Shadowdancer: Difference between revisions
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*[[Fighter]]s, [[barbarian]]s, [[ranger]]s, and [[paladin]]s also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill. | *[[Fighter]]s, [[barbarian]]s, [[ranger]]s, and [[paladin]]s also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill. | ||
*[[Wizard]], [[sorcerer]], [[cleric]], and [[druid]] shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly. | *[[Wizard]], [[sorcerer]], [[cleric]], and [[druid]] shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly. | ||
==Epic shadowdancer== | ==Epic shadowdancer== |
Revision as of 04:48, 26 March 2013
Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Despite their link with shadows and trickery, shadowdancers are as often good as evil. They may use their incredible abilities as they wish.
Shadowdancers often work in troupes, never staying in one place too long. Some use their abilities to entertain. Others operate as thieves, using their abilities to infiltrate past defenses and dupe others. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them.
Requirements
Skills: Hide 10 ranks, Move Silently 8 ranks, Tumble 5 ranks
Feats: Dodge, Mobility
Hit Die: d8
Proficiencies: Armor (Light), Weapons (Simple)
Skill Points: 6 + INT
Class Skills: Bluff, Craft (Weapon, Armor, Building, Gemcutting, Locksmith), Decipher Script, Disguise, Escape Artist, Forgery, Heal, Hide, Knowledge (all), Listen, Lore, Move Silently, Perform, Persuade, Profession, Search, Spot, Tumble
Level progression
Lvl | BAB | Saves | Feats | HP range | Shadow evade | Shadow summon | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | Dmg red | Conceal | AC bonus | |||||||
1st | +0 | +0 | +2 | +0 | Hide in Plain Sight | 4-8 | - | - | - | |||
2nd | +1 | +0 | +3 | +0 | Darkvision, Evasion, Uncanny Dodge I | 8-16 | - | - | - | |||
3rd | +2 | +1 | +3 | +1 | Shadow Daze, Summon Shadow | 12-24 | - | - | - | Shadow | ||
4th | +3 | +1 | +4 | +1 | Shadow Evade, Shadow Jump | 16-32 | 5/+1 | 5% | +1 | |||
5th | +3 | +1 | +4 | +1 | Defensive Roll, Uncanny Dodge II | 20-40 | 5/+1 | 5% | +1 | |||
6th | +4 | +2 | +5 | +2 | 24-48 | 5/+2 | 10% | +2 | Shadow Fiend | |||
7th | +5 | +2 | +5 | +2 | Slippery Mind | 28-56 | 5/+2 | 10% | +2 | |||
8th | +6 | +2 | +6 | +2 | Swift and Silent +10% | 32-64 | 10/+2 | 15% | +3 | |||
9th | +6 | +3 | +6 | +3 | 36-72 | 10/+2 | 15% | +3 | Shadow Lord | |||
10th | +7 | +3 | +7 | +3 | Improved Evasion, Uncanny Dodge III | 40-80 | 10/+3 | 20% | +4 |
Tip: Becoming a shadowdancer
- Rogues, bards, and monks make excellent shadowdancers.
- Fighters, barbarians, rangers, and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill.
- Wizard, sorcerer, cleric, and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly.
Epic shadowdancer
The epic shadowdancer is almost indistinguishable from the darkness that cloaks her.
Hit dice: d8
Skill points: 6 + int modifier
Bonus feats: The epic shadowdancer gains a bonus feat every three levels. In other words, at levels 13, 16, 19, 22, 25, and 28.
Epic bonus feats: blinding speed, epic skill focus (all but animal empathy, perform), epic dodge, epic reflexes, epic shadowlord, improved whirlwind attack, self concealment, superior initiative
Unavailable epic feats:
automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies,
construct shape, dragon shape, epic spell penetration,
epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust,
epic weapon specialization, great smiting,
improved ki strike 4, improved ki strike 5, improved sneak attack,
improved spell resistance, improved stunning fist,
lasting inspiration, mighty rage, outsider shape,
planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of shadowdancer.
Epic shadowdancer level progression
Lvl | Feats | HP range | Shadow evade | |||
---|---|---|---|---|---|---|
Dmg red | Conceal | AC bonus | ||||
11th | 44-88 | 10/+3 | 20% | +4 | ||
12th | 48-96 | 10/+3 | 20% | +4 | ||
13th | bonus feat | 52-104 | 10/+3 | 20% | +4 | |
14th | 56-112 | 10/+3 | 20% | +4 | ||
15th | 60-120 | 12/+4 | 20% | +4 | ||
16th | bonus feat | 64-128 | 12/+4 | 20% | +4 | |
17th | 68-136 | 12/+4 | 20% | +4 | ||
18th | 72-144 | 12/+4 | 20% | +4 | ||
19th | bonus feat | 76-152 | 12/+4 | 20% | +4 | |
20th | 80-160 | 14/+5 | 20% | +4 | ||
21st | 84-168 | 14/+5 | 20% | +4 | ||
22nd | bonus feat | 88-176 | 14/+5 | 20% | +4 | |
23rd | 92-184 | 14/+5 | 20% | +4 | ||
24th | 96-192 | 14/+5 | 20% | +4 | ||
25th | bonus feat | 100-200 | 16/+5 | 20% | +4 | |
26th | 104-208 | 16/+5 | 20% | +4 | ||
27th | 108-216 | 16/+5 | 20% | +4 | ||
28th | bonus feat | 112-224 | 16/+5 | 20% | +4 | |
29th | 116-232 | 16/+5 | 20% | +4 | ||
30th | 120-240 | 18/+5 | 20% | +4 |
Special
Shadow evade: The shadowdancer gains an additional +2 to her damage reduction and an additional +1 to her ability to resist magical weapons for every five epic levels (e.g., a 15th level shadowdancer has 12/+4 damage reduction).
- The ability to resist magical weapons is capped at +5 (achieved at level 20).