Rogue

From Sigil - Planar Legends
Jump to navigation Jump to search

Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

The only thing more varied and unpredictable than a rogue's intentions are the infinite planes of reality. No matter what a rogue wants to do, no matter what treasure or information or experience she seeks, it can be found somewhere on the planes. A rogue who spends her life exploring and twisting realities and the gossamer walls that separate them comes away with a unique insight into the way the cosmos functions.


Hit Die: d6

Proficiencies: Armor (Light), Weapons (Rogue)

Skill Points: 8 + INT

Class Skills: Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device

Level progression

Lvl BAB Saves Feats HP range   Sneak
attack
Fort Ref Will
1st +0 +0 +2 +0 3-6 1d6
2nd +1 +0 +3 +0 Weapon Finesse, Evasion 6-12 1d6
3rd +2 +1 +3 +1 Uncanny Dodge I 9-18 2d6
4th +3 +1 +4 +1 12-24 2d6
5th +3 +1 +4 +1 15-30 3d6
6th +4 +2 +5 +2 Uncanny Dodge II 18-36 3d6
7th +5 +2 +5 +2 21-42 4d6
8th +6/+1 +2 +6 +2 24-48 4d6
9th +7/+2 +3 +6 +3 27-54 5d6
10th +8/+3 +3 +7 +3 Improved Sneak Attack, Special Bonus Feat 30-60 5d6
11th +9/+4 +3 +7 +3 Uncanny Dodge III 33-66 6d6
12th +10/+5 +4 +8 +4 36-72 6d6
13th +11/+6/+1 +4 +8 +4 Special Bonus Feat 39-78 7d6
14th +12/+7/+2 +4 +9 +4 Uncanny Dodge IV 42-84 7d6
15th +13/+8/+3 +5 +9 +5 45-90 8d6
16th +14/+9/+4 +5 +10 +5 Special Bonus Feat 48-96 8d6
17th +15/+10/+5 +5 +10 +5 Hide in Plain Sight, Uncanny Dodge V 51-102 9d6
18th +16/+11/+6/+1 +6 +11 +6 54-108 9d6
19th +17/+12/+7/+2 +6 +11 +6 Special Bonus Feat   57-114 10d6
20th +18/+13/+8/+3   +6 +12   +6 Uncanny Dodge IV+ 60-120 10d6


Improved Sneak Attack

When attacking a target that is immune to critical hits, half of your sneak attack damage is applied. Automatically granted to Rogue at level 10, unavailable to the rest of the classes.


Special Bonus Feats

On achieving 10th level and every three levels thereafter (13th, 16th and 19th), the rogue can choose one of these feats. This is replaced by epic bonus feat progression once the character becomes epic rogue.

  • Crippling Strike
  • Defensive Roll
  • Improved Evasion
  • Opportunist
  • Skill Mastery
  • Slippery Mind
  • Expertise
  • Improved Expertise
  • Improved Weapon Finesse
  • Hyperfocus - The rogue enters a flow state of hyperfocus to avoid all incoming attacks for a brief time. They gain 100% Dodge Chance for 2 rounds. This ability is a free action and has a 90-second cooldown. Level 15+, cannot be used in heavy armor.
  • Shrapnel Bomb - The rogue may throw a bomb at an area, causing bleed damage to all targets hit equal to 1d6 for each rogue level. It deals half damage on a successful reflex save of 12 + 1/2 Rogue Levels + (Higher of Intellect or Dexterity Modifier). This ability has an increased DC when used against NPCs and may be used 5 times per rest. The bleed does not stack. Requires level 15+.


Epic rogue

The ultimate thief with legendary skills and many a tale of derring-do, the epic rogue is the master of cunning, deceit, and stealth.

Hit die: d6

Skill points: 8 + int modifier

Bonus feats: the epic rogue gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.

Epic rogue bonus feats: Blinding Speed, Crippling Strike, Defensive Roll, Epic Dodge, Epic Reputation, Epic Skill Focus (all but Animal Empathy, Perform, Use Magic Device), Improved Evasion, Improved Sneak Attack, Opportunist, Self Concealment, Skill Mastery, Slippery Mind, Superior Initiative

Epic rogue level progression

  Lvl   Feats HP range   Sneak
attack
 
21st 63-126 11d6
22nd 66-132 11d6
23rd 69-138 12d6
24th bonus feat 72-144 12d6
25th 75-150 13d6
26th 78-156 13d6
27th 81-162 14d6
28th bonus feat 84-168 14d6
29th 87-174 15d6
30th 90-180 15d6