Mercykillers

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As far as this faction's concerned, justice is everything, and there ain't no sod who can give it the laugh. Those cutters that even try'll have the Mercykillers on their tail, so the smart thing to do is just don't try. It's the whole reason laws exist - to see that justice is carried out. Justice purges the evil in folks and makes them better, fit to belong in the multiverse. Once everybody's been cleansed, then the multiverse reaches perfection, and perfection's the goal of the multiverse.


Justice is absolute and perfect, but it's got to be correctly applied. A body's got to know the knights of the post, the criminals from the innocent, so he doesn't make a mistake. Mercy's an excuse created by the weak and the criminal. They think they can rob or kill and then escape their crimes by pleading for mercy. The Mercykillers are not so weak. Every crime must be punished according to the law. There are no such things an "extenuating circumstances."


That being the case, some smart cutters figure they'll hang the Mercykillers by their own yardarm and accuse them of some of their own crimes. Well' the Red Death'll just smile and say it answers to a higher law. Charged with protecting justice, they can do things others can't - all in the name of justice? How else could they surviver their own ideals?

'Course now, other folks don't agree with Red Death logic. To them, the Mercykillers ain't above the laws or even right in what they do. The Mercykillers don't like such folk's attitudes, but they can't hang a being for it's opinions - at least not in most places. See, the Mercykillers don't make the laws, they only enforce them. All in all, they're no better than the rest, but no worse than a few.


Allies and Enemies

The Harmonium, the Guvners, and the Mercykillers form a natural triad of arrest, trial, and punishment. As in Sigil , they are often found together in the other towns of the Outlands, serving as the local justice system. The Doomguard is sympathetic to the goals of the Mercykillers, seeing ultimate entropy in the process of punishment.

Not surprisingly, the Mercykillers are at odds with those groups who place the individual over all. Signers, Sensates, and Anarchists in particular seem to have consonant run-ins with the Red Death. It'd be expected that the Indeps would defy them, too, but this group has the sense to leave them well enough alone.


Powers

Fierce seekers of justice and avengers of wrongs, the Mercykillers lean toward a more brutal sense of powers. They're one of the few groups in the cosmos that venerate the Furies (though the Kindly Ones do not grant spells). Most factioneers, though, stick to other powers of justice like Forseti, Heironeous, and Tyr. Grimmer members of the Red Death look to gods of vengeance for their guidance. Horus, Lei Kung, and Sargonnas inspire many Mercykillers committed to missions of revenge.