Changelog: Difference between revisions

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2015:
2015:
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 301i: The Wizbang Edition - 08/04/2015 - LostInSpace</strong>
|-
| - fixed shadow conjuration summon. Now it works. And the Shadow Spider is now a Shadow Spider Stalker.


- gates between Sylvania and Mithardir fixed
- Vipers in Mithardir made a little less deadly
- Wizard Hat model selectable for cloaks (pending update of server override for script implementation)
- corrected spelling
- Chest in The Great Gymnasium no longer has any inventory so you can't mistakenly be rid of your teddybear anymore.
- Screeching sound in Mithardir dungeons/Neth should be gone
- Some other placeable tweaks
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 301BETAh: The Cleanup and Dirtywork Edition - 07/04/2015 - LostInSpace</strong>
|-
|
Area Additions:
The Great Gymnasium added
Arborea – Mithardir added, including shifting and gate options (4 areas total)
1 plot area added
Cloak Editor Update:
The wrap cloaks should now be selectable
The conversation has been remade to be much easier to find one’s way through.
Tweaks:
A few minor tweaks like bind points. The fey dungeon now has a final boss.
Bugfixes:
Shadow Conjuration: Summon should now work. It will conjure:
SD level up to 8: Shadow Mastiff
SD level 8 to 10: Shadow Spider
SD level 11 and above: Invisible Stalker, Huge
Summon Planar Ally should now work by default:
Good characters will summon an Avoral
Evil characters will summon a Belker
Lawful neutral will summon a Formian Warrior
Chaotic Neutral will summon a Green Slaad
TN will summon randomly a Formian or a Green Slaad
A number of smaller fixes including access to a small lair near gwyllach and a pair of other things. I honestly don’t remember.
Carceri does not need to be fixed, you just haven’t tried hard enough. (Also, yeah, sorry, but the lower level you are, the more difficult it will be to find what you need to get out).
Summons update:
The highest tier summons have been renamed to on the one hand be more appropriate (no more killing rats with balors), and on the other hand to mark their special status. They now all require the caster to be 20th level to chose, and are now named Abyssal Ghoul Ravager, Astral Deva Crusader, Chaosforged Death Slaad, Cornugon Chainmauler, Curst Warrior, Invisible Stalker, Elder, Maelbranche Tormentor, Marilith Dervish, Molydeus Blademaster, Stormcloud Belker and Nightcrawler Predator.
To make them more equal on footing the following changes have been made. This is a first step and further tweaking may be necessary. They are below listed after their former name with name change provided:
Abyssal Ghoul
renamed: Abyssal Ghoul Ravager
+4 levels, +1 str
Balor
renamed: Molydeus Blademaster
+ weapon (=can be enchanted)
Belker, Huge
renamed: Stormcloud Belker
+1Dex, +2 AC
Chaosforged Death Slaad
+2st, +2 Con, +1 AC, +2 Will, +2 Fort
Cornugon
renamed: Cornugon Chainmauler
+better morningstar (+1d6 fire, +2AB, +4AB vs Good), +3str, +1 con, +4 levels, +improved critical
Curst Warrior
+3 levels
Elementals:
Elder Air Elemental +2 AC
renamed: Air Elemental Whirlwind
Elder Earth Elemental +2 CON
renamed: Earth Elemental Colossus
Elder Fire Elemental +2 STR
renamed: Inferno Fire Elemental
Elder Water Elemental + Regen
renamed: Eternal Sea Water Elemental
Elder Ice Paraelemental
renamed: Frostbie Ice Paraelemental
Elder Magma Paraelemental
renamed: Molten Magma Paraelemental
Invisible Stalker, Elder
+3AC
Marilith
renamed: Marlith Dervish
+1 str, +3 dex, + Whirlwind Attack, + Imp. Whirlwind Attack
Nightcrawler
renamed: Nightcrawler Predator
+2 con
Pit Fiend
Renamed: Maelbranche Tormentor
+3 str (=2 add. bonus), +improved power attack
Planetar
renamed: Astral Deva Crusader
Warhammer + Shield instead of Greatsword (AC adjusted to remain same); lower str
All of these have been given a level requirement of 20 to chose as option for "gate" when appliccable.
We will have to see how this plays out, since some boosts are significant but from a ridiculous difference in power level between summoning books.
Celestial Summons
The Celestials Summon lineup has been changed to:
1 Coure
2 Musteval
3 Hound Archon
4 Movanic Deva
5 Firre
6 Shiere
7 Monadic Deva
8 Ghaele
9 Astral Deva Crusader
(These changes are currently cosmetic, power levels are as before aside the Astral Deva Crusader)
Gold Worth Tweaking:
To make gold just a little more meaningful, a few things have been looked into.
All pawnshops have had their payment ceiling lowered as well as slightly reduced pay for items.
All shops have had their ceiling lowered and in almost all cases had an appraise roll added. The merchants have been given appraise skill. This is meant to ensure that appropriate builds become more important for gold return.
It is also meant to ensure that moving around the server is more beneficial: depending on your character you’d find stores with high or low appraise better, with high ceiling or high pay% better, etc. Generally, these factors play differently so that the highest ceiling has a lower % and higher npc appraise, whereas low ceiling and low% would have low npc appraise, etc.
To not punish new characters too hard the Bronze Bezant have primarily had the ceiling lowered while the % and appraise have been kept fairly similar.
Loot and merchants have been gone through and all wands have had the amount charges lowered (ca ½). This is another part in trying to address gold economy, and to decrease’pocket mage’ tendencies. This does not affect wands created by PCs.
Module Cleanup:
About 100 unused monsters/npcs and their items removed (many of which belonged to the removed areas or has previously been taken out of spawns)
About 80 scripts removed (about 30 unused; about 50 unnecessary scripts 'doubles' replaced with variable-based scripts and removed)
About 20 unused conversations removed
About 60 items removed (doubles or trivial variants, e.g. ”cloaked” versions of various clothes) from resources
About 100 items (keys, faction tokens) removed from resources and instead placed in containers.
1 unused area removed (”Daeth Tower”)
A range of faultily named resources (conversations, scripts, etc) have been replaced with correctly named resources.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 301 BETAf - 22/03/2015 - LostInSpace</strong>
| <strong>Build 301 BETAf - 22/03/2015 - LostInSpace</strong>

Revision as of 17:48, 13 April 2023

Below you will find the changelog of mechanics from Sigil: Planar Legends. These date from March 30th, 2014 and were transcribed from the defunct Enjin Forum on the 13th of April, 2023. Any after this date were added directly to this wiki page. Where possible, elements such as formatting and typos have been preserved from Enjin. The format of each changelog transcript title is {BUILD_NUMBER - DAY/MONTH/YEAR - ORIGINAL_AUTHOR}.

The transcribed authors are those who made the original changelog forum posts, with individual contributors (where possible) mentioned in the post. Any posts after the 13th of April, 2023 will not mention an author but will include contributors where possible. Due to the nature of forum-based logging, not all dates are confirmed to be accurate. Some earlier changelogs may be duplicates, and hotfixes are included.


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