Mathurin

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Mathurin
Male Human
Player: CraughSPL
General Information
Full Name: Mathurin
Nicknames: None
Age: By appearance, late twenties or early thirties
Deity: Ehlonna
Alignment:
LG LN LE
NG TN NE
CG CN CE
Occupation: Hunter, Mercykiller
Faction/Rank: Red Death - Namer
Place of Birth: Beastlands - Grove of the Unicorns
Physical Attributes
Height: 5'10 without armor, 6'2 with
Weight: 220 lb
Eyes: Dull emerald
Hair: Light brown
Complexion: Light skinned, deeply tanned
Physical Build: Stocky
Physical Features: Bald, full beard
Skills
Tracking, Wilderness Survival, Combat
Equipment and Items
Full plate, sword and board


Appearance

Physical Features

Mathurin is an unremarkable character in most respects. Even with broad shoulders and significant muscle, he doesn't exactly stand out above the crowd at 5'10, nor act the part of a basher. His perfectly bald head, smashed nose and scarred face likewise fail at evoking the image of a handsome man, if he was even that to begin with. His posture at least is straight, though this factor is also marred by the occasional difficulty he has with muscle spasms and other signs of weakness. The way he tells it, this is just the natural result of a lifetime spent fighting. Ancient scars peeking beyond his shirt sleeves and collar attest to this claim. His hands are clumsy and calloused, ill-suited to any craft beyond holding plow or sword. By all appearances he has a decent standard of cleanliness, yet there is often dirt visible in between the creases of his fingers and on the backs of his hands, something which may suggest he does more than grip a blade.

Demeanor

Like his appearance, Mathurin's expressions of emotion are far from memorable. He possesses a passable modicum of courtesy and knowledge of social mores, and his apparent inability to show a temper--instead only growing stiff--mute any semblance of offensive or hostile behavior toward those in Sigil. More easily affected by melancholy or grief than joy, his smiles are nevertheless frequent if lacking in strength. In most situations he might be said to display a mellow personality. His soft-spoken baritone voice likely adds to this impression. Stray to deeper topics of conversation, and only then a real fervor may surface.

Tools of the Trade

In the face of danger, Mathurin wears a heavy sheath of metal like a second skin. Chainmail protects joints where solid plates cannot. His kite shield is reinforced in both width and thickness with steel sheets, more appropriate for a siege than any battle in the field. A simple cross-hilt longsword is his weapon of choice. The entire ensemble is clearly well maintained, despite showing signs of ever-recent abuse and the odd re-forging over a particularly severe dent or gouge. Every bit of exposed metal is a bare, unadorned and dull gray but for the sigil of a rearing unicorn stamped into the shield.


When in peaceful company, Mathurin prefers light black trousers, moccasins and a thin gray shirt of silk-like material. One might almost think he doesn't enjoy being encased in over fifty pounds of steel the rest of the time. He usually wears a dark green cloak with the same unicorn symbol with or without his armor.

Clothing and weaponry aside, the only other notable item that might catch the eye is an herb and medicinal pouch at his waist.

The Chant

Early History

Not much to tell that he doesn't tell himself. Mathurin is a native of the Beastlands, from one of the few homesteads dotting the Plane. His parents may not be a topic he wishes to discuss, but there are few kinds of mortals who permanently settle there in the first place; hunters, rangers, druids or farmers are all a safe guess. Regardless of the truth, his home has clearly left a mark on the way he thinks and acts. Any words he has for the Plane are pleasantly reminiscent, often wistful.

If a body should toss his name around the Beastland's Gate-town, more than a few might pipe up. He's shown his face now and again since childhood and ran with the Verdant Guild more and more often while growing up. The chant goes that he eventually decided to live in Home, what with all the time spent there anyway. This only changed some time after the Guild's members were split by the recent election of a new leader, Karleona. Whatever happened between Mathurin and the Wylders is not a subject easily broached. That said, he still often returns to assist what remains of the sect in Faunel.

Recent History

Sigil has been Mathurin's kip out of convenience for over a year now as he wanders the Outlands and Planes. He's still making extensive use of his hunting skills in those travels, if the state of his gear is any indication. His time in the Cage has also forged new associations. He doesn't exactly seek them out, but events occur nevertheless.


  • To find a Tender in Sigil is something Mathurin regards as nigh miraculous given the common druidic aversion to civilization and enclosed spaces, a feeling all the stronger for those charged with the care of an entire world. As she persevered in the city, a personal respect has grown to reinforce the one for her status.


  • Mathurin has fought beside Saevio a time or two, and little forges a bond faster than shedding blood together. He would trust the man with his life without a second thought, and that's enough said.
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  • Cassidy McKenna and Lishthessaril are best mentioned in the same breath. He's been known to argue with the former and keeps a polite acquaintanceship with the latter. That both share many of his views on life is good reason to suspect future collaboration.


  • Galena Great-Roads has recently come to the Cage and, for once, Mathurin sought something. What will come of it is yet to be seen.


Individuals aside, Mathurin has lately taken hold of tasks beyond his hunting. The man has joined the Red Death in hopes of contributing to the welfare of the city as best he knows how. Why he did not enter the ranks before and what sparked his motivation now are open questions.



* under construction *