Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief. They are among the most adaptable of adventurers. Arcane spellcasting and the sneak attack ability are needed to qualify for this class, making it a natural choice for multiclass wizard/rogues or sorcerer/rogues. Assassins occasionally opt for this class, but usually only if they already have wizard or sorcerer levels.
Skills: Knowledge (Arcane) 4 ranks, Disable Trap 7 ranks, Open Lock 7 ranks
Spellcasting: Able to cast at least 3rd level Arcane spells *A sorcerer base will not be able to learn new spells leveling up, they must learn from sorcerer levels.
Special: Sneak Attack +2d6
Hit Die: d6
Proficiencies: Arcane Tricksters gain no additional proficiencies
Skill Points: 4 + INT
Class Skills: Appraise, Concentration, Craft (all), Decipher Script, Disable Device, Disguise, Escape Artist, Heal, Hide, Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Search, Sense Motive, Set Trap, Spellcraft, Spot, Tumble
|Lvl||BAB||Fort||Ref||Will||Special||Spells per day|
|1st||+1||+0||+2||+2||Sneak Attack (+1d6)||+1 level of existing arcane spellcasting class|
|2nd||+2||+2||+3||+3||Ranged Legerdemain 1/day||+1 level of existing arcane spellcasting class|
|3rd||+3||+1||+3||+3||Sneak Attack (+2d6)||+1 level of existing arcane spellcasting class|
|4th||+4||+1||+4||+4||Ranged Legerdemain 2/day||+1 level of existing arcane spellcasting class|
|5th||+5||+1||+4||+4||Sneak Attack (+3d6)||+1 level of existing arcane spellcasting class|
|6th||+6/+1||+2||+5||+5||Blink||+1 level of existing arcane spellcasting class|
|7th||+7/+2||+2||+5||+5||Sneak Attack (+4d6)||+1 level of existing arcane spellcasting class|
|8th||+8/+3||+2||+6||+6||Ranged Legerdemain 3/day||+1 level of existing arcane spellcasting class|
|9th||+9/+4||+3||+6||+6||Sneak Attack (+5d6)||+1 level of existing arcane spellcasting class|
|10th||+10/+5||+3||+7||+7||Arcane Blades||+1 level of existing arcane spellcasting class|
An Arcane Trickster can perform one of the following class skills at a range of 30 feet: Disable Device and Open Lock. Any object to be manipulated must weigh 5 pounds or less. An Arcane Trickster can use ranged legerdemain once per day initially, twice per day upon attaining 5th level, and three times per day at 9th level or higher.
Every 30 seconds as a free action, the Arcane Trickster may teleport to either an ally's side or behind an enemy.
The Arcane Trickster's Sneak Attacks now deal Force damage.