Monk

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Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. Monks wearing armor lose their wisdom and level-based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Monks who travel the planes do so for a variety of reasons, ranging from seeking to restore an ancient artifact to their temple to a much more general quest for enlightenment. The magnificent diversity of the planes lead many monks to adventure, and few return to quiet monastic study without having spent at least some time exploring. Living out a classic paradox, most find both more and less than they anticipate.


Hit Die: d8

Proficiencies: Armor (Robes), Weapons (Monk)

Skill Points: 4 + INT

Class Skills: Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble

Specialty Weapon: The monk retains his unarmed base attack bonus when fighting with kamas, quarterstaves, shuriken, and katanas. Kamas are also permitted when using Flurry of Blows. (These are the only two instances in which kamas receive special treatment in the hands of monks, though.)

Alignment: Any non-chaotic

Level progression

Lvl BAB Saves Feats HP range   Unarmed AB Flurry of blows AB Unarmed damage AC bonus Speed bonus
Fort Ref Will Large/medium Small
1st +0 +2 +2 +2 Cleave, Stunning Fist, Improved Unarmed Strike 4-8 +0 -2/-2 1d6 1d4 - -
2nd +1 +3 +3 +3 Weapon Finesse, Deflect Arrows, Evasion 8-16 +1 -1/-1 1d6 1d4 - -
3rd +2 +3 +3 +3 Monk Speed, Still Mind, Monk AC Bonus (Dodge), Flurry of Blows 12-24 +2 +0/+0 1d6 1d4 - +10%
4th +3 +4 +4 +4 Knockdown, Improved Knockdown 16-32 +3 +1/+1 1d8 1d6 - +10%
5th +3 +4 +4 +4 Purity of Body 20-40 +3 +1/+1 1d8 1d6 +1 +10%
6th +4 +5 +5 +5 Wholeness of Body 24-48 +4/+1 +2/-1/+2 1d8 1d6 +1 +20%
7th +5 +5 +5 +5 Ki Strike +1 28-56 +5/+2 +3/+0/+3 1d8 1d6 +1 +20%
8th +6/+1 +6 +6 +6 32-64 +6/+3 +4/+1/+4 1d10 1d8 +1 +20%
9th +6/+1 +6 +6 +6 Improved Evasion 36-72 +6/+3 +4/+1/+4 1d10 1d8 +1 +30%
10th +7/+2 +7 +7 +7 Ki Strike +2 40-80 +7/+4/+1 +5/+2/-1/+5 1d10 1d8 +2 +30%
11th +8/+3 +7 +7 +7 Diamond Body 44-88 +8/+5/+2 +6/+3/+0/+6 1d10 1d8 +2 +30%
12th +9/+4 +8 +8 +8 Diamond Soul 48-96 +9/+6/+3 +7/+4/+1/+7 1d12 1d10 +2 +40%
13th +10/+5 +8 +8 +8 Ki Strike +3 52-104 +10/+7/+4/+1 +8/+5/+2/-1/+8 1d12 1d10 +2 +40%
14th +11/+6/+1 +9 +9 +9 56-112 +11/+8/+5/+2 +9/+6/+3/0/+9 1d12 1d10 +2 +40%
15th +12/+7/+2 +9 +9 +9 Ki Strike +4 60-120 +12/+9/+6/+3 +10/+7/+4/+1/+10 1d12 1d10 +3 +50%
16th +13/+8/+3 +10 +10 +10 64-128 +13/+10/+7/+4/+1 +11/+8/+5/+2/-1/+11 1d20 2d6 +3 +50%
17th +14/+9/+4 +10 +10 +10 68-136 +14/+11/+8/+5/+2 +12/+9/+6/+3/0/+12 1d20 2d6 +3 +50%
18th +15/+10/+5 +11 +11 +11 Empty Body 72-144 +15/+12/+9/+6/+3 +13/+10/+7/+4/+1/+13 1d20 2d6 +3 +60%
19th +16/+11/+6 +11 +11 +11 Ki Strike +5 76-152 +16/+13/+10/+7/+4/+1 +14/+11/+8/+5/+2/-1/+14 1d20 2d6 +3 +60%
20th +17/+12/+7 +12 +12 +12 Perfect Self 80-160 +17/+14/+11/+8/+5/+2 +15/+12/+9/+6/+3/0/+15 1d20 2d6 +4 +60%
  • A monk's unarmed base attack bonus (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher BAB progression class, or reduced attacks from taking a lower BAB progression class.
  • A monk's UBAB, AC Bonus, and speed are all negated when the monk wears armor other than clothing or uses a shield.
  • Monk UBAB now works with Unarmed Attacks, Light Flail, Heavy Crossbow, Light Crossbow, Dagger, Handaxe, Kama, Katana, Quarterstaff, and Sickle

Changes to Monk AC

Monk AC from wisdom is now dodge AC. That maximum combined amount of dodge AC a character can have from all sources is 20. The "AC Bonus" monks gain based on levels is not affected by this cap.


Monk Shields and Armor

Monks have been modified to maintain the wisdom to AC bonus while wearing non-tower shields in the off-hand, and wearing armor with base AC no greater than 4. However, this bonus will only function while the monk is wielding a single light flail, handaxe, or club in the main hand; or a two-handed heavy flail. Wearing shields or armor will negate the "AC Bonus" monks gain based on their levels.


Wholeness of Body

The monk can heal damage equal to their monk level multiplied by their wisdom modifier, with the minimum heal being twice their monk level. This ability has unlimited uses with a 5-minute cooldown.


Empty Body

Twice a day, the monk may focus their ki outward into a cocoon of displacement to gain 60% concealment and +2 dodge AC. This ability lasts 1 turn per monk level and is undispellable.


Perfect Self

The character gains immunity to all mind-affecting spells and effects, and reduces damage taken by 10%.

Epic Monk

  Lvl   Feats HP range AC bonus Speed bonus
21st 84-168 +4 +70%
22nd 88-176 +4 +70%
23rd 92-184 +4 +70%
24th 96-192 +4 +80%
25th bonus feat 100-200 +5 +80%
26th 104-208 +5 +80%
27th 108-216 +5 +90%
28th 112-224 +5 +90%
29th 116-232 +5 +90%
30th bonus feat 120-240 +6 +100%