Djuln

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Djuln
Male Gnoll
Player: DuskenRadholm
[[Image:|300x600px|]]
General Information
Full Name: Djuln
Nicknames: Dog, beast-man, big guy, list goes on
Age: 36
Deity: None
Alignment:
LG LN LE
NG TN NE
CG CN CE
Occupation: Planewalker, Hunter/Mercenary
Faction/Rank: None (Stag)
Place of Birth: An Island on Toril
Physical Attributes
Height: ~8'
Weight: ~540 lbs without armor
Eyes: Black
Hair: Brown, greying fur, black spots/mane/tail
Complexion: Scruffy
Physical Build: Heavy-set Strongman
Physical Features: Scar on chin/torso, furless left arm with acid scars
Skills
Martial skills, strong senses, aspiring cook
Equipment and Items
Too assorted and eclectic, though, visibly, plate armor or a tunic and shorts, and a belt of bags



Appearance and Personality

Standing tall and strong, even for a gnoll, the monstrous beast towers over quite a few folk, usually, but lacks the level of imposing nature you might expect, seeming more lax and even friendly, somehow. This is furthered given his frame shows signs of dedicated training, with a soft layer of fat that gives his otherwise broad and built frame a compromise between power and comfort. Part of that might be in line with the bit of grey speckled in the brown fur on his snout, a fur that covers most of his body barring his mane, tail, and spots, which are black, instead, and his furless left arm, mottled and scarred. His beady eyes, which look black at a glance, watch things with an interest and studiously caring nature hidden under his often idle expressions, though often times he's surprisingly jovial.

The massive gnoll is usually fitted in plate-mail armor, and otherwise dressed in a fairly nice tunic and shorts. He always has a lot of bags on his person hanging from his belt, though often mostly hidden, given his girth. His weaponry is an eclectic selection of greatswords that he tends to swap between as needed, and a bow.

His personality has shifted- or perhaps become more like he's always felt but didn't know how to show. A more caring, if still blunt, stubborn, and often harsh, nature is present in the large beast-man and his actions. He tends to favor the best for others and look for options that don't involve combat first, and enjoys sharing his experience and pragmatic wisdom to try and help others... to a fault. Generally, though, he appears happy and surprisingly forward-thinking, much of his former cruelty traded for a more tempered, jaded cynicism that seems to favor a somewhat hopeful take.

History

Djuln was born to a tribe that he's forgotten the name of, on an island on Toril nestled in the Moonshae Isles. When he was a young pup, the drow raided his small island looking for possible tradeable spoils... and people. His tribe fought back and was slaughtered, though he was spared given his naturally sturdier physique. Taken back below, it was planned he'd be a gladiator for the drow before the duergar spoke up and ended up compensating to take him as a laborer instead. Put into servitude in the mines, he worked for years before apparently "earning" freedom from the grey dwarves, which lead him to, after a few months of floundering in Underdark society, make the arduous journey back to the surface. Arriving on the coast of the mainland, he wandered for a few years more, attempting to find civil treatment and learn what he could about the world he'd missed slaving away deep below. In the end, he found himself walking into a cavern... and out into Sigil. The rest, is a few years of planeswalking stories you can ask him yourself.

Chant

  • Helped defend the moving castle of the mercenary leader Jack Silvence of the Golden Herons near the start of the demonic incursions.
  • Former Athar, he joined, spent some time, and then abandoned the faction in a spectacular meltdown between himself and another member over a "fault of judgment". The dark is he turned the factotum over to a Proxy for harm the wizard caused, a very moral, but not faction-appropriate action.
  • Was involved in the destabilization of a Banite hold in the planes.
  • Known for a lot of unnecessary killing, though not in Sigil in the face of the law. Notably, this has led him to odds with the Koren Fey given he's gone and killed a bunch of them /twice/. He was marked by the forest, but appears to have learned his lesson and had the curse removed- perhaps that's what led to some of his change of heart.
  • Helped end the war with the Alliance of Change at the breaking of the Siege of Curst. Dark is he mourns the loss of one Saevio Silverbludgeon, despite the odds they seemed to be at due to him being a gnoll.
  • Despite his former actions, he stands defiantly against Yeenoghu and other gods who would mislead his kind. It's something he's begun to speak more openly on, too.


Relations

Djuln has many tentative allies and likes to try and keep on the good side of most people. Even despite his status as a Stag, he has at least neutral relations with the Factor of the Athar, Vincent Vale, and is good friends with Factotum Felonia Lon. Many of his beliefs and goals still align. He's also /very/ close and acts as an unofficial guardian of Namir Vastward and his family. He also keeps surprisingly close ties with members of the Harmonium, a handful of Notaries who have helped him in the past. He's even made friends with a few of upper blood or even proper Celestials, thanks to his endeavors to improve. Most other friends he has are often on the whim of chance, though he has kept a lot more favor with good-hearted souls as of late than those of darker intent. He does, however, try to offer a hand to everyone, especially attempting to help new people, though he's no tout.

His main enemies, however, lie in those who still hold him to his past actions, though he attempts to make amends, as well as most fiends, and many evil gods, especially demons, and the Prince of Gnolls, Yeenoghu. He stands in stark opposition of his entire species and their lost path, wanting to find a way to correct it and free them from the faith he views as a shackle. He's also more quietly opposed to the actions of certain figureheads in the factions.