Hammer of the Gods (Spell)

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Hammer of the Gods
Caster Level(s) Cleric 4
Innate Level 4
School Evocation
Descriptor(s)
Component(s) Verbal, Somatic
Range Medium
Area of Effect / Target Huge
Duration Instant
Additional Counter Spells
Save Will Partial
Spell Resistance Yes


The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 5d8. Enemies that make a Will save take half damage and avoid being dazed for 1 to 6 rounds.