Shadowdancer

From Sigil - Planar Legends
Revision as of 22:42, 17 August 2019 by SamB123 (talk | contribs)
Jump to navigation Jump to search

Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Despite their link with shadows and trickery, shadowdancers are as often good as evil. They may use their incredible abilities as they wish.

Shadowdancers often work in troupes, never staying in one place too long. Some use their abilities to entertain. Others operate as thieves, using their abilities to infiltrate past defenses and dupe others. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them.

Requirements

Skills: Hide 10 ranks, Move Silently 8 ranks, Tumble 5 ranks

Feats: Dodge, Mobility

DM Unlock: This Prestige Class is locked by default. DMs can unlock it for characters who meet all of the requirements.

Application Required: This PRC requires a written application sent to DMs for approval.


Hit Die: d8

Proficiencies: Armor (Light), Weapons (Simple)

Skill Points: 6 + INT

Class Skills: Bluff, Craft (Weapon, Armor, Building, Gemcutting, Locksmith), Decipher Script, Disguise, Escape Artist, Forgery, Heal, Hide, Knowledge (all), Listen, Lore, Move Silently, Perform, Persuade, Profession, Search, Spot, Tumble

Level progression

Lvl BAB Saves Feats HP range   Shadow evade   Shadow
summon
Fort Ref Will Dmg red Conceal AC bonus
1st +0 +0 +2 +0 Hide in Plain Sight 4-8 - - -
2nd +1 +0 +3 +0 Darkvision, Evasion, Uncanny Dodge I 8-16 - - -
3rd +2 +1 +3 +1 Shadow Daze, Summon Shadow 12-24 - - - Shadow
4th +3 +1 +4 +1 Shadow Evade, Shadow Jump, Shadow Conjuration 1/day 16-32 5/+1 5% +1
5th +3 +1 +4 +1 Defensive Roll, Uncanny Dodge II 20-40 5/+1 5% +1
6th +4 +2 +5 +2 Sneak Attack 1d6 24-48 5/+2 10% +2 Shadow Fiend
7th +5 +2 +5 +2 Slippery Mind 28-56 5/+2 10% +2
8th +6 +2 +6 +2 Swift and Silent +10% 32-64 10/+2 15% +3
9th +6 +3 +6 +3 36-72 10/+2 15% +3 Shadow Lord
10th +7 +3 +7 +3 Improved Evasion, Uncanny Dodge III 40-80 10/+3 20% +4

Swift and Silent

Shadowdancers receive "Swift and Silent" at level 8. This increases movement speed in stealth mode. Speed increases every 4 levels.

Tips: Becoming a shadowdancer

  • Rogues, bards, and monks make excellent shadowdancers.
  • Fighters, barbarians, rangers, and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill.
  • Wizard, sorcerer, cleric, and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly.

Epic shadowdancer

The epic shadowdancer is almost indistinguishable from the darkness that cloaks her.

Hit dice: d8

Skill points: 6 + int modifier

Bonus feats: The epic shadowdancer gains a bonus feat every three levels. In other words, at levels 13, 16, 19, 22, 25, and 28.

Epic bonus feats: Blinding Speed, Epic Skill Focus (all but Animal Empathy, Perform, Use Magic Device), Epic Dodge, Epic Reflexes, Epic Shadowlord, Improved Whirlwind Attack, Self Concealment, Superior Initiative

Epic shadowdancer level progression

  Lvl   Feats HP range   Shadow evade
Dmg red Conceal AC bonus
11th 44-88 10/+3 20% +4
12th 48-96 10/+3 20% +4
13th bonus feat 52-104 10/+3 20% +4
14th 56-112 10/+3 20% +4
15th 60-120 12/+4 20% +4
16th bonus feat 64-128 12/+4 20% +4
17th 68-136 12/+4 20% +4
18th 72-144 12/+4 20% +4
19th bonus feat 76-152 12/+4 20% +4
20th 80-160 14/+5 20% +4

Special

Shadow evade: The shadowdancer gains an additional +2 to her damage reduction and an additional +1 to her ability to resist magical weapons for every five epic levels (e.g., a 15th level shadowdancer has 12/+4 damage reduction).

  • The ability to resist magical weapons is capped at +5 (achieved at level 20).