Divine Agent

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A God's strong right hand, a Goddess' voice, a servant of the Greater Powers. The divine agent is a specially selected agent of her deity, and she acts throughout the planes in the service of that power or deity. Divine agents are unrestricted by dogma or hierarchy, other than their accountability to their immediate (or higher) superior. Clerics and Paladins make excellent Divine Agents, but the class is not limited to them. The deities have need for a variety of abilities and a variety of viewpoints. A Divine Agent is often sent across the planes by her deity to attend to a crucial or delicate matter. On such occasions, she is usually welcome to bring comrades along.

A low-level Divine Agent is often found on her native plane or the plane of her deity. As Divine Agents progress in level, they are more common on other planes, where they perform missions at the behest of their deity.

Requirements

Base Attack Bonus: +4

Skills: Knowledge: Religion 7 ranks

Special: The Divine Agent must have made peaceful contact with her deity or its direct agents (sometimes other divine agents acting on the deity's behalf). Furthermore, a potential Divine Agent must have completed a specific task assigned by her deity in order to become a divine agent. Once the dask is completed, the character can become a Divine Agent at any point thereafter.

After a character has embarked on this path (as a 1st-level Divine Agent), they cannot become the Divine Agent of another deity.

DM Unlock: This Prestige Class is locked by default. DMs can unlock it for characters who meet all of the requirements.

DM Reward: This PRC is only available as a DM reward.

Plot/DM Story Required: A DM will need to run the deity-contact and deity-task required for this class.


Hit Die: d8

Proficiencies: Armor (Light, Medium, Heavy), Weapons (Simple)

Skill Points: 4 + INT

Class Skills: Concentration, Craft (all), Discipline, Disguise, Forgery, Heal, Intimidate, Knowledge (all), Lore, Parry, Persuade, Profession (all), Search, Spellcraft, Spot, Use Magic Device

Lvl BAB Fort Ref Will Special
1st +0 +0 +0 +2 Divine Mantle
2nd +1 +0 +0 +3 Contact
3rd +2 +1 +1 +3 Menacing Aura, Godly Gift
4th +3 +1 +1 +4 Altered Appearance
5th +3 +1 +1 +4 Commune
6th +4 +2 +2 +5 Plane Shift, Godly Gift
7th +5 +2 +2 +5 Audience
8th +6/+1 +2 +2 +6 Alignment Shift, Mystic Union
9th +6/+1 +3 +3 +6 Godly Gift
10th +7/+2 +3 +3 +7 Heavenly Host


Spells

1st level spells 2nd level spells 3rd level spells 4th level spells 5th level spells
  • Aid
  • Bless
  • Bless Weapon
  • Lesser Restoration
  • Regenerate
  • Shield of Faith
  • Charm Monster
  • Dispel Magic
  • Hammer of the Gods
  • Harm
  • Heal
  • Healing Circle
  • Invisibiliy Purge
  • Lesser Mind Blank
  • Negative Energy Burst
  • Prayer
  • Warcry
  • Aura of Blinding
  • Aura of Vitality
  • Battletide
  • Death Ward
  • Greater Magic Weapon
  • Planar Binding
  • Raise Dead
  • Aura vs Alignment
  • Divine Power
  • Energy Buffer
  • Freedom of Movement
  • Greater Planar Binding
  • Greater Bull's Strength
  • Greater Cat's Grace
  • Greater Eagles Splendor
  • Greater Endurance
  • Greater Fox's Cunning
  • Greater Owl's Wisdom
  • Greater Restoration
  • Holy Sword
  • Implosion
  • Resurrection
  • Storm of Vengeance


Divine Mantle

The Divine Agent gains damage resistance 10/- against Divine Damage, as well as +2 on saving throws made against all divine effects.

Contact

A Divine Agent of 2nd level or higher may be contacted mentally by her deity or its agents, usually to impart particular knowledge and orders. This contact only functions one way; the Divine Agent cannot initiate the contact, question the orders, or ask for clarifications. The nature of the contact depends on the deity: dreams, ghostly visions, and illuminations from above are all possibilities. Contact from the deity rarely interrupts the divine agent's normal actions.

Menacing Aura

At 3rd level, a Divine Agent gains the ability to generate an intangible, invisible aura of menace that weakens hostile creatures within a 20-foot radius. Enemies must roll a Will save (DC = the Divine Agent's character level) or suffer a -2 morale penalty to attacks, skill checks, and saving throws for one full day. A creature that passes its save is immune to that Divine Agent's aura for one day.

Godly Gift

At 3rd, 6th and 9th levels, the deity bestows on the Divine Agent a gift. At 3rd level, the Divine Agent gains an additional 3rd level spell slot. At 6th level, they gain an additional 4th level spell slot, and at 9th level an additional 5th level spell slot.

Altered Appearance

At 4th level, a Divine Agent begins to show prominent physical modification to match the desires of her deity. For good-aligned deities, this often takes the form of golden skin, hair or eyes. Divine Agents of evil-aligned deities might gain horns, antlers, or a pointed tail. Neutral deities may provide a copper or silver tone to the skin, while nature deities may cause a greenish pallor and barklike hair. Elemental powers may alter their Divine Agents' appearance by giving them a texture to the skin reflecting the element involved. All such alterations are permanent, though disguises or spells may hide them.

Commune

A Divine Agent of 5th level or higher may attempt to ask their deity a single question once per month. This question does not need to be a yes or no answer, but will be a short one. Per DM's discretion.

Plane Shift

Upon reaching 7th level, a Divine Agent may plane shift to any plane of existence, as per the spell, once per day. This spell-like ability functions as the spell cast by a cleric of a level equal to the Divine Agent's character level.

Divine Intervention

Up to twice per year, a Divine Agent of 8th level or higher may request aid from her deity. The Divine Agent may use this to request help with a project or with assistance out of a troublesome situation. The Deity is not required to provide aid if they are unable or unwilling. Per DM's discretion.

Alignment Shift

If a Divine Agent is not of the same alignment as her deity, then her alignment shifts to match it as soon as the Divine Agent reaches 8th level.

Mystic Union

At 8th level, a Divine Agent becomes a magical creature. She is treated as a full outsider of the Deity's home plane rather than as a humanoid. Additionally, the Divine Agent gains damage reduction 20/+1. This damage reduction does not stack with other forms of damage reduction. Despite this outsider status, a Divine Agent may still be brought back from the dead if slain.

Heavenly Host

A 10th-level Divine Agent can activate this spell-like ability once per day to open a Gate to the home plane of their deity through which a host of celestials will answer the call. They will temporarily follow the Divine Agent and aid them in battle before returning home.


Fallen Divine Agents

Not all who follow a deity achieve that deity's goals. It is possible to be cast out from (or to walk out on) service to one's deity. The effects of being a fallen Divine Agent are as follows:

  • The character loses all commune, gate and audience abilities.
  • The former Divine Agent retains her mystic union properties, altered appearance, and any Godly Gifts.
  • Depending on the circumstances of the departure, the Divine Agent may or may not be hunted by agents of the deity in question.
  • The Divine Agent class is forbidden to the character. Another deity will not sponsor a former Divine Agent.
  • The Divine Agent may be reinstated by the deity only upon completing some great quest, determined by a DM. Often the deity makes the entire process more difficult, just to test the devotion of the fallen Divine Agent.