Shadowdancer: Difference between revisions

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!rowspan="2"|Shadow<br />summon
!rowspan="2"|Shadow<br/>summon
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|align="left"|[https://nwn.fandom.com/wiki/Shadow_lord_(shadowdancer) Shadow Lord]
|align="left"|[https://nwn.fandom.com/wiki/Shadow_lord_(shadowdancer) Shadow Lord]
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Revision as of 02:08, 31 October 2020

Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Despite their link with shadows and trickery, shadowdancers are as often good as evil. They may use their incredible abilities as they wish.

Shadowdancers often work in troupes, never staying in one place too long. Some use their abilities to entertain. Others operate as thieves, using their abilities to infiltrate past defenses and dupe others. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them.

Requirements

Skills: Hide 10 ranks, Move Silently 8 ranks, Tumble 5 ranks

Feats: Dodge, Mobility

DM Unlock: This Prestige Class is locked by default. DMs can unlock it for characters who meet all of the requirements. A DM may ask you a few questions before granting this PrC to you.


Hit Die: d8

Proficiencies: Armor (Light), Weapons (Simple)

Skill Points: 6 + INT

Class Skills: Bluff, Craft (Weapon, Armor, Building, Gemcutting, Locksmith), Decipher Script, Disguise, Escape Artist, Forgery, Heal, Hide, Knowledge (all), Listen, Lore, Move Silently, Perform, Persuade, Profession, Search, Spot, Tumble

Level progression

Lvl BAB Saves Feats HP range   Shadow Evade   Shadow
summon
Sneak Attack
Fort Ref Will Damage Reduction Concealment AC bonus
1st +0 +0 +2 +0 4-8
2nd +1 +0 +3 +0 Darkvision, Evasion, Uncanny Dodge I 8-16
3rd +2 +1 +3 +1 Shadow Daze, Summon Shadow 12-24 Shadow
4th +3 +1 +4 +1 Shadow Evade, Shadow Jump, Shadow Conjuration 1/day 16-32 5/+2 10% +2
5th +3 +1 +4 +1 Hide in Plain Sight, Defensive Roll, Uncanny Dodge II 20-40 10/+2 10% +2
6th +4 +2 +5 +2 24-48 5/+3 30% +3 Shadow Fiend 1d6
7th +5 +2 +5 +2 Slippery Mind 28-56 10/+3 30% +3
8th +6 +2 +6 +2 Swift and Silent +10% 32-64 5/+4 50% +4
9th +6 +3 +6 +3 36-72 10/+4 50% +4 Shadow Lord 2d6
10th +7 +3 +7 +3 Improved Evasion, Uncanny Dodge III 40-80 5/+5 70% +5

Sneak Attack

Shadowdancers receive sneak Attack progression, starting at level 6 and continues every 4 levels afterwards.

Note: Mechanically, this is Blackguard's Sneak Attack, so it will stacks with the damage bonus from the rogue's sneak attack and assassin's death attack.

Swift and Silent

Shadowdancers receive "Swift and Silent" at level 8. This increases movement speed in stealth mode. Speed increases every 4 levels, until level 20.

Shadow Evade

Shadow Evade duration is increased to 5 rounds plus Shadowdancer levels. Additional uses are gained at level 10 and every 5 levels afterwards. Concealment also increases at epic. Finally, it's a free action to use.

Tips: Becoming a shadowdancer

  • Rogues, bards, and monks make excellent shadowdancers.
  • Fighters, barbarians, rangers, and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill.
  • Wizard, sorcerer, cleric, and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly.

Special

Shadow Evade: The shadowdancer gains an additional +2 to her damage reduction and an additional +1 to her ability to resist magical weapons for every five epic levels (e.g., a 15th level shadowdancer has 12/+4 damage reduction).

  • The ability to resist magical weapons is capped at +5 (achieved at level 20).