Sylvania

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Gate-Town
Population: 1,000
Gate To: Arborea
Primary Faction: Society of Sensation

Travellers who get the yawn from more peaceful spots like Ecstasy will find this burg a little more bone-rattling. It may not have a huge population for a gate-town, but Sylvania's known as a nonstop party. The natives revel night and day in a constant beat of drums and drinking songs, Olympian dirges and elven ballads, and the hoarse shouts of petitioners, planars and primes. Here, sensual delights swirl and blend, and a cutter'd swear she could taste the drumbeats or see the meaty smell of cooking flesh.

It's easy for a berk to get lost here, especially if she's been bubbing it up at a tavern or three. Sylvania's shaped like a rough circle, but the whole town's full of curved, winding streets that meet and cross at odd angles. (Some say the builders must've hoisted a few too many themselves.)

Buildings in Sylvania are just as barmy, a hodge-podge of stones and styles. Lots of them are shaped like animals, ships, or human faces, and some of 'em even move. Cogs and waterwheels turn, whole buildings revolve in place, and houses sometimes fold in on themselves, creating brand-new structures. The town's got more than its share of bars and taverns, but visitors shouldn't miss an inn called the Dipping Dragon. Its upper floors, shaped like a dragon, are mounted on a pivot. They tilt forward and back, allowing the dragon to "drink" from a nearby pool.

For travellers who like their flora large, Sylvania's got some of the wildest greens in the Land: huge plants and trees that swallow up entire blocks. Elves like to make their homes in the shadows or branches.

The Gate

Sylvania is surrounded by woods, and somewhere in those woods in the Gate to Arborea. 'Course, the gate's invisible, and it floats randomly around the forest like a bubber's tipsy walk. To find the gate, all a berk has to do is get lost in the woods (easy for some, harder for others). Then, while poking around for a way out, she always seems to pass into Arborea. Travellers using this gate should be careful, though - it doesn't always drop a body where she wants to go.

The Populace

The natives are evenly split among humans, elves, and bariaur races. Folks here tend to be a boisterous bunch, and each group loves to drive the others to ever-wilder states of excess. But take care not to get caught between the petitioners of Olympus (the Greeks) and Arvandor (the elves). They favor bloody street battles as a means of proving the superiority of their gods.

The most prominent place in Sylvania is the Sensate Embassy (which is said to be just a bureaucratic outpost for a larger place on Arborea). Travellers should stop in and catch a gander at the architecture. The building's a great hollow pyramid made of petrified wood, with quarters and offices suspended from the sloping walls. The open central area is used for combat and (of course) revelry.


Gate-Towns

Automata . Fortitude . Excelsior . Tradegate . Ecstasy . Faunel . Sylvania . Glorium . Xaos
Bedlam . Plague-Mort . Curst . Hopeless . Torch . Ribcage . Rigus