Hammer of the Gods (Spell)
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Hammer of the Gods | |
Caster Level(s) | Cleric 4 |
Innate Level | 4 |
School | Evocation |
Descriptor(s) | |
Component(s) | Verbal, Somatic |
Range | Medium |
Area of Effect / Target | Huge |
Duration | Instant |
Additional Counter Spells | |
Save | Will Partial |
Spell Resistance | Yes |
The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 5d8. Enemies that make a Will save take half damage and avoid being dazed for 1 to 6 rounds.