Shadowdancer
Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Despite their link with shadows and trickery, shadowdancers are as often good as evil. They may use their incredible abilities as they wish.
Shadowdancers often work in troupes, never staying in one place too long. Some use their abilities to entertain. Others operate as thieves, using their abilities to infiltrate past defenses and dupe others. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them.
Requirements
Skills: Hide 10 ranks, Move Silently 8 ranks, Tumble 5 ranks
Feats: Dodge, Mobility
DM Unlock: This Prestige Class is locked by default. DMs can unlock it for characters who meet all of the requirements. A DM may ask you a few questions before granting this PrC to you.
Hit Die: d8
Proficiencies: Armor (Light), Weapons (Simple)
Skill Points: 6 + INT
Class Skills: Bluff, Craft (Weapon, Armor, Building, Gemcutting, Locksmith), Decipher Script, Disguise, Escape Artist, Forgery, Heal, Hide, Knowledge (all), Listen, Lore, Move Silently, Perform, Persuade, Profession, Search, Spot, Tumble
Level progression
Lvl | BAB | Saves | Feats | HP range | Shadow Evade | Shadow summon | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | Damage Reduction | Concealment | AC bonus | Sneak Attack | ||||||
1st | +0 | +0 | +2 | +0 | 4-8 | |||||||
2nd | +1 | +0 | +3 | +0 | Darkvision, Evasion, Uncanny Dodge I | 8-16 | ||||||
3rd | +2 | +1 | +3 | +1 | Shadow Daze, Summon Shadow | 12-24 | Shadow | |||||
4th | +3 | +1 | +4 | +1 | Shadow Evade, Shadow Jump, Shadow Conjuration 1/day | 16-32 | 5/+2 | 10% | +2 | |||
5th | +3 | +1 | +4 | +1 | Hide in Plain Sight, Defensive Roll, Uncanny Dodge II | 20-40 | 10/+2 | 10% | +2 | |||
6th | +4 | +2 | +5 | +2 | 24-48 | 5/+3 | 30% | +3 | Shadow Fiend | 1d6 | ||
7th | +5 | +2 | +5 | +2 | Slippery Mind | 28-56 | 10/+3 | 30% | +3 | |||
8th | +6 | +2 | +6 | +2 | Swift and Silent +10% | 32-64 | 5/+4 | 50% | +4 | |||
9th | +6 | +3 | +6 | +3 | 36-72 | 10/+4 | 50% | +4 | Shadow Lord | |||
10th | +7 | +3 | +7 | +3 | Improved Evasion, Uncanny Dodge III | 40-80 | 5/+5 | 70% | +5 | 2d6 |
Sneak Attack
Shadowdancers receive sneak Attack progression, starting at level 6 and continues every 4 levels afterwards.
Note: Mechanically, this is Blackguard's Sneak Attack, so it will stacks with the damage bonus from the rogue's sneak attack and assassin's death attack.
Swift and Silent
Shadowdancers receive "Swift and Silent" at level 8. This increases movement speed in stealth mode. Speed increases every 4 levels, until level 20.
Shadow Evade
Shadow Evade duration is increased to 5 rounds plus Shadowdancer levels. Additional uses are gained at level 10 and every 5 levels afterwards. Concealment also increases at epic. Finally, it's a free action to use.
Tips: Becoming a shadowdancer
- Rogues, bards, and monks make excellent shadowdancers.
- Fighters, barbarians, rangers, and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill.
- Wizard, sorcerer, cleric, and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly.
Special
Shadow Evade: The shadowdancer gains an additional +2 to her damage reduction and an additional +1 to her ability to resist magical weapons for every five epic levels (e.g., a 15th level shadowdancer has 12/+4 damage reduction).
- The ability to resist magical weapons is capped at +5 (achieved at level 20).