Dread Pirate

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Thugs and cutthroats in every port lay claim to the title "pirate," but actually making a fortune through piracy is no easy task. A dread pirate, however, has mastered every aspect of larceny on the high seas. Some dread pirates accomplish their goals through fear, killing indiscriminately and ruling their ships at rapier-point. Others minimize bloodshed and exhibit a curious sort of chivalry, perhaps realizing that the captain and crew of a prize ship are more likely to surrender if they believe they will live to see port again. Now and then a dread pirate takes their chivalric streak a step farther and preys only on the ships of enemy nations, or even solely on other pirates.

Requirements

Alignment: Any but Lawful Good

Base Attack Bonus: +4

Skills: Appraise 4 ranks, Profession (Sailor) 8 ranks

Feats: Weapon Finesse


Hit Die: d8

Proficiencies: Armor (Light, Medium), Weapons (Simple, Martial)

Skill Points: 6 + INT

Class Skills: Appraise, Bluff, Concentration, Craft, Discipline, Escape Artist, Forgery, Heal, Knowledge (Engineering, Geography, Nobility, Planes, Psion, Religion), Intimidate, Listen, Lore, Parry, Perform, Persuade, Profession (all), Search, Spot, Taunt, Tumble, Wilderness Lore

Lvl BAB Fort Ref Will Special
1st +1 +0 +2 +0 Ambidexterity, Two-Weapon Fighting
2nd +2 +0 +3 +0 Fearsome Reputation +2
3rd +3 +1 +3 +1 Wind at your Back, Rope Swinger I
4th +4 +1 +4 +1 Fearsome Reputation +4
5th +5 +1 +4 +1 Shifting Deck, Dread Captain
6th +6/+1 +2 +5 +2 Come About, Rope Swinger II, Fearsome Reputation +6
7th +7/+2 +2 +5 +2 Concealed Weapon Attack
8th +8/+3 +2 +6 +2 Hoist the Black Flag, Fearsome Reputation +8
9th +9/+4 +3 +6 +3 Rope Swinger III
10th +10/+5 +3 +7 +3 Scourge of the Seas, Improved Two-Weapon Fighting, Fearsome Reputation +10


Fearsome Reputation

By the time a Dread Pirate attains 2nd level, they have developed a reputation on the high seas. At this point, they must choose whether to cultivate a reputation as an honorable pirate (avoiding undue bloodshed, honoring flags of truce, and the like) or as a dishonorable pirate (favoring mayhem and dire treatment of prisoners).

An honorable Dread Pirate (Good or Neutral alignments) gains a +2 circumstance bonus to Persuade checks, while a dishonorable Dread Pirate (Evil alignment) gains a +2 circumstance bonus to Intimidate checks. This bonus increases by +2 for every 2 levels in Dread Pirate.


Wind at your Back

A Dread Pirate of 3rd level or higher gains a 10% increase to their movement rate.


Rope Swinger

A Dread Pirate gains a +5 competence bonus to Escape Artist checks, as well as the ability to cast Expeditious Retreat 1x/day. This increases to 2x/day at 6th level. At 9th level, this is replaced by the ability to cast Haste 3x/day. The duration is equal to three rounds per Dread Pirate level.


Shifting Deck

A Dread Pirate of 5th lever or higher gains a +5 competence bonus to Tumble checks.


Dread Captain

Your fearsome reputation grows as a Dread Pirate and you may now commandeer vessels around the Outlands. (This system grants you a physical ship on the open sea, which can be used to move around the Outlands.)


Come About

At 6th level, a Dread Pirate gains a +5 insight bonus on Profession (Sailor) checks.


Concealed Weapon Attack

The Dread Pirate gains a +2d6 Sneak Attack bonus. This bonus stacks with any other sources of Sneak Attack damage the Dread Pirate might possess.


Hoist the Black Flag

The Dread Pirate's unique insignia, when hoisted, bestows a +4 morale bonus to attack rolls to all allies for 10 turns. They also gain access to Aura of Vitality 3/Day, Battletide 5/Day, Flame Weapon 3/Day, Freedom of Movement 3/Day, Keen Edge 3/Day, Protection from Elements 3/Day, War Cry 5/Day. Immunity to fear and +10 Intimidate when held.


Scourge of the Seas

Once every ten minutes, a Dread Pirate can call forth a pair of pirate lackeys to fight at their side.


Improved Two-Weapon Fighting

At 10th level, when wearing light or no armour, the Dread Pirate gains the beneifts of the Improved Two-Weapon Fighting feat.