Assassin
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Unlike the blackguard, the assassin is not evil due to devotion to an evil power, but rather due to a complete lack of morals or ethics.
Requirements
Skills: Hide 8 ranks, Move Silently 8 ranks
Hit Die: d6
Proficiencies: Armor (Light), Weapons (Simple)
Skill Points: 4 + INT
Class Skills: Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device
Level progression
Lvl | BAB | Saves | Feats | HP range | Poison save | Death Attack | |||
---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||
1st | +0 | +0 | +2 | +0 | Use Poison, True Death Attack | 3-6 | - | 1d6 | |
2nd | +1 | +0 | +3 | +0 | Ghostly Visage, Uncanny Dodge I, Poison Save | 6-12 | +1 | 1d6 | |
3rd | +2 | +1 | +3 | +1 | Evasion, True Strike 1/day | 9-18 | +1 | 2d6 | |
4th | +3 | +1 | +4 | +1 | Ultravision 1/day | 12-24 | +2 | 2d6 | |
5th | +3 | +1 | +4 | +1 | Darkness, Uncanny Dodge II | 15-30 | +2 | 3d6 | |
6th | +4 | +2 | +5 | +2 | Invisibility 1/day, Cat's Grace 1/day | 18-36 | +3 | 3d6 | |
7th | +5 | +2 | +5 | +2 | Spiderskin 1/day, Fox's Cunning 1/day | 21-42 | +3 | 4d6 | |
8th | +6 | +2 | +6 | +2 | Freedom of Movement 1/day, Invisibility Sphere 1/day, Hide in Plain Sight | 24-48 | +4 | 4d6 | |
9th | +6 | +3 | +6 | +3 | Improved Invisibility | 27-54 | +4 | 5d6 | |
10th | +7 | +3 | +7 | +3 | Deeper Darkness 1/day, Uncanny Dodge III | 30-60 | +5 | 5d6 |
Assassins need sufficient intelligence to cast spells. This is equivalent to 10 plus the assassin's intelligence modifier. Thus, they need 14 Intelligence to cast spells of the 4th circle. Their casting level is 3 plus assassin levels.
Tip: becoming an assassin
Epic assassin
The epic assassin is capable of sliding from shadow to shadow; lying in wait until his target is vulnerable, then striking like a cobra, leaving only a cold corpse behind.
Hit die: d6
Skill points: 4 + int modifier
Bonus feats: The epic assassin gains a bonus feat every four levels. In other words, at levels 14 and 18.
Available Epic bonus feats: epic reflexes, epic skill focus (hide, move silently only), great dexterity, improved combat casting, improved sneak attack, self concealment, superior initiative
Epic assassin level progression
Lvl | Feats | HP range | Poison save | Death attack | |
---|---|---|---|---|---|
11th | 33-66 | +5 | 6d6 | ||
12th | 36-72 | +6 | 6d6 | ||
13th | 39-78 | +6 | 7d6 | ||
14th | bonus feat | 42-84 | +7 | 7d6 | |
15th | 45-90 | +7 | 8d6 | ||
16th | 48-96 | +8 | 8d6 | ||
17th | 51-102 | +8 | 9d6 | ||
18th | bonus feat | 54-108 | +9 | 9d6 | |
19th | 57-114 | +9 | 10d6 | ||
20th | 60-120 | +10 | 10d6 |
Poison saving throws: an additional +1, for every two class levels after 10th, on the assassin's saving throws against poison.