damage from this ability). In addition, this single bolt now applies 10% vulnerability to fire, acid, cold, electrical, and cosmic damage to the target stacking up to two times. This effect lasts 60 seconds. This ability does increased damage against bosses and reduced damage against players.
Animal Companion
A Shaman with the Animal domain may select from a number of animal companions. The base stats for the companions are listed below. Each level companions gain 1 HD of their creature type and their base stats increase by 5% per shaman level. The improved companion feat may be taken to increase their scaling by an additional 10%.
Name | Strength | Dexterity | Constitution | Intellect | Wisdom | Charisma | Natural AC | Special Features | Creature Type |
---|---|---|---|---|---|---|---|---|---|
Axebeak | 18 | 14 | 12 | 8 | 12 | 8 | 5 | Power Attack, Cleave | Magical Beast |
Roc | 14 | 18 | 12 | 12 | 8 | 8 | 5 | Blind Fight, Knockdown | Magical Beast |
Griffon | 16 | 16 | 16 | 8 | 8 | 8 | 7 | Knockdown, Expertise | Magical Beast |
Limlim | 12 | 18 | 14 | 8 | 8 | 12 | 3 | Small, Dark Blessing | Magical Beast |
Dilophosaurus | 16 | 16 | 16 | 8 | 8 | 8 | 5 | Improved Knockdown, Large | Magical Beast |
Ankheg | 14 | 14 | 18 | 8 | 8 | 8 | 7 | 5-10 /+20 DR (based on level) | Magical Beast |
Cranium Rat | 8 | 16 | 10 | 13 | 12 | 8 | 0 | Spells: Magic Missiles (x99), Also just... lots of random spells | Aberration (Wizard HD) |
Cocatrice | 8 | 18 | 10 | 8 | 14 | 12 | 4 | Small, Flesh to Stone on hit | Magical Beast |
Ooze | 14 | 14 | 14 | 8 | 8 | 8 | 1 | 50% Physical Immunity | Ooze |
Aoskian Hound | 16 | 14 | 14 | 10 | 12 | 4 | 4 | Divine Damage | Magical Beast |
Achaierai | 18 | 14 | 14 | 10 | 14 | 16 | 7 | Daze on Hit, Large | Magical Beast |