Shadowdancer: Difference between revisions

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'''Feats''': Dodge, Mobility
'''Feats''': Dodge, Mobility


'''DM Unlock''': This Prestige Class is locked by default and requires an application. DMs can unlock it for characters who meet all of the requirements.




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!HP range
!HP range
!rowspan="12" style="background:#ffffff"| 
!rowspan="12" style="background:#ffffff"| 
!colspan="3"|Shadow evade
!colspan="3"|Shadow Evade
!rowspan="12" style="background:#ffffff"| 
!rowspan="12" style="background:#ffffff"| 
!rowspan="2"|Shadow<br />summon
!rowspan="2"|Shadow<br>Summon
!rowspan="2"|Sneak Attack
|-style="background:#c0c0c0"
|-style="background:#c0c0c0"
!colspan="2"|
!colspan="2"|
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!Will
!Will
!colspan="2"|
!colspan="2"|
!Dmg red
!Damage Reduction
!Conceal
!Concealment
!AC bonus
!AC bonus
|-align="center"
|-align="center"
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| +2
| +2
| +0
| +0
|align="left"|[[Hide in Plain Sight]]
|align="left"|[https://nwn.fandom.com/wiki/Darkvision Darkvision]
|4-8
|4-8
| -
|  
| -
|  
| -
|  
|align="left"|
|
|align="center"|[https://nwn.fandom.com/wiki/Sneak_attack,_blackguard 1d6]
|-align="center"
|-align="center"
|2nd
|2nd
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| +3
| +3
| +0
| +0
|align="left"|[[Darkvision]], [[Evasion]], [[Uncanny Dodge]] I
|align="left"|[https://nwn.fandom.com/wiki/Evasion Evasion], [https://nwn.fandom.com/wiki/Uncanny_dodge Uncanny Dodge I]  
|8-16
|8-16
| -
|  
| -
|  
| -
|  
|
|align="left"|
|align="left"|
|-align="center"
|-align="center"
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| +3
| +3
| +1
| +1
|align="left"|[[Shadow Daze]], [[Summon Shadow]]
|align="left"|[https://nwn.fandom.com/wiki/Shadow_daze Shadow Daze], Summon Shadow
|12-24
|12-24
| -
|  
| -
|  
| -
|
|align="left"|[[Shadow]]
|align="left"|Shadow Demon
|
|-align="center"
|-align="center"
|4th
|4th
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| +4
| +4
| +1
| +1
|align="left"|[[Shadow Evade]], [[Shadow Jump]]  
|align="left"|Shadow Evade, Shadow Jump, [[Shadow Conjuration (Spell) | Shadow Conjuration]] 1/day
|16-32
|16-32
|5/+1
|5/+2
|5%
|10%
| +1
| +2
|
|align="left"|
|align="left"|
|-align="center"
|-align="center"
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| +4
| +4
| +1
| +1
|align="left"|[[Defensive Roll]], Uncanny Dodge II
|align="left"|[https://nwn.fandom.com/wiki/Hide_in_plain_sight Hide in Plain Sight], [https://nwn.fandom.com/wiki/Defensive_roll Defensive Roll], [https://nwn.fandom.com/wiki/Uncanny_dodge Uncanny Dodge II]
|20-40
|20-40
|5/+1
|10/+2
|5%
|20%
| +1
| +2
|
|align="left"|
|align="left"|
|-align="center"
|-align="center"
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|align="left"|
|align="left"|
|24-48
|24-48
|5/+2
|5/+3
|10%
|30%
| +2
| +3
|align="left"|[[Shadow Fiend (Summoned)| Shadow Fiend]]
|align="center"|Nightwing
|2d6
|-align="center"
|-align="center"
|7th
|7th
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| +5
| +5
| +2
| +2
|align="left"|[[Slippery Mind]]
|align="left"|[https://nwn.fandom.com/wiki/Slippery_mind Slippery Mind]
|28-56
|28-56
|5/+2
|10/+3
|10%
|40%
| +2
| +3
|
|align="left"|  
|align="left"|  
|-align="center"
|-align="center"
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| +6
| +6
| +2
| +2
|align="left"|[[Swift and Silent +10%]]
|align="left"|Swift and Silent +10%
|32-64
|32-64
|10/+2
|5/+4
|15%
|50%
| +3
| +4
|align="center"|Nightwalker
|align="left"|
|align="left"|
|-align="center"
|-align="center"
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| +6
| +6
| +3
| +3
|align="left"| Shadow Twin
|36-72
|10/+4
|60%
| +5
|align="left"|
|align="left"|
|36-72
|10/+2
|15%
| +3
|align="left"|[[Shadow Lord (Shadowdancer)|Shadow Lord]]
|-align="center"
|-align="center"
|10th
|10th
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| +7
| +7
| +3
| +3
|align="left"|[[Improved Evasion]], Uncanny Dodge III
|align="left"|[https://nwn.fandom.com/wiki/Improved_evasion Improved Evasion], [https://nwn.fandom.com/wiki/Uncanny_dodge Uncanny Dodge III]
|40-80
|40-80
|10/+3
|5/+5
|20%
|70%
| +4
| +6
|align="left"|
|align="left"|Shadow Dragon
|
|}
|}


==Tip: Becoming a shadowdancer==


*[[Rogue]]s, [[bard]]s, and [[monk]]s make excellent shadowdancers.
'''Sneak Attack'''
*[[Fighter]]s, [[barbarian]]s, [[ranger]]s, and [[paladin]]s also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill.
 
*[[Wizard]], [[sorcerer]], [[cleric]], and [[druid]] shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly.
Shadowdancers receive sneak Attack progression, starting at level 6 and gaining another 1d6 at level 9.
 
Note: ''Mechanically'', this is [https://nwn.fandom.com/wiki/Sneak_attack,_blackguard Blackguard's Sneak Attack], so it will stacks with the damage bonus from the rogue's sneak attack and assassin's death attack.
 
 
'''Summon Shadow'''
 
This ability is on a 15-minute cooldown.
 
 
'''Shadow Evade'''
 
In addition to the chart above, Shadow Evade applies Haste and immunity to necromancy for its duration. The duration is equal to 5 rounds plus an additional round per Shadowdancer level. Shadow Evade works on a charge-based system, capping at a maximum of 3 charges that independently refresh 5 minutes after use. This ability is undispellable and is a free action to use.


==Epic shadowdancer==


The epic shadowdancer is almost indistinguishable from the darkness that cloaks her.
'''Shadow Jump'''


'''Hit dice:''' d8
The Shadowdancer may teleport a short distance similar to Dimension Door, but only while stealthed. This ability is a free action and does not break stealth.


'''Skill points:''' 6 + int modifier


'''Bonus feats:''' The epic shadowdancer gains a bonus feat every three levels. In other words, at levels 13, 16, 19, 22, 25, and 28.
'''Swift and Silent'''


'''Epic bonus feats:''' [[blinding speed]], [[epic skill focus]] (all but [[animal empathy]], [[perform]]), [[epic dodge]], [[epic reflexes]], [[epic shadowlord]], [[improved whirlwind attack]], [[self concealment]], [[superior initiative]]
Shadowdancers receive "Swift and Silent" at level 8. This increases movement speed in stealth mode.


'''Unavailable epic feats:'''
[[automatic quicken spell]], [[automatic silent spell]], [[automatic still spell]], [[bane of enemies]],
[[construct shape]], [[dragon shape]], [[epic spell penetration]],
[[epic spell: dragon knight]], [[epic spell: epic mage armor]], [[epic spell: epic warding]], [[epic spell: greater ruin]], [[epic spell: hellball]], [[epic spell: mummy dust]],
[[epic weapon specialization]], [[great smiting]],
[[improved ki strike 4]], [[improved ki strike 5]], [[improved sneak attack]],
[[improved spell resistance]], [[improved stunning fist]],
[[lasting inspiration]], [[mighty rage]], [[outsider shape]],
[[planar turning]], [[terrifying rage]], [[thundering rage]], [[undead shape]]
<br />These general [[epic feat]]s cannot be selected when taking a level of shadowdancer.


===Epic shadowdancer level progression===
'''Shadow Twin'''


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
As a free action, the Shadowdancer may create a simulacrum in their place while they become unseeable and untargetable for two rounds or until they perform a hostile act. The clone acts as an exact replica and attacks nearby enemies, lasting for two rounds before it vanishes. This ability has a 2-minute cooldown.
|- style="background:#c0c0c0"
!&nbsp; Lvl &nbsp;
!Feats
!HP range
!rowspan=22 style="background:#ffffff"|&nbsp;
!colspan=3|Shadow evade
|- style="background:#c0c0c0"
!colspan=3|
!Dmg red
!Conceal
!AC bonus
|- align=center
|11th ||align=left| ||44-88 ||10/+3 ||20% || +4
|- align=center
|12th ||align=left| ||48-96 ||10/+3 ||20% || +4
|- align=center
|13th ||align=left|bonus feat ||52-104 ||10/+3 ||20% || +4
|- align=center
|14th ||align=left| ||56-112 ||10/+3 ||20% || +4
|- align=center
|15th ||align=left| ||60-120 ||12/+4 ||20% || +4
|- align=center
|16th ||align=left|bonus feat ||64-128 ||12/+4 ||20% || +4
|- align=center
|17th ||align=left| ||68-136 ||12/+4 ||20% || +4
|- align=center
|18th ||align=left| ||72-144 ||12/+4 ||20% || +4
|- align=center
|19th ||align=left|bonus feat ||76-152 ||12/+4 ||20% || +4
|- align=center
|20th ||align=left| ||80-160 ||14/+5 ||20% || +4
|- align=center
|21st ||align=left| ||84-168 ||14/+5 ||20% || +4
|- align=center
|22nd ||align=left|bonus feat ||88-176 ||14/+5 ||20% || +4
|- align=center
|23rd ||align=left| ||92-184 ||14/+5 ||20% || +4
|- align=center
|24th ||align=left| ||96-192 ||14/+5 ||20% || +4
|- align=center
|25th ||align=left|bonus feat ||100-200 ||16/+5 ||20% || +4
|- align=center
|26th ||align=left| ||104-208 ||16/+5 ||20% || +4
|- align=center
|27th ||align=left| ||108-216 ||16/+5 ||20% || +4
|- align=center
|28th ||align=left|bonus feat &nbsp; ||112-224 ||16/+5 ||20% || +4
|- align=center
|29th ||align=left| ||116-232 ||16/+5 ||20% || +4
|- align=center
|30th ||align=left| ||120-240 ||18/+5 ||20% || +4
|}


==Special==
==Tips: Becoming a shadowdancer==


'''Shadow evade''': The shadowdancer gains an additional +2 to her damage reduction and an additional +1 to her ability to resist magical weapons for every five epic levels (e.g., a 15th level shadowdancer has 12/+4 damage reduction).
*[[Rogue]]s, [[bard]]s, and [[monk]]s make excellent shadowdancers.
* The ability to resist magical weapons is capped at +5 (achieved at level 20).
*[[Fighter]]s, [[barbarian]]s, [[ranger]]s, and [[paladin]]s also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill.
*[[Wizard]], [[sorcerer]], [[cleric]], and [[druid]] shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly.

Latest revision as of 02:14, 12 December 2023

Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Despite their link with shadows and trickery, shadowdancers are as often good as evil. They may use their incredible abilities as they wish.

Shadowdancers often work in troupes, never staying in one place too long. Some use their abilities to entertain. Others operate as thieves, using their abilities to infiltrate past defenses and dupe others. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them.

Requirements

Skills: Hide 10 ranks, Move Silently 8 ranks, Tumble 5 ranks

Feats: Dodge, Mobility


Hit Die: d8

Proficiencies: Armor (Light), Weapons (Simple)

Skill Points: 6 + INT

Class Skills: Bluff, Craft (Weapon, Armor, Building, Gemcutting, Locksmith), Decipher Script, Disguise, Escape Artist, Forgery, Heal, Hide, Knowledge (all), Listen, Lore, Move Silently, Perform, Persuade, Profession, Search, Spot, Tumble

Level progression

Lvl BAB Saves Feats HP range   Shadow Evade   Shadow
Summon
Sneak Attack
Fort Ref Will Damage Reduction Concealment AC bonus
1st +0 +0 +2 +0 Darkvision 4-8 1d6
2nd +1 +0 +3 +0 Evasion, Uncanny Dodge I 8-16
3rd +2 +1 +3 +1 Shadow Daze, Summon Shadow 12-24 Shadow Demon
4th +3 +1 +4 +1 Shadow Evade, Shadow Jump, Shadow Conjuration 1/day 16-32 5/+2 10% +2
5th +3 +1 +4 +1 Hide in Plain Sight, Defensive Roll, Uncanny Dodge II 20-40 10/+2 20% +2
6th +4 +2 +5 +2 24-48 5/+3 30% +3 Nightwing 2d6
7th +5 +2 +5 +2 Slippery Mind 28-56 10/+3 40% +3
8th +6 +2 +6 +2 Swift and Silent +10% 32-64 5/+4 50% +4 Nightwalker
9th +6 +3 +6 +3 Shadow Twin 36-72 10/+4 60% +5
10th +7 +3 +7 +3 Improved Evasion, Uncanny Dodge III 40-80 5/+5 70% +6 Shadow Dragon


Sneak Attack

Shadowdancers receive sneak Attack progression, starting at level 6 and gaining another 1d6 at level 9.

Note: Mechanically, this is Blackguard's Sneak Attack, so it will stacks with the damage bonus from the rogue's sneak attack and assassin's death attack.


Summon Shadow

This ability is on a 15-minute cooldown.


Shadow Evade

In addition to the chart above, Shadow Evade applies Haste and immunity to necromancy for its duration. The duration is equal to 5 rounds plus an additional round per Shadowdancer level. Shadow Evade works on a charge-based system, capping at a maximum of 3 charges that independently refresh 5 minutes after use. This ability is undispellable and is a free action to use.


Shadow Jump

The Shadowdancer may teleport a short distance similar to Dimension Door, but only while stealthed. This ability is a free action and does not break stealth.


Swift and Silent

Shadowdancers receive "Swift and Silent" at level 8. This increases movement speed in stealth mode.


Shadow Twin

As a free action, the Shadowdancer may create a simulacrum in their place while they become unseeable and untargetable for two rounds or until they perform a hostile act. The clone acts as an exact replica and attacks nearby enemies, lasting for two rounds before it vanishes. This ability has a 2-minute cooldown.

Tips: Becoming a shadowdancer

  • Rogues, bards, and monks make excellent shadowdancers.
  • Fighters, barbarians, rangers, and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill.
  • Wizard, sorcerer, cleric, and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly.