Shadowdancer: Difference between revisions

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Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Despite their link with shadows and trickery, shadowdancers are as often good as evil. They may use their incredible abilities as they wish.  
Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Despite their link with shadows and trickery, shadowdancers are as often good as evil. They may use their incredible abilities as they wish.  
Shadowdancers often work in troupes, never staying in one place too long. Some use their abilities to entertain. Others operate as thieves, using their abilities to infiltrate past defenses and dupe others. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them.  
Shadowdancers often work in troupes, never staying in one place too long. Some use their abilities to entertain. Others operate as thieves, using their abilities to infiltrate past defenses and dupe others. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them.  


'''Requirements'''
=Requirements=


'''Skills''': Hide 10 ranks, Move Silently 8 ranks, Tumble 5 ranks  
'''Skills''': Hide 10 ranks, Move Silently 8 ranks, Tumble 5 ranks  


'''Feats''': Dodge, Mobility  
'''Feats''': Dodge, Mobility
 
 


'''Hit Die''': d8  
'''Hit Die''': d8  
Line 16: Line 19:
'''Class Skills''': Bluff, Craft (Weapon, Armor, Building, Gemcutting, Locksmith), Decipher Script, Disguise, Escape Artist, Forgery, Heal, Hide, Knowledge (all), Listen, Lore, Move Silently, Perform, Persuade, Profession, Search, Spot, Tumble  
'''Class Skills''': Bluff, Craft (Weapon, Armor, Building, Gemcutting, Locksmith), Decipher Script, Disguise, Escape Artist, Forgery, Heal, Hide, Knowledge (all), Listen, Lore, Move Silently, Perform, Persuade, Profession, Search, Spot, Tumble  


'''Hide in Plain Sight'''  
==Level progression==
 
{|border="2" style="background:#efefef; color:#000000; border-collapse:collapse"
|-style="background:#c0c0c0"
!Lvl
!BAB
!colspan="3"|Saves
!Feats
!HP range
!rowspan="12" style="background:#ffffff"| 
!colspan="3"|Shadow Evade
!rowspan="12" style="background:#ffffff"| 
!rowspan="2"|Shadow<br>Summon
!rowspan="2"|Sneak Attack
|-style="background:#c0c0c0"
!colspan="2"|
!Fort
!Ref
!Will
!colspan="2"|
!Damage Reduction
!Concealment
!AC bonus
|-align="center"
|1st
| +0
| +0
| +2
| +0
|align="left"|[https://nwn.fandom.com/wiki/Darkvision Darkvision]
|4-8
|
|
|
|
|align="center"|[https://nwn.fandom.com/wiki/Sneak_attack,_blackguard 1d6]
|-align="center"
|2nd
| +1
| +0
| +3
| +0
|align="left"|[https://nwn.fandom.com/wiki/Evasion Evasion], [https://nwn.fandom.com/wiki/Uncanny_dodge Uncanny Dodge I]
|8-16
|
|
|
|
|align="left"|
|-align="center"
|3rd
| +2
| +1
| +3
| +1
|align="left"|[https://nwn.fandom.com/wiki/Shadow_daze Shadow Daze], Summon Shadow
|12-24
|
|
|
|align="left"|Shadow Demon
|
|-align="center"
|4th
| +3
| +1
| +4
| +1
|align="left"|Shadow Evade, Shadow Jump, [[Shadow Conjuration (Spell) | Shadow Conjuration]] 1/day
|16-32
|5/+2
|10%
| +2
|
|align="left"|
|-align="center"
|5th
| +3
| +1
| +4
| +1
|align="left"|[https://nwn.fandom.com/wiki/Hide_in_plain_sight Hide in Plain Sight], [https://nwn.fandom.com/wiki/Defensive_roll Defensive Roll], [https://nwn.fandom.com/wiki/Uncanny_dodge Uncanny Dodge II]
|20-40
|10/+2
|20%
| +2
|
|align="left"|
|-align="center"
|6th
| +4
| +2
| +5
| +2
|align="left"|
|24-48
|5/+3
|30%
| +3
|align="center"|Nightwing
|2d6
|-align="center"
|7th
| +5
| +2
| +5
| +2
|align="left"|[https://nwn.fandom.com/wiki/Slippery_mind Slippery Mind]
|28-56
|10/+3
|40%
| +3
|
|align="left"|
|-align="center"
|8th
| +6
| +2
| +6
| +2
|align="left"|Swift and Silent +10%
|32-64
|5/+4
|50%
| +4
|align="center"|Nightwalker
|align="left"|
|-align="center"
|9th
| +6
| +3
| +6
| +3
|align="left"| Shadow Twin
|36-72
|10/+4
|60%
| +5
|align="left"|
|-align="center"
|10th
| +7
| +3
| +7
| +3
|align="left"|[https://nwn.fandom.com/wiki/Improved_evasion Improved Evasion], [https://nwn.fandom.com/wiki/Uncanny_dodge Uncanny Dodge III]
|40-80
|5/+5
|70%
| +6
|align="left"|Shadow Dragon
|
|}
 
 
'''Sneak Attack'''
 
Shadowdancers receive sneak Attack progression, starting at level 6 and gaining another 1d6 at level 9.
 
Note: ''Mechanically'', this is [https://nwn.fandom.com/wiki/Sneak_attack,_blackguard Blackguard's Sneak Attack], so it will stacks with the damage bonus from the rogue's sneak attack and assassin's death attack.
 
 
'''Summon Shadow'''
 
This ability is on a 15-minute cooldown.
 
 
'''Shadow Evade'''
 
In addition to the chart above, Shadow Evade applies Haste and immunity to necromancy for its duration. The duration is equal to 5 rounds plus an additional round per Shadowdancer level. Shadow Evade works on a charge-based system, capping at a maximum of 3 charges that independently refresh 5 minutes after use. This ability is undispellable and is a free action to use.
 


Hide In Plain Sight has been put on a timer. While engaged in combat, characters with Hide in Plain Sight must wait 6 seconds after exiting Stealth mode before they may re-enter. Attempting to activate Stealth mode before the 6 seconds have passed will automatically deactivate stealth.
'''Shadow Jump'''


'''Shadow Evade'''
The Shadowdancer may teleport a short distance similar to Dimension Door, but only while stealthed. This ability is a free action and does not break stealth.


Shadow Evade duration increased to 5 rounds+SD levels. Additional uses are gained at level 10 and every 5 levels afterwards. Concealment also increases at epic, eventually capping at 50%. Finally, it's now a free action to use.


'''Shadow Jump'''  
'''Swift and Silent'''


At 4th level, a shadowdancer gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. The Shadowdancer must be in stealth mode in order to Shadow Jump, and Shadow Jumping does not disrupt stealth. The Shadowdancer can Shadow Jump 2 times per day at 4th level, and gains an additional 2 uses per day at every even-level thereafter (4 at level 6th, 6 at level 8th, etc).  
Shadowdancers receive "Swift and Silent" at level 8. This increases movement speed in stealth mode.


Shadow Conjuration At 4th level, the Shadowdancer can cast Shadow Conjuration as a spell-like ability once per day. At each level thereafter, they gain an additional daily casting. At 10th level, they become immune to the Shadow Conjuration web effect.


'''Sneak Attack'''  
'''Shadow Twin'''


At 6th level, and every 4 levels thereafter, the Shadowdancer gains 1d6 sneak attack. This stacks with sneak attack the Shadowdancer may receive from any other classes.  
As a free action, the Shadowdancer may create a simulacrum in their place while they become unseeable and untargetable for two rounds or until they perform a hostile act. The clone acts as an exact replica and attacks nearby enemies, lasting for two rounds before it vanishes. This ability has a 2-minute cooldown.


'''Swift and Silent'''
==Tips: Becoming a shadowdancer==


Shadowdancers acquire the feat "Swift and Silent" at 8th level, which increases their movement speed while in stealth mode by 10%. This speed increases by 5% every 4 levels (12, 16, 20) if the Shadowdancer advances to epic levels with the class.
*[[Rogue]]s, [[bard]]s, and [[monk]]s make excellent shadowdancers.
*[[Fighter]]s, [[barbarian]]s, [[ranger]]s, and [[paladin]]s also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill.
*[[Wizard]], [[sorcerer]], [[cleric]], and [[druid]] shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly.

Latest revision as of 02:14, 12 December 2023

Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Despite their link with shadows and trickery, shadowdancers are as often good as evil. They may use their incredible abilities as they wish.

Shadowdancers often work in troupes, never staying in one place too long. Some use their abilities to entertain. Others operate as thieves, using their abilities to infiltrate past defenses and dupe others. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them.

Requirements

Skills: Hide 10 ranks, Move Silently 8 ranks, Tumble 5 ranks

Feats: Dodge, Mobility


Hit Die: d8

Proficiencies: Armor (Light), Weapons (Simple)

Skill Points: 6 + INT

Class Skills: Bluff, Craft (Weapon, Armor, Building, Gemcutting, Locksmith), Decipher Script, Disguise, Escape Artist, Forgery, Heal, Hide, Knowledge (all), Listen, Lore, Move Silently, Perform, Persuade, Profession, Search, Spot, Tumble

Level progression

Lvl BAB Saves Feats HP range   Shadow Evade   Shadow
Summon
Sneak Attack
Fort Ref Will Damage Reduction Concealment AC bonus
1st +0 +0 +2 +0 Darkvision 4-8 1d6
2nd +1 +0 +3 +0 Evasion, Uncanny Dodge I 8-16
3rd +2 +1 +3 +1 Shadow Daze, Summon Shadow 12-24 Shadow Demon
4th +3 +1 +4 +1 Shadow Evade, Shadow Jump, Shadow Conjuration 1/day 16-32 5/+2 10% +2
5th +3 +1 +4 +1 Hide in Plain Sight, Defensive Roll, Uncanny Dodge II 20-40 10/+2 20% +2
6th +4 +2 +5 +2 24-48 5/+3 30% +3 Nightwing 2d6
7th +5 +2 +5 +2 Slippery Mind 28-56 10/+3 40% +3
8th +6 +2 +6 +2 Swift and Silent +10% 32-64 5/+4 50% +4 Nightwalker
9th +6 +3 +6 +3 Shadow Twin 36-72 10/+4 60% +5
10th +7 +3 +7 +3 Improved Evasion, Uncanny Dodge III 40-80 5/+5 70% +6 Shadow Dragon


Sneak Attack

Shadowdancers receive sneak Attack progression, starting at level 6 and gaining another 1d6 at level 9.

Note: Mechanically, this is Blackguard's Sneak Attack, so it will stacks with the damage bonus from the rogue's sneak attack and assassin's death attack.


Summon Shadow

This ability is on a 15-minute cooldown.


Shadow Evade

In addition to the chart above, Shadow Evade applies Haste and immunity to necromancy for its duration. The duration is equal to 5 rounds plus an additional round per Shadowdancer level. Shadow Evade works on a charge-based system, capping at a maximum of 3 charges that independently refresh 5 minutes after use. This ability is undispellable and is a free action to use.


Shadow Jump

The Shadowdancer may teleport a short distance similar to Dimension Door, but only while stealthed. This ability is a free action and does not break stealth.


Swift and Silent

Shadowdancers receive "Swift and Silent" at level 8. This increases movement speed in stealth mode.


Shadow Twin

As a free action, the Shadowdancer may create a simulacrum in their place while they become unseeable and untargetable for two rounds or until they perform a hostile act. The clone acts as an exact replica and attacks nearby enemies, lasting for two rounds before it vanishes. This ability has a 2-minute cooldown.

Tips: Becoming a shadowdancer

  • Rogues, bards, and monks make excellent shadowdancers.
  • Fighters, barbarians, rangers, and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill.
  • Wizard, sorcerer, cleric, and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly.