Weaponsmithing

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Primary Material

Material Low Quality Average Quality High Quality
Copper Acid Damage 1d4. Point Value +15 Acid Damage 1d6. Point Value +25 Acid Damage 1d8. Point Value +40
Iron 2 EB. Point Value +20 3 EB. Point Value +30 4 EB. Point Value +50
Silver 3 EB vs Undead. Point Value +15 4 EB vs Undead. Point Value +25 5 EB vs Undead. Point Value +40
Gold Magic Damage 1d4. Point Value +20 Magic Damage 1d6. Point Value +30 Magic Damage 1d8. Point Value +40
Adamantine Blundgeoning Damage 1d4. Point Value +15 Blundgeoning Damage 1d6. Point Value +25 Blundgeoning Damage 1d8. Point Value +40
Mithril (temp) 10 Uses of Planeshift. Point Value +50 20 Uses of Planeshift. Point Value +70 30 Uses of Planeshift. Point Value +90
Cold Iron 3 EB vs Chaos. Point Value +20 4 EB vs Chaos. Point Value +30 5 EB vs Chaos. Point Value +50
Starmetal Cosmic Damage 1. Point Value +20 Cosmic Damage 2. Point Value +30 Cosmic Damage 3. Point Value +40
Celestial Iron Empyreal Damage 1. Regen 1. Point Value +30 Empyreal Damage 2. Regen 1. Point Value +40 Empyreal Damage 3. Regen 1. Point Value +50
Axiomatic Iron Law Damage 1. Point Value +20 Law Damage 2. Point Value +30 Law Damage 3. Point Value +40
Celestial Mithril 1 Charisma, Weight Reduced +20%. Point Value +10 1 Charisma, Weight Reduced +60%. +1 Regen Point Value +20 2 Charisma, Weight Reduced +80%. Regen +2. Point Value +50
Warpstone Chaos Damage 1. Point Value +20 Chaos Damage 2. Point Value +30 Chaos Damage 3. Point Value +40
Smokesteel 3 to Skills Hide and Move Silently. Point Value +20 5 to Skills Hide and Move Silently. Point Value +36 7 to Skills Hide and Move Silently. Point Value +50
Wastesteel Evil Damage 1. Point Value +20 Evil Damage 2. Point Value +30 Evil Damage 3. Point Value +40
Greensteel 3 EB vs Chaos. 2 EB vs Good. 1 EB vs Neutral. Point Value +35 4 EB vs Chaos. 3 EB vs Good. 2 EB vs Neutral. Point Value +45 5 EB vs Chaos. 4 EB vs Good. 3 EB vs Neutral. Point Value +60
Bloodiron 3 EB vs Law. 2 EB vs Good. 1 EB vs Neutral. Point Value +35 4 EB vs Law. 3 EB vs Good. 2 EB vs Neutral. Point Value +45 5 EB vs Law. 4 EB vs Good. 3 EB vs Neutral. Point Value +60
Mindsilver Force Damage 1. Point Value +20 Force Damage 2. Point Value +30 Force Damage 3. Point Value +40
Mechanus Brass Wizard Spell Slot 4. Point Value +15 Wizard Spell Slot 5. Point Value +20 Wizard Spell Slot 6. Point Value +25
Breezesteel Sonic Damage 1d4. Point Value +15 Sonic Damage 1d6. Point Value +25 Sonic Damage 1d8. Point Value +40
Hardened Clay Spell Resist 18. Point Value +15 Spell Resist 22. Point Value +20 Spell Resist 26. Point Value +25
Flaemsteel Fire Damage 1d4. Point Value +15 Fire Damage 1d6. Point Value +25 Fire Damage 1d8. Point Value +40
Wetsilver Cold Damage 1d4. Point Value +15 Cold Damage 1d6. Point Value +25 Cold Damage 1d8. Point Value +40
Petrified Wood Evangelist and Shaman Spell Slot 4. Point Value +15 Evangelist and Shaman Slot 5. Point Value +20 Evangelist and Shaman Slot 6. Point Value +25
Snake Wood Sorcerer and Bard Spell Slot 4. Point Value +15 Sorcerer and Bard Slot 5. Point Value +20 Sorcerer and Bard Slot 6. Point Value +25
Blessed Birchwood Cleric and Druid Spell Slot 4. Point Value +15 Cleric and Druid Slot 5. Point Value +20 Cleric and Druid Slot 6. Point Value +25
Blood Oak Sorcerer Spell Slot 5. Point Value +20 Sorcerer Spell Slot 6. Point Value +25 Sorcerer Spell Slot 7. Point Value +30
Bleeding Bonewood Curse Damage 1. Point Value +20 Curse Damage 2. Point Value +30 Curse Damage 3. Point Value +40
Flamepine Hellfire Damage 1. Point Value +20 Hellfire Damage 2. Point Value +30 Hellfire Damage 3. Point Value +40
Twelvetree Splinter Corruption Damage 2. Point Value +30 Corruption Damage 3. Point Value +40 Corruption Damage 5. Point Value +60
Microgears Freedom of Movement 1/day. Point Value +30 Ethereal Visage 1/day. Point Value +40 Heal 1/day. Point Value +45
Bugbear Pincers Piercing Damage 1d4. Point Value +20 Piercing Damage 1d6. Point Value +30 Piercing Damage 1d8. Point Value +40
Minotaur Horns Keen. Point Value +30 Keen. Point Value +25 Keen. Point Value +20
Ogre Teefs Slashing Damage 1d4. Point Value +20 Slashing Damage 1d6. Point Value +30 Slashing Damage 1d8. Point Value +40
Spider Fangs Poison Damage 1. Point Value +20 Poison Damage 2. Point Value +30 Poison Damage 3. Point Value +40

Secondary Material

Material Low Quality Average Quality High Quality
Copper Acid Damage 1d4. Point Value +15 Acid Damage 1d6. Point Value +25 Acid Damage 1d8. Point Value +40
Iron 2 EB. Point Value +20 3 EB. Point Value +30 4 EB. Point Value +50
Silver 3 EB vs Undead. Point Value +15 4 EB vs Undead. Point Value +25 5 EB vs Undead. Point Value +40
Gold Magic Damage 1d4. Point Value +20 Magic Damage 1d6. Point Value +30 Magic Damage 1d8. Point Value +40
Adamantine Blundgeoning Damage 1d4. Point Value +15 Blundgeoning Damage 1d6. Point Value +25 Blundgeoning Damage 1d8. Point Value +40
Mithril (temp) 10 Uses of Planeshift. Point Value +50 20 Uses of Planeshift. Point Value +70 30 Uses of Planeshift. Point Value +90
Cold Iron 3 EB vs Chaos. Point Value +20 4 EB vs Chaos. Point Value +30 5 EB vs Chaos. Point Value +50
Starmetal Cosmic Damage 1. Point Value +20 Cosmic Damage 2. Point Value +30 Cosmic Damage 3. Point Value +40
Celestial Iron Empyreal Damage 1. Regen 1. Point Value +30 Empyreal Damage 2. Regen 1. Point Value +40 Empyreal Damage 3. Regen 1. Point Value +50
Axiomatic Iron Law Damage 1. Point Value +20 Law Damage 2. Point Value +30 Law Damage 3. Point Value +40
Celestial Mithril 1 Charisma, Weight Reduced +20%. Point Value +10 1 Charisma, Weight Reduced +60%. +1 Regen Point Value +20 2 Charisma, Weight Reduced +80%. Regen +2. Point Value +50
Warpstone Chaos Damage 1. Point Value +20 Chaos Damage 2. Point Value +30 Chaos Damage 3. Point Value +40
Smokesteel 3 to Skills Hide and Move Silently. Point Value +20 5 to Skills Hide and Move Silently. Point Value +36 7 to Skills Hide and Move Silently. Point Value +50
Wastesteel Evil Damage 1. Point Value +20 Evil Damage 2. Point Value +30 Evil Damage 3. Point Value +40
Greensteel 3 EB vs Chaos. 2 EB vs Good. 1 EB vs Neutral. Point Value +35 4 EB vs Chaos. 3 EB vs Good. 2 EB vs Neutral. Point Value +45 5 EB vs Chaos. 4 EB vs Good. 3 EB vs Neutral. Point Value +60
Bloodiron 3 EB vs Law. 2 EB vs Good. 1 EB vs Neutral. Point Value +35 4 EB vs Law. 3 EB vs Good. 2 EB vs Neutral. Point Value +45 5 EB vs Law. 4 EB vs Good. 3 EB vs Neutral. Point Value +60
Mindsilver Force Damage 1. Point Value +20 Force Damage 2. Point Value +30 Force Damage 3. Point Value +40
Mechanus Brass Wizard Spell Slot 4. Point Value +15 Wizard Spell Slot 5. Point Value +20 Wizard Spell Slot 6. Point Value +25
Breezesteel Sonic Damage 1d4. Point Value +15 Sonic Damage 1d6. Point Value +25 Sonic Damage 1d8. Point Value +40
Hardened Clay Spell Resist 18. Point Value +15 Spell Resist 22. Point Value +20 Spell Resist 26. Point Value +25
Flaemsteel Fire Damage 1d4. Point Value +15 Fire Damage 1d6. Point Value +25 Fire Damage 1d8. Point Value +40
Wetsilver Cold Damage 1d4. Point Value +15 Cold Damage 1d6. Point Value +25 Cold Damage 1d8. Point Value +40
Petrified Wood Evangelist and Shaman Spell Slot 4. Point Value +15 Evangelist and Shaman Slot 5. Point Value +20 Evangelist and Shaman Slot 6. Point Value +25
Snake Wood Sorcerer and Bard Spell Slot 4. Point Value +15 Sorcerer and Bard Slot 5. Point Value +20 Sorcerer and Bard Slot 6. Point Value +25
Blessed Birchwood Cleric and Druid Spell Slot 4. Point Value +15 Cleric and Druid Slot 5. Point Value +20 Cleric and Druid Slot 6. Point Value +25
Blood Oak Vampiric Regen +2. Point Value +10 Vampiric Regen +4. Point Value +20 Vampiric Regen +6. Point Value +30
Bleeding Bonewood Curse Damage 1. Point Value +20 Curse Damage 2. Point Value +30 Curse Damage 3. Point Value +40
Flamepine Hellfire Damage 1. Point Value +20 Hellfire Damage 2. Point Value +30 Hellfire Damage 3. Point Value +40
Twelvetree Splinter Corruption Damage 2. Point Value +30 Corruption Damage 3. Point Value +40 Corruption Damage 5. Point Value +60
Oak Cure Moderate Wounds 3, 30 Charges. Point Value +25 Cure Moderate Wounds 6, 30 Charges. Point Value +30 Cure Moderate Wounds 10, 30 Charges. Point Value +35
Cedar Bless, 30 Charges. Point Value +20 Bless, 30 Charges. Point Value +15 Bless, 30 Charges. Point Value +10
Mahogany Endurance, 30 Charges. Point Value +20 Endurance, 30 Charges. Point Value +15 Endurance, 30 Charges. Point Value +10
Walnut Bull's Strength, 30 Charges. Point Value +20 Bull's Strength, 30 Charges. Point Value +15 Bull's Strength, 30 Charges. Point Value +10
Cherry Haste, 30 Charges. Point Value +20 Haste, 30 Charges. Point Value +15 Haste, 30 Charges. Point Value +10
Greenwood Restoration, 30 Charges. Point Value +20 Restoration, 30 Charges. Point Value +15 Restoration, 30 Charges. Point Value +10
Snakewood Summon Creature IV, 30 Charges. Point Value +15 Summon Creature V, 30 Charges. Point Value +25 Summon Creature VI, 30 Charges. Point Value +25
Weirwood Weird, 30 Charges. Point Value +20 Weird, 30 Charges. Point Value +15 Weird, 30 Charges. Point Value +10
Joywood Prayer, 30 Charges. Point Value +20 Prayer, 30 Charges. Point Value +15 Prayer, 30 Charges. Point Value +10
Platonic Wood Law Damage 1. Point Value +20 Law Damage 2. Point Value +30 Law Damage 3. Point Value +40
Twintree Electric Damage 1, Acid Damage 1. Point Value +15 Electric Damage 2 Acid Damage 2. Point Value +30 Electric Damage 3, Acid Damage 3. Point Value +55
Paradise Palm Regen +1. Point Value +10 Regen +2. Point Value +20 Regen +3. Point Value +35
Beast Tree Hearts Summon Monster VII, 30 Charges. Point Value +40 Summon Monster VIII, 30 Charges. Point Value +50 Summon Monster IX 30 Charges. Point Value +60
Lifewood Regen +2. Point Value +20 Regen +3. Point Value +30 Regen +4. Point Value +40
Arborean Stormwood Electrical Damage 1d4. Point Value +15 Electrical Damage 1d6. Point Value +25 Electrical Damage 1d8. Point Value +40
Wastewood Blight Damage 1. Point Value +20 Blight Damage 2. Point Value +30 Blight Damage 3. Point Value +40
Shadow Trunk Negative Damage 1d4. Point Value +20 Negative Damage 1d6. Point Value +30 Negative Damage 1d8. Point Value +40
Thuldanin Petrified Wood Piercing Immunity +10%. Point Value +20 Piercing Immunity +15%. Point Value +30 Piercing Immunity +20%. Point Value +40
Bloodbark Bleed Damage 1. Point Value +20 Bleed Damage 2. Point Value +30 Bleed Damage 3. Point Value +40
Cold Wood Cold DR 5/-. Point Value +15 Cold DR 10/-. Point Value +25 Cold DR 10/-. Cold Damage 1d4. Point Value +40
Pandemonic Stormwood Sonic Damage 1d4. Point Value +15 Sonic Damage 1d6. Point Value +25 Sonic Damage 1d8. Point Value +40
Morphhwood Polymorph Self, 30 Charges. Point Value +15 Shapechange, 30 Charges. Point Value +40 Tenser's Transformation, 30 Charges. Point Value +55
Gearwood Energy Buffer 11, 30 Charges. Point Value +20 Energy Buffer 15, 30 Charges. Point Value +30 Energy Buffer 20, 30 Charges. Point Value +40
Driftwood Gust of Wind, 30 Charges. Point Value +15 Dirge, 30 Charges. Point Value +25 Wounding Whispering, 30 Charges. Point Value +45
Deeproot Stoneskin, 30 Charges. Point Value +25 Greater Stoneskin, 30 Charges. Point Value +40 Greater Endurance, 30 Charges. Point Value +60
Ash Willow Mind Fog, 30 Charges. Point Value +15 Evard's Black Tentacles, 30 Charges. Point Value +25 Shadow Shield, 30 Charges. Point Value +50
Blue Leaf Healing Circle, 30 Charges. Point Value +25 Drown, 30 Charges. Point Value +30 Greater Restoration, 30 Charges. Point Value +70
Bugbear Pincers Piercing Damage 1d4. Point Value +20 Piercing Damage 1d6. Point Value +30 Piercing Damage 1d8. Point Value +40
Minotaur Horns Keen. Point Value +30 Keen. Point Value +25 Keen. Point Value +20
Ogre Teefs Slashing Damage 1d4. Point Value +20 Slashing Damage 1d6. Point Value +30 Slashing Damage 1d8. Point Value +40
Spider Fangs Poison Damage 1. Point Value +20 Poison Damage 2. Point Value +30 Poison Damage 3. Point Value +40

Tertiary Material

Material Low Quality Average Quality High Quality
Silver 3 EB vs Undead. Point Value +15 4 EB vs Undead. Point Value +25 5 EB vs Undead. Point Value +40
Gold Massive Critical 2d6. Point Value +10 Massive Critical 2d10. Point Value +15 Massive Critical 2d12. Point Value +20
Mithril (Temp) 10 Uses of Planeshift. Point Value +50 20 Uses of Planeshift. Point Value +70 30 Uses of Planeshift. Point Value +90
Celestial Mithril 1 Charisma, Weight Reduced +20%. Point Value +10 1 Charisma, Weight Reduced +60%. +1 Regen Point Value +20 2 Charisma, Weight Reduced +80%. Regen +2. Point Value +50
Fadesteel 3 to Skills Hide and Move Silently. Point Value +20 5 to Skills Hide and Move Silently. Point Value +36 7 to Skills Hide and Move Silently. Point Value +50
Greensteel 3 EB vs Chaos. 2 EB vs Good. 1 EB vs Neutral. Point Value +35 4 EB vs Chaos. 3 EB vs Good. 2 EB vs Neutral. Point Value +45 5 EB vs Chaos. 4 EB vs Good. 3 EB vs Neutral. Point Value +60
Bloodiron 3 EB vs Law. 2 EB vs Good. 1 EB vs Neutral. Point Value +35 4 EB vs Law. 3 EB vs Good. 2 EB vs Neutral. Point Value +45 5 EB vs Law. 4 EB vs Good. 3 EB vs Neutral. Point Value +60
Oak Cure Moderate Wounds 3, 30 Charges. Point Value +25 Cure Moderate Wounds 6, 30 Charges. Point Value +30 Cure Moderate Wounds 10, 30 Charges. Point Value +35
Cedar Bless, 30 Charges. Point Value +20 Bless, 30 Charges. Point Value +15 Bless, 30 Charges. Point Value +10
Mahogany Endurance, 30 Charges. Point Value +20 Endurance, 30 Charges. Point Value +15 Endurance, 30 Charges. Point Value +10
Walnut Bull's Strength, 30 Charges. Point Value +20 Bull's Strength, 30 Charges. Point Value +15 Bull's Strength, 30 Charges. Point Value +10
Cherry Haste, 30 Charges. Point Value +20 Haste, 30 Charges. Point Value +15 Haste, 30 Charges. Point Value +10
Greenwood Restoration, 30 Charges. Point Value +20 Restoration, 30 Charges. Point Value +15 Restoration, 30 Charges. Point Value +10
Snakewood Summon Creature IV, 30 Charges. Point Value +15 Summon Creature V, 30 Charges. Point Value +25 Summon Creature VI, 30 Charges. Point Value +25
Weirwood Weird, 30 Charges. Point Value +20 Weird, 30 Charges. Point Value +15 Weird, 30 Charges. Point Value +10
Beast Tree Hearts Summon Monster VII, 30 Charges. Point Value +40 Summon Monster VIII, 30 Charges. Point Value +50 Summon Monster IX 30 Charges. Point Value +60
Blue Leaf Healing Circle, 30 Charges. Point Value +25 Drown, 30 Charges. Point Value +30 Greater Restoration, 30 Charges. Point Value +70
Bugbear Pincers Block & Parry Skills +5 Point Value +20 Block & Parry Skills +7 Point Value +30 Block & Parry Skills +10 Point Value +40
Minotaur Horns Keen. Point Value +30 Keen. Point Value +25 Keen. Point Value +20
Ogre Teefs Strength +1, Constitution +1 Point Value +20 Strength +1, Constitution +2 Point Value +30 Strength +1, Constitution +3 Point Value +40
Spider Fangs Acid Immunity 5% Point Value +20 Acid Immunity 7% Point Value +30 Acid Immunity 10% Point Value +40
Dwarf Beards Constitution +1, Wisdom +1. Point Value +20 Constitution +2, Wisdom +2. Point Value +45 Constitution +2, Wisdom +2. Strength +1, Point Value +55
Fey Dust Charisma+1, Intellect +1. Point Value +20 Charisma +2, Wisdom +1 Point Value +30 Charisma +2, Intellect+2. Strength +1, Point Value +45
Orc Topknots Strength +2, Constituion +1, Intellect -2. Point Value +25 Strength +2, Constituion +2, Intellect -2, -2 Wisdom. Point Value +35 Strength +3, Constituion +2, Intellect -2, Wisdom -2, Charsima -2 Point Value +25
Bugbear Pincers Block and Parry Skills +5. Point Value +20 Block and Parry Skills +7. Point Value +30 Block and Parry Skills +10. Point Value +40
Goblin Scrotes Dexterity +2, Intellect+1, Charisma -2. Point Value +25 Dexterity+2, Intellect +2, Charsiam -2, Wisdom -2. Point Value +45 Dexterity +3, Intellect +2, Charsiam -2, Wisdom -2. Point Value +45
Machined Parts Fortitude and Will Saves +1. Point Value +20 Fortitude +2 and Will Saves +1. Point Value +30 Fortitude and Will Saves +2. Point Value +40
Ruby Strength +1. Point Value +10 Strength +1. Fire Immunity +5%. Point Value +15 Strength +2. Fire Immunity +5%. Point Value +25
Sapphire Wisdom +1. Point Value +10 Wisdom+1. Cold Immunity +5%. Point Value +15 Wisdom +2. Cold Immunity +5%. Point Value +25
Emerald Intellect +1. Point Value +10 Intellect +1. Acid Immunity +5%. Point Value +15 Intellect +2. Acid Immunity +5%. Point Value +20
Topaz Charisma +1. Point Value +10 Charisma +1. Electricity Immunity +5%. Point Value +15 Charisma +2. Electricty Immunity +5%. Point Value +20
Diamond EB +2. Point Value +25 EB +3. Point Value +35 EB +4. Point Value +50
Black Sapphire Dexterity +1. Point Value +10 Dexterity +1. Negative Energy Immunity +5%. Point Value +15 Dexterity +2. Negative Energy Immunity +5%. Point Value +20
Jade Constitution +1. Point Value +10 Constitution +1. Poison Immunity +5%. Point Value +15 Constitution +2. Poison Immunity +5%. Point Value +20
Opal Spell Resist 18. Point Value +20 Spell Resist 22. Point Value +25 Spell Resist 26. Point Value +30
Fire Opal Greater Spell Focus: Illusion, Greater Spell Focus: Transmutation. Point Value +35 Greater Spell Focus: Evocation. Point Value +35 Greater Spell Focus: Conjuration. Point Value +35
Kings Tears Greater Spell Focus: Divination, Greater Spell Focus: Abjuration. Point Value +35 Greater Spell Focus: Enchantment. Point Value +35 Greater Spell Focus: Necromancy. Point Value +35