Ranger

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Rangers are skilled stalkers and hunters who make their home in the wilderness. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.

Rangers from the Material Plane stalk and protect forests and hills, and the same is true for rangers who live on other planes. Of course, they may be crystal forests and hills of frame, but the deep personal connection and dedicated remain exactly the same. Whatever the nature of a planar ranger's chosen home, he is as comfortable there as a noble is upon a throne. He can sense trouble on the wind, glean details of recent events from a single footprint, and know the habits of the local flora and fauna the way a mother bear knows her cubs.


Hit Die: d10

Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)

Skill Points: 6 + INT

Class Skills: Animal Empathy, Concentration, Craft (all), Discipline, Disable Trap, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic, Religion), Listen, Lore, Move Silently, Parry, Profession, Ride, Search, Sense Motive, Set Trap, Spot, Taunt, Tumble, Wilderness Lore.

Spellcasting: Divine


Level progression

The bonuses against favored enemies are bonus damage added to weapon(s), and bonuses to the spot, listen, and taunt skills.

Level BAB Saves Feats HP range   Base spells per day   Bonuses vs.
fav. enemy
Fort Ref Will 1st 2nd 3rd 4th
1st +0 +2 +2 +2 Favored Enemy, Dual-Wield, Ambidexterity, Two-Weapon Fighting, Trackless Step 5-10 - - - - +1
2nd +1 +3 +3 +3 Weapon Finesse 10-20 - - - - +1
3rd +3 +3 +3 +3 15-30 - - - - +1
4th +4 +4 +4 +4 20-40 0 - - - +1
5th +5 +4 +4 +4 Favored Enemy 25-50 0 - - - +2
6th +6/+1 +5 +5 +5 Animal Companion 30-60 1 - - - +2
7th +7/+2 +5 +5 +5 35-70 1 - - - +2
8th +8/+3 +6 +6 +6 40-80 1 0 - - +2
9th +9/+4 +6 +6 +6 Improved Two-Weapon Fighting 45-90 1 0 - - +2
10th +10/+5 +7 +7 +7 Favored Enemy, Swift and Silent 10% 50-100 1 1 - - +3
11th +11/+6/+1 +7 +3 +3 55-110 1 1 0 - +3
12th +12/+7/+2 +8 +8 +8 60-120 1 1 1 - +3
13th +13/+8/+3 +8 +8 +8 65-130 1 1 1 - +3
14th +14/+9/+4 +9 +9 +9 70-140 1 1 1 0 +3
15th +15/+10/+5 +9 +9 +9 Favored Enemy 75-150 2 1 1 1 +4
16th +16/+11/+6/+1 +10 +10 +10 80-160 2 2 1 1 +4
17th +17/+12/+7/+2 +10 +10 +10 Hide in Plain Sight 85-170 2 2 2 1 +4
18th +18/+13/+8/+3 +11 +11 +11 90-180 3 2 2 1 +4
19th +19/+14/+9/+4 +11 +11 +11 95-190 3 3 3 2 +4
20th +20/+15/+10/+5  +12 +12 +12 Bane of Enemies, Favored Enemy 100-200 3 3 3 3 +5

Being able to cast 0 spells of a certain level per day means the ranger cannot cast spells of that level unless bonus spell slots of the appropriate level are granted by a high wisdom.

Do not use favored enemy bonus feats to take anything other than favored enemies. The ability to take non-favored enemy feats on favored enemy levels is a bug with NWN that we can't remove.


Swift and Silent

Rangers receive "Swift and Silent" at level 10. This increases movement speed in stealth mode. Speed increases every 4 levels.


Animal Companion

A ranger may select from a number of animal companions. The base stats for the companions are listed below. Each level companions gain 1 HD of their creature type and their base stats increase by 5% per ranger level. The improved companion feat may be taken to increase their scaling by an additional 10%.

Name Strength Dexterity Constitution Intellect Wisdom Charisma Natural AC Special Features Creature Type
Axebeak 18 14 12 8 12 8 5 Power Attack, Cleave Magical Beast
Roc 14 18 12 12 8 8 5 Blind Fight, Knockdown Magical Beast
Gryphon 16 16 16 8 8 8 7 Knockdown, Expertise Magical Beast
Limlim 12 18 14 8 8 12 3 Small, Dark Blessing Magical Beast
Dilophosaurus 16 16 16 8 8 8 5 Improved Knockdown, Large Magical Beast
Ankheg 14 14 18 8 8 8 7 3 - 9/- DR (based on level) Magical Beast
Cranium Rat 8 16 10 16 12 8 1 Spells: Magic Missiles (x99), Missile Storm (limited), Greater Missile Storm (limited) Wizard 1, Aberation 2-19
Cocatrice 8 18 10 8 14 12 4 Small, Hold on hit Magical Beast
Ooze 14 14 14 8 8 8 1 50% Physical Immunity Ooze
Aoskian Hound 16 14 14 10 12 4 4 Divine Damage Magical Beast
Achaierai 18 14 14 10 14 16 7 Daze on Hit, Large Magical Beast

Spells

1st level spells 2nd level spells 3rd level spells 4th level spells
  • Camouflage
  • Cure Light Wounds
  • Entangle
  • Grease
  • Longstrider
  • Magic Fang
  • Resist Elements
  • Summon Creature I 
  • Ultravision
  • Barkskin
  • Cat's grace
  • Endurance
  • Hold Animal
  • One with the Land
  • Protection from Elements 
  • Sleep
  • Summon Creature II
  • Flame Weapon
  • Lightning Weapon
  • Frost Weapon
  • Acid Weapon
  • Aid
  • Blade Thirst
  • Cure Moderate Wounds 
  • Invisibility Purge
  • Greater Magic Fang
  • Neutralize Poison
  • Remove Disease
  • Summon Creature III
  • Trollish Regeneration
  • Cure Serious Wounds
  • Freedom of Movement 
  • Mass Camouflage
  • Polymorph Self
  • Summon Creature IV
  • Teleport

Epic ranger

The epic ranger moves through the natural world with deadly grace and a keen mind. The epic ranger is both a protector and a hunter, and his powers reflect this.

Hit die: d10

Skill points: 4 + int modifier

Bonus feats: The epic ranger gains a bonus feat every three levels and every five levels after the 20th. In other words, at levels 23, 25, 26, 29, 30, 32, 35(two bonus feats), 38, and 40.

Epic ranger bonus feats: Bane of Enemies, Blinding Speed, Epic Prowess, Epic Spell Focus, Epic https://nwn.fandom.com/wiki/Epic_weapon_focus Epic Weapon Focus, Improved Combat Casting, Perfect Health

Epic Favored Enemy: The epic ranger gains a further +1 bonus in weapon damage, spot, listen, and taunt versus favored enemies for every 5 levels after the 20th.

Epic ranger level progression

Level Feats HP range   Bonuses vs.
fav. enemy
 
21st 105-210 +5
22nd 110-220 +5
23rd bonus feat 115-230 +5
24th 120-240 +5
25th bonus feat 125-250 +6
26th bonus feat 130-260 +6
27th 135-270 +6
28th 140-280 +6
29th bonus feat 145-290 +6
30th bonus feat 150-300 +7