Weapon Master

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For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.


Requirements

Base Attack Bonus: +6

Feats: Dodge, Blind Fight, Expertise, Cleave, Great Cleave, Weapon Focus (any melee weapon)

Class Features

Hit Die: d10

Proficiencies: Weapon Masters gain no additional proficiencies.

Skill Points: 2 + intelligence modifier

Class Skills: Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot

Level progression

Lvl BAB Saves Feats HP range   AB bonus Ki Focus
AB
Fort Ref Will  
1st +1 +0 +2 +0 Ki Focus, Weapon of Choice 5-10 - 1
2nd +2 +0 +3 +0 10-20 - 2
3rd +3 +1 +3 +1 15-30 - 2
4th +4 +1 +4 +1 20-40 - 3
5th +5 +1 +4 +1 Increased Multiplier, Superior Weapon Focus (+1 AB) 25-50 +1 3
6th +6 +2 +5 +2 30-60 +1 4
7th +7 +2 +5 +2 Ki Critical 35-70 +1 4
8th +8 +2 +6 +2 40-80 +1 5
9th +9 +3 +6 +3 45-90 +1 5
10th +10 +3 +7 +3 Double Ki Focus Duration 50-100 +1 6


Ki Focus

The Weapon Master has learned to harness their inner ki and channel it through their weapon of choice. While doing so, they gain 1 AB plus an additional AB equal to half their Weapon Master level. This ability lasts one round plus an additional round per Weapon Master level and has three charges each on a five-minute cooldown. At level 10, the duration is instead two rounds per Weapon Master level.


Tip: Becoming a weapon master

  • A fighter makes a very strong candidate for becoming a weapon master. All of the required feats are on the fighter bonus list, and a dedicated fighter can take his first level in weapon master as early as level 7.