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Revision as of 19:26, 1 November 2021
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Unlike the blackguard, the assassin is not evil due to devotion to an evil power, but rather due to a complete lack of morals or ethics.
Requirements
Skills: Hide 8 ranks, Move Silently 8 ranks
Alignment Restriction: Non-Good
Hit Die: d6
Proficiencies: Armor (Light), Weapons (Simple)
Skill Points: 4 + INT
Class Skills: Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device
Level progression
Lvl | BAB | Saves | Feats | HP range | Poison save | Death Attack | |||
---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||
1st | +0 | +0 | +2 | +0 | Use Poison, True Death Attack | 3-6 | - | 1d6 | |
2nd | +1 | +0 | +3 | +0 | Ghostly Visage, Uncanny Dodge I, Poison Save | 6-12 | +1 | 1d6 | |
3rd | +2 | +1 | +3 | +1 | Evasion, True Strike 1/Day | 9-18 | +1 | 2d6 | |
4th | +3 | +1 | +4 | +1 | Ultravision 1/Day | 12-24 | +2 | 2d6 | |
5th | +3 | +1 | +4 | +1 | Darkness, Uncanny Dodge II | 15-30 | +2 | 3d6 | |
6th | +4 | +2 | +5 | +2 | Invisibility 1/Day, Cat's Grace 1/Day | 18-36 | +3 | 3d6 | |
7th | +5 | +2 | +5 | +2 | Spiderskin 1/Day, Fox's Cunning 1/Day | 21-42 | +3 | 4d6 | |
8th | +6 | +2 | +6 | +2 | Freedom of Movement 1/Day, Invisibility Sphere 1/Day, Hide in Plain Sight | 24-48 | +4 | 4d6 | |
9th | +6 | +3 | +6 | +3 | Improved Invisibility 1/Day | 27-54 | +4 | 5d6 | |
10th | +7 | +3 | +7 | +3 | Deeper Darkness 1/Day, Uncanny Dodge III | 30-60 | +5 | 5d6 |
Assassins need sufficient intelligence to cast spells. This is equivalent to 10 plus the assassin's intelligence modifier. Thus, they need 14 Intelligence to cast spells of the 4th circle. Their casting level is 3 plus assassin levels.
True Strike
This ability is a free action.