Harper Scout

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The Harpers are a secret society. Members are dedicated to holding back evil, preserving knowledge and maintaining the balance between civilization and the wild. The Harper scout performs many duties including espionage, stealth and reporting information.

Many Harpers are bards, but by no means all. Ranger, rogue, sorcerer, and wizard are common vocations for Harpers, as these classes tend to have versatility and mobility. All have some skill at manipulating others, a resistance to outside mental influences, acute abilities of perception, and a talent for solving problems.

Requirements

Alignment Restriction: Any Non-Evil

Skills: Discipline 4 ranks, Persuade 8 ranks, Lore 6 ranks, Search 4 ranks

Feats: Alertness, Iron Will

Special: Membership in the Harper Scouts


Hit Die: d6

Proficiencies: Armor (Light), Weapons (Simple)

Skill Points: 4 + INT

Class Skills: Appraise, Bluff, Craft, Decipher Script, Discipline, Disguise, Forgery, Heal, Hide, Knowledge, Listen, Lore, Move Silently, Persuade, Profession, Sense Motive, Speak Language, Tumble

Level progression

Lvl BAB Saves Feats HP range
Fort Ref Will
1st +0 +0 +2 +2 bardic knowledge, bonus feat (curse song, favored enemy) 3-6
2nd +1 +0 +3 +3 Deneir's eye, sleep 6-12
3rd +2 +1 +3 +3 cat's grace, Tymora's smile 9-18
4th +3 +1 +4 +4 eagle's splendor, Lliira's heart 12-24
5th +3 +1 +4 +4 bonus feat (curse song, favored enemy), craft harper item, invisibility   15-30

Tip: becoming a Harper scout

  • Ranger, rogue, sorcerer, and wizard are common vocations for Harpers, as these classes tend to have versatility and mobility.

Epic Harper scout

Harper scouts are only able to attain five levels and may never become "epic" in the Harper scout class. They can, of course, gain epic levels in their other classes.

Notes