Changelog: Difference between revisions

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2017:
2017:
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 314e - 13/11/2017 - LostInSpace</strong>
|-
| Teleportation enabled within Sigil, with the following keys:
Clerks
Hive
Lady
Lower
Market
Some areas still prevent teleportation as allowing teleportation also means allowing Dimension Door. Largely, these are areas where the owners likely would have them anchored/blocked, or where using dimension door is causing unwanted effects (areas with several interiors, areas with interiors behind locked doors where teleporting in behind locked parts would cause serious trouble.
[EDIT:] Also, the Hellhound summon stopped by the dentist.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 314d - 04/11/2017 - LostInSpace</strong>
|-
| Made it easier to move from the Hive by increasing the random success chance and lowering some DCs. (Going to the Hive is unchanged.)
Made it less likely to have to move through many random encounter areas in Sigil by increasing the random success chance and lowering some DCs inside random encounter areas. (This affects both directions.)
Fixed a bug in a conversation in the Ubiquitous Wayfarer.
Fixed a z. area to not bog down the server if/when used.
+ whatever rat did for 314c. (Pincushion's (Wiki Editor) note: What the hell is this?)
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 314b - 15/10/2017 - LostInSpace </strong>
|-
| Sigil:
Sigil is updated to reflect a series of events.
1. Travel system implemented between the Hive and other wards
2. Market Ward Bazaar has the free golem
3. Lower and Clerk's updated with paths towards the Hive, Refugee camp diminished
4. Park of infernal and divine updated with a bit more detail
5. Clerk's Ward has had increased Fated presence, and slightly decreased harmonium
6. Hive Ward has fewer slaad attacks, but also some other encounters to reflect the current state
7. The Society of Luminiferous Aether has been put back in
9. Ubiquitous Wayfarer, The Great Foundry small updates
10. Some other minor updates and fixes (including removal
of odd wings on lots of npcs when haks were updated)
Oudlands:
1. Gwyllach has had some naked rangers wear clothes
2. Gwyllach has the Commodore's re-attached
3. Some other areas have small updates and fixes.
DM Resources:
1. A pair of z areas added
2. DMFI encounter area added
3. A rather large amount of placeable blueprints added to help more variety in plots
4. DM Specific creature area added (to help facilitate continuous npc treatment)
5. A few creatures added to the creator (same reason)
Other:
1. Some bugfixes (not the reported bugs, sorry - I will do more bugfixing next update)
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 312n - 05/03/2017 - LostInSpace</strong>
|-
| A pair of fixes to bugs.
The system mentioned here implemented 1st stage. This means the change in xp gain possibilities, death rules, and that about half of the explore-xp has been implemented. That way it can begin to be tested.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 312->l - 18/02/2017 - LostInSpace</strong>
|-
|
A series of smaller bugfixes
A number of "z-areas" (quest areas) added to help flexible and ongoing stories; there is now city areas, thicket areas, mansion areas, moor areas, drylands areas, etc.
Dungeon-specific loot system implemented (but not applied to dungeons yet, this will come soon)
A few updates to existing areas to reflect changes of state
A few preparatory changes for module system updates (also to be implemented soon).
|}


2016:
2016:
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 312e - 04/09/2016 - LucidPixels</strong>
| <strong>Build 312e - 04/09/2016 - LostInSpace</strong>
|-
|-
| Fixed a few bugs, updated the market ward "permanently" (so that it does not revert to earlier IC states at reset/crash), removed a pair of items from loot.
| Fixed a few bugs, updated the market ward "permanently" (so that it does not revert to earlier IC states at reset/crash), removed a pair of items from loot.

Revision as of 18:48, 13 April 2023

Below you will find the changelog of mechanics from Sigil: Planar Legends. These date from March 30th, 2014 and were transcribed from the defunct Enjin Forum on the 13th of April, 2023. Any after this date were added directly to this wiki page. Where possible, elements such as formatting and typos have been preserved from Enjin. The format of each changelog transcript title is {BUILD_NUMBER - DAY/MONTH/YEAR - ORIGINAL_AUTHOR}.

The transcribed authors are those who made the original changelog forum posts, with individual contributors (where possible) mentioned in the post. Any posts after the 13th of April, 2023 will not mention an author but will include contributors where possible. Due to the nature of forum-based logging, not all dates are confirmed to be accurate. Some earlier changelogs may be duplicates, and hotfixes are included.


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